games designed while asleep

SpindleyQ's picture

Polyfurcation

polyfurcation.png

The mechanics of this game appeared fully-formed in my head while half asleep one morning last week. I've been spending every spare moment working on it since.

Seriously this is the best game I've ever worked on. (EDIT: upon a few minutes reflection, I've realised that no, Putt-Putt is way better. But this is still really good.) So much potential. You should play it and tell me what you think of it so far.

It is a game about dudes on a grid that need to get to a goal, except you can create more or less dudes by passing them through blocks larger than one square.

I have four sets of levels that I'm calling "worlds". The first world is a set of 4 "this is how the game works" levels. The second world is a set of 3 "mazey" levels, which are good. The third world is a set of 3 levels involving enclosed squares, which act as crazy traps from which your dudes can never escape. These levels are also pretty good. The fourth world is a set of 3 mediocre levels about building weird shapes. I don't think these are very interesting, but I am very interested to hear what your experiences with them are like.

Author: 
Jeremy Penner
Made For: 
An event
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