Pong

Kittey Pong!

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meow....

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let-off-studios's picture

Pong Hellmouth

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There are many reasons why people don't like to play Pong games anymore. This is one such reason.

Mouse control.

Based off a Breakout engine originally developed by Noyb. Graphics adapted from Noyb's engine or pixel-arted by me. End-of-game graphic from Keith Seifert. SFX made by me in bfxr.

Enjoy (?) !

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kirkjerk's picture

Flap-Ping

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For the Flappy Jam http://itch.io/jam/flappyjam I revived my Atari 2600 game JoustPong / FlapPing: Pong with a Flap Button. I even did an acoustic cover of the theme song with my tuba.

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Noyb's picture

Metapong 3D

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WARNING: FLASHING LIGHTS

Hacked-together Unity remake of this 2011 trainwreck, which asks you to play two games of Pong simultaneously, the second game played entirely within the ball of the first.

Controls:
- Player 1: W, S
- Player 2: Arrow keys

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Smedis2's picture

AmazePong

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YOU THINK PONG IS TOO EASY?
WELL TRY THIS AND ALL OF YOUR PROBLEMS WILL BE SOLVED.

EVERY 50 BALLS MISSED THE TIMER RESETS AND PUSHES THE BALLS BACK AND YOU HAVE TO HIT THEM ALL

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Vertical Impulse

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This is based on an unreleased game of mine which I never finished, which itself was based on the old Macintosh shareware game Diamonds. There's also some inspiration from Messhof's Punishment: The Punishing and VVVVVV.

Guide this constantly bouncing Pong-like ball out of this dungeon-like environment. Break through the orange blocks (above the start) and blue blocks (below the start) and avoid the purple objects. You must be the same colour as the block to break it.

This thing is kind of dry and could probably do with a more interesting design, but w/e.

Left, right: Move.
Up, down: Speed up or slow down, depending on your current velocity.

EDIT: Endless respawn bug and some sticky wall bugs fixed.

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Reflecting Paddle

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This game is very simple. A dispenser releases a finite supply of balls. The longer you bounce the balls, the more points you gain when they vanish off the bottom of the screen. On each bounce, the ball's point value increases by the number of times it has already bounced - so repeatedly bounced balls can, after a while, become very lucrative indeed.

You have 1024 balls and have to get as high a score as you can with them. What's the most profitable way to do so? I'm not sure. Work it out yourself.

Use the mouse to move the paddle.

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agj's picture

26 Pong

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Pong for 26 players.

Had problems getting it working under Windows as a projector (it's Flash), so I just uploaded a zip with the SWF and HTML, which, I think, work better. Eh.

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