sjsu

65 MYA - Savior of the Mammals

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65 millions years ago, the Earth experienced another mass extinction that wiped out countless species, including the dinosaurs.
Life on Earth should have ended that day, but the creatures of the Earth somehow survived the cataclysm.
This is thanks to the brave actions of the last dinosaurs.
This is their story...

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Ray_Ayanami's picture

Gradi-ASS

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Gradi-ASS ver. 1.0 - by Ray Ayanami

The Gradian starship Vic Viper has been sentenced to death by Miclus attack for not being three-dimensional. As the Vic Viper, you must survive the onslaught of Micluses.

Gameplay:
Shoot Micluses until you hit the target score of 100,000,000. Running into a Miclus will take off a life. The game ends when you earn 100,000,000 points or lose all three lives.

Controls:
Arrow keys = Move around
Z = Fire

Legal stuff:
The Vic Viper and Gradius are (C)1985-2010 by Konami Corporation.
The Micluses is (C)heckifiknow-2010 by Seibu-Kaihatsu Inc.
This game is not licensed by, endorsed by, or otherwise affiliated with Konami Corporation or Seibu-Kaihatsu Inc.

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mkapolk's picture

Tales from the Ghetto in Space

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i didn't know what to make so i took images from space ghetto and make a shooter

arrow keys to shoot
space bar / click to move

im so sorry

also i put the wrong image in the first time and now the preview is fucked fuck that

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Too Many Bombs

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Hello Everyone,

This is my first game, which is not saying much, as this is pretty much the tutorial with a quirk; Bombs grow exponentially. This was somewhat of an accident, but at the same time the challenge of getting any decent score turned out to be entertaining in itself.

Hope to do more in the future,

Chun
A Member of SJSU Game Development Club

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KristopherWindsor's picture

BalloonRace

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Control your balloon with the up / down arrow keys, and try to pass the other balloons.
You only want to bounce off balloons that are behind you.
Your horizontal speed depends on your vertical position. You can look at the wind gauge (white bars on the left) to find out where you will get max speed.

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Kitaru's picture

Stop Shooting Yourself

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I was going to make some sort of shmup tower defense thing where you place towers/options/multiples around the screen and try to avoid being killed by waves of enemies without having weapons on the player "ship" itself, but then I didn't feel like making waves of enemies and noticed that I had already basically made potential obstacles in making the towers.

The red bar draining at the top indicates when the next tower will spawn. When it empties, a new tower is placed at your current position. After another few seconds, the tower goes into "active" mode. Once active, the tower fires bullets at a set rate. Survive for as long as possible and set that high score!

Arrows - move
Shift - slow movement speed

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KristopherWindsor's picture

Assemble Wrecks

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Click and drag the pieces around to complete the puzzle.

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mkapolk's picture

I Love You But You Kiss Like a Girl

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left player use WASD
right player use arrow keys

score hits by making your tongue long, block hits by making your tongue short, try to force your opponent off the screen to win the kiss!
inspired by theresa, who is pretty.

sorry this is over time! I was adding lovely polish for you all <3

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Klik of the Month Klub #33 (Mar 2010)

Invasion of the Spiders and the Bee in the Middle

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A bee is surrounded by blood hungry spiders. The bee can't fly over them because his wings are not working very well. So help him maneuver around the spiders. Use his psychic powers to kill the spiders by clicking on them. It's really cool. Reach the flower to win.

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Klik of the Month Klub #33 (Mar 2010)
Kitaru's picture

Cave Shooter

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Arrows: move
Shift: slow movement (but it isn't really useful in the finished game, haha)

Avoid crashing! Shoot the walls for points! Super fast cave action!

Vaguely inspired by the scoring strategy for the first stage of Zed Blade: http://dic.nicovideo.jp/v/sm549412

EDIT: Oops I fixed a bug. It was supposed to be giving points relative to the scrolling speed instead of the bullet speed, but I forgot to put global.speed instead of speed. <_> (It is floor(global.speed)*8 per scenery shot now. :awesome:)

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Klik of the Month Klub #33 (Mar 2010)
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