physics

clyde's picture

Starting to work on another game.

blog screenshot 9-10-2014.jpeg

I'm starting to work on a new game. My ultimate goal is to have a bunch of (hopefully) procedurally generated motored mobiles that race. I want to create a 3d environment where you can walk around, place bets on the mobiles and watch the races from a viewing area. It's really ambitious for me, so I'm going to try and just make smaller pieces of it. Eventually I may get enough experience making the pieces that I can make the game as I envision it, but until then I'm just going to kinda prototype it in smaller modular games. First, I'm using Unity's physics stuff to make the mobiles. I'm not familiar with hinge-joints and motors, but I'll get there by just trying to make some of these.

Here's what I've managed this morning:
https://edge.vncdn.co/vine/videos/ACCA86E6351121504768192618496_2aae047cdaf.0.2.11528573440603617092.mp4

kirkjerk's picture

global game jam 2010: sprinkle

sprinkle.jpg

A vaguely incredible-machine like puzzle game, made in a weekend by my team at Northeastern U for the 2010 Global Game Jam
Play it at
http://alienbill.com/sprinkle/ or http://openprocessing.org/visuals/?visualID=7321

zum's picture

eh wot.

sshot.jpg

Construct's physics behaviour continues to operate in a way that is both incomprehensible and strangely compelling to play with. Damned if this is doing anything I expected it to, but I really like how his arms move of their own accord from the get-go.

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