adventure

The Chamber

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The Chamber is Windows Console game.

Take the control of a fearless explorer searching for a hidden treasure hidden in an ancient chamber.
There are many challenges that you must accomplish. Do you think you can handle this task?

Author: 
Rafael Caetano
Made For: 
An event

The Adventures of Cecily: Escape from the Tedious Event

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Cecily, administrative coordinator for a major arts organization, dreams of something more...

But she’s currently trapped at the cocktail reception of a major fundraiser and needs to escape before the long-winded speeches and sponsor acknowledgments begin.

Using only highly honed conversation skills, can you make it past the clucking clustered guests standing between Cecily and the exit? Only you can help Cecily reach her true creative potential outside of the thankless world of arts administration…

Toy Temp is Eric Emery, Henry Faber, Dann Toliver, and Jennie Faber

Author: 
Toy Temp
Made For: 
An event
PeterMolyneux's picture

Peter Molyneux's URQUEST

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On the advice of a friend, I decided to throw my hat into this 'glorious train wreck' event. Considering the short amount of time allowed, I approached this game with the intent of shattering the expectations of a genre. But what genre? The quest, of course. The well from which all games draw from. Quests you have seen before are static, unsatisfying: each has a beginning, a middle, an end. Exposition, action, and denouement. What if there was something more?

There now is. I abolished all such crude approximations of reality in favour of a more holistic approach: the game only dies when you do. You could run this game on a dedicated computer and, every morning, continue in your quest, until the day you finally expire. I wished to also express the intriguing contrast between man and trees: we move around, always in a hurry, always someplace to be. Trees are not like us; they are idle, cursed to a life of constant reflection. And yet, we both die. What if the trees were just like us? In this game, you will be given the opportunity to reflect on life itself, just as the trees do. Please do not squander it. Play this game as slowly as you can, and explore the thousands of options and choices it provides. You will also, of course, require a sword. But to craft one, you will need to destroy the prerequisite amount of trees -- your only allies, your emotional counterpart. This is what we in the industry call "moral choices". Crafting weapons from wood, I should not have to say, is borrowed from the early nineties adventure game "Robinson's Requiem".

Any quest, of course, requires enemies. Your enemies here are all red, unsightly creatures that shamble around the world in a state of perpetual confusion. A commentary on racism and the over-reliance of psycho-stimulant drugs on our children? That is for you to decide. The story in this game, implied, and never outright stated, rewards those who lean in for a closer look. Make no mistake: you will experience emotions during this game. All of them.

All this forms my newest classic: URQUEST. A fitting title -- implying it is the first quest, despite following so many others. That is because this is the beginning of a new era in quests, in adventures, in games. URQUEST could be the greatest game you've ever played, or the worst. The choice is yours.

What will you decide?

(Please excuse the crudity of the illustration; I had only forty percent of the 3D models rendered and bumped before the allotted two hours had expired and was forced to use 'pixel art'.)

Made For: 
An event
elektron's picture

HOLE QUEST

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Oh no! You've fallen into a hole! There is a bat here. And a rock! And a text parser with a bad vocabulary! And there is a bunch of exclamation marks in the description!

Made For: 
An event
kirkjerk's picture

atariture

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A completely infringing (and very cheaty/lazy) work:
Atariture!

An evil insectoid Law-Yar has stolen Atari's Fuji symbol and with it, Atari's mojo.

You must journey to the evil black castle and rescue the Fuji symbol

This is actually a pretty detailed play-alike to Atari 2600 Adventure, written in Java processing, for another top-sekrit project of mine... it took hella longer than 2 hours, lots and lots of 20 minute subway sessions.... my 2 hour-ness was a simple sprite mod conversion, in the finest of Pirate Kart traditions!

Event Created For: 
Made For: 
An event
SirNiko's picture

The Mazing Adventure

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Created specifically for the IGF Pirate Kart. Contains all original graphics! The is no music.

Use the arrow keys to move. A vast world filled with treasure lies below the surface. Will you discover the secrets of the depths?

Event Created For: 
Made For: 
An event
Noyb's picture

My First IGN Interview

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IGN is looking for a new female editor! Do you have what it takes to get the job?

Event Created For: 
Made For: 
An event

Button.exe

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Here's my Second Game, Button.exe, because Too Many Bombs just wasn't something I was that proud of.

This game is an experiment in user decision making and deviations. I just hope I wasn't too cryptic that no one can beat it...

Can you WIN this game?

P.S. Game Over means you didn't win.

Chun
A Member of SJSU Game Development Club

Event Created For: 
Made For: 
An event
Noyb's picture

Don't Flub Your Line!

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It's the big performance, and you've got a single line. Don't flub it!

Controls:
Arrows move.
Shift to say line.
Control to perform a stage death.

Flash version: http://www.newgrounds.com/portal/view/553759

Made For: 
Pirate Kart 2

Sewerton

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Get ready for the most high tech game to ever go on anything ever. Its also the most fun game to go on anything ever and the most best game and also everything.

Made For: 
Pirate Kart 2
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