philosophy

Scroungin_4_Catsup's picture

Liar's Dice II: Honesty Dice?

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A board game partially inspired by the tabletop games that everybody posted here back in August. I dunno if I'll ever participate in a jam because my brain just does not work that way, but that's the nice thing about jams, right? You can still use their prompts way after they're over and create something at your own pace.

Anyway I really like the act of rolling dice, even without it being part of a structured game, so naturally I created a structured game. The rules are sort of a joke but also sort of neat both mechanically and philosophically. It's a roll and move board game, where you move pawns along a board from the start space to the finish space, but instead of moving based on what the dice total is you rate how satisfying it felt to roll the dice from 1 - 10 and move that number of spaces instead.

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1+ players

You need:
- The game board
- One pawn for each player
- Any number of dice with any number of shapes, sizes, and sides

RULES: After agreeing on turn order, all players place their pawns on the "start" space.

At the beginning of your turn, pick up any number and combination of dice and roll them simultaneously. Rate how satisfying it was to roll the dice on a scale of 1 - 10, with 1 being not satisfying (or least satisfying) and 10 being very satisfying. Move your pawn a number of spaces equal to your declared level of satisfaction; play then continues to the player to your right.

The first player to reach the "finish" space wins, and is declared "MOST SATISFIED." But be warned! Only a satisfaction rating equal to the exact number of spaces remaining can land you on the "finish" space - no lying! Trying to intentionally make a disappointing roll and succeeding is inherently satisfying, is it not? Tricky...

REMEMBER:
SATISFACTION WITH DICE ROLL
LEAST <1 - 10> MOST

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It sort of encourages self-reflection, letting you analyze your approach to playing games and how to make them more fun for yourself.

The .txt file attached has the rules as listed above but also includes a list of things to consider during/after your die roll to aid you in better rating your experience.

This probably took me about two hours in total to make and 1.75 of those hours were just spent coming up with the list of things to consider. Long post for a short joke game! Yoinks!

Author: 
Scroungin' 4 Catsup
Made For: 
An event
wasnotwhynot's picture

Perfect-Thing

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someone goes to the store and has a crisis of faith

Made For: 
An event

The Trolley Problem

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A chill paces through the air... dust settles on the tracks... A humble moral human is faced with a dilemma: A trolley speeds towards helpless humans who lie on both sides of two tracks. The human is given the ability to switch the tracks, but futilely, some will die. In addition, the human is given quotes of philosophers from throughout the ages at the click of a button. So then, who shall you save? The moral dilemma plaguing our modern minds finally comes to the world of interactive entertainment!

Concept, graphics: Gevaudan
Coding: YES

Author: 
YES and Gevaudan
Made For: 
An event

What We Cannot Speak Of

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This is a game about modern (post-Kantian) philosophy. IT'S A "THINK-PIECE," PEOPLE!!

Author: 
Darius Kazemi
Made For: 
An event
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