Collab

Trouv's picture

Ludus Antioch

Different Color.PNG

This was made by Trouv and Zatherdon for the 2018 collab jam. It's a little bit late (1 month).

Please give your congratulations to Zatherdon, as this is not only his first game on GT, but his first complete game ever! I would have been impressed with his work even if it was his 20th game.

We think it’s best if you go in knowing as little as possible, so the actual game description below can be decoded at http://rot13.com/

Yhqhf Yngehaphybehz vf n qrnq obneq tnzr sebz gur Ebzna/Olmnagvar Rzcver. Vg jnf n 2-cynlre zvyvgnel fgengrtl tnzr gung vaibyirq pncgherf.

Gur Nagvbpu Rnegudhnxr jnf n gentvp rirag gung bppheerq va 526 N.Q va gur pvgl bs Nagvbpu. Gur rnegudhnxr jnf nyzbfg nf qrinfgngvat nf gur erfhygvat sver. Nobhg 250,000 crbcyr qvrq.

Sbe gur pbyyno wnz, jr gubhtug jr’q erivir Yhqhf Yngehaphybehz juvyr fvzhygnarbhfyl gryyvat gur fgbel bs gur Nagvbpu.

Author: 
Zatherdon and Trouv
Event Created For: 
Made For: 
An event
Vegetal Gibber's picture

Cursed Gallery - Last Area

gloom_temple_preview.png

A proposal for the last area in the Cursed Gallery KS collab level. It's about 38 screens long at this time (not counting duplicate rooms).

* The current segment ends at x1036y1005.

* x1027y1006 can only be accessed with the Eye and either the Double Jump (currently not placed anywhere) or the high jump. This room could be used as a secret or easter egg. x1034y1011 (requires the Double Jump) can also be used for a similar purpose.

Feel free to contribute in any way, either by posting a comment here (I'll try to update the first post with any links/attachments) or by importing this into the full level and editing it there (screens don't need to be relocated and there aren't any new COs, so it should be fairly simple to compile). Also, any feedback will be appreciated.

Made For: 
An event
Danni's picture

Springy Sproingy

SpringySproingy.png

Finished version of Healy's "Springy Spoingy" Knytt Stories level. It's a level about bouncing on flowers. In fact almost the entire level is covered in bouncy flowers. If you're good enough you can even bounce all the way to the end without touching the floor!

Environmental, with a few challenge segments. There's an optional bounce challenge that, when completed, gives you a special item.

I feel like this is a bit linear, and my rock formations are nowhere near as extravagant as Healy's. I'm also concerned I don't have enough bouncing action near the end. Still, I'm satisfied with it overall, especially with how I found different ways to incorporate bouncing into gameplay.

Event Created For: 
Made For: 
An event
Smedis2's picture

My Hero II

Myheroii screenie.png

*edit* OH MAN CAN YOU GUYS EVEN RUN THIS?

DURING A TEAMVIEWER SESSION
A FRIEND AND I GOT AN INSANE IDEA
SO WE STARTED MAKING IT
AFTER MANY DAYS OF WORK
MY HERO II IS DONE
Features include:
-Crappy Collision Detection!
-Loosely Based Off Of An Old Arcade Game!
-Storyline That Makes No Sense!
-Mildly Offensive Material!
-Buffalo Bell!
-Eversion!
-and more for only $3.50!*

*The $3.50 is not needed. Anything in this game should not be taken seriously. All characters belong to their creators. Please keep check of your house incase it catches fire and or is invaded by Nazis or Communists

Event Created For: 
Made For: 
An event
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