shootemup

let-off-studios's picture

1hgj - Midnight Girl

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MIDNIGHT GIRL, made in just over one hour for One Hour Game Jam. The theme this time round was Dreams. Converted to HTML 5, so it should play in any browser.

It's a basic shooter with a time limit, inspired by the world of the old-skool NES game "Little Nemo the Dream Master." Maybe that's why the main character is riding an alligator. Of course, had I more time, this would be much more expansive. So it goes.

Press SHIFT/JOY BUTTON 1 to shoot bolts, which destroy the Nightmare Beasts (orange guys). Sprinkle Dreamdust on the sleeping kids with CTRL/JOY BUTTON 2. Tag the windows to increase your spawn multiplier to earn more points. If you shoot a window, it will be destroyed.

All artwork and event coding hastily created by me (though I must admit I'm particularly happy with the appearance of the windows). Sounds made in BFXR. Background music from playonloop.com .

ENJOY!

Made For: 
An event
let-off-studios's picture

Project A.S.I.S.

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A challenging retro shootemup I made as a reward for a guy who won a high score contest for one of my other games. It's a space-age shootemup with six stages that each use different mechanics. I had a lot of fun coming up with the different stages and then doing vocal recordings for some parts of the game.

Press the ARROW KEYS to make menu selections. On the Stage Select screen, press CTRL/JOY BTN 2 to hear a description of the stage. Press SHIFT/JOY BTN 1 to confirm your selection and start the stage. You can attempt 6 stages before the game ends and records your score.

SHIP CONTROLS
Strafe with the ARROW KEYS/JOYSTICK.
Change direction by tapping SHIFT/JOY BTN 1 when pushing a direction.
Use your Speed Booster by pressing CTRL/JOY BTN 2. There's limited energy, but when it's not being used it recharges.
(Game now has full controller support. To enable, press CTRL + Y, then check the box for Player 1 next to "Joystick" and press OK.)

Each stage is slightly different, but uses the same mechanics. Try for a high score. :)

I made all the graphics and sfx. The background tunes are currently slowed-down NES soundtracks (Silver Surfer and Zen: Intergalactic Ninja). Game was made with Clickteam Fusion in 2017. Game is now version 1.3.

Have fun! :D

Made For: 
testing
Octophore's picture

Space World: Around the World! (for let-off-studios)

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Space World!: Around the World

Introducing a new adventure series that will make you think twice about the way you interact with your world. The adventures will shed light into your life and inspire you to pursue health and happiness. You'll learn how to lead a life that is good for you, your community, and the earth.

The adventures and the guest adventurers will be chosen by the ShenglyLong. The first adventure will be in Space World: Around the World! and it could by you joining! Visit ShenglyLong for details and to apply

This Shoot-em-up Was Developed In Canada, But You Probably Can't Tell · Defend Your Undies In Some Yeti on Furry Action · The Feel Of ...

This shoot em’ up won over the hearts of many during its original 80′s console release,rty and its back to help you remember the good old days. Its just the way you remember it, and its just as challenging. Do you have what it takes?

Author: 
ShenglyLong
Made For: 
An event
Luluna's picture

zipzap

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Zip file contains a .mfa file that can only be opened with MMF2/TGF2. So don't waste your time downloading it unless you happen to have either of them installed. Sorry about that. :/ It was supposed to build a flash version of the game but that came out buggy and unplayable, so. Yeah. Wasted so much time on this... Argh.
But if at least one person plays it and enjoys it even a little, it'd be worth it.
Too frustrated/hungry/tired to write a description right now.

So, thanks to ExciteMike, it's now available in a convenient .exe format.
Yay.

Just a simple, tiny, very hard shoot em up. You control this space squid thing (that totally doesn't look like a space squid) and climb around while shooting robots and space jellyfish (definitely doesn't look like jellyfish.). There's no ending or anything, it goes on forever. Well, in theory, at least. It becomes pretty much humanly impossible at around level 20 or so.

Sound effects by Effbee. Thanks! Saved me a lot of time.
Also very briefly uses a font made by Anna Anthropy/Dessgeega.

Made For: 
An event
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