Sequel to January 2015 loosely based on embellishments about TotalBummer's life during October 2015 and not during October 2015 and real world events.
Controls:
[Mouse Click] - advance dialogue
[W, A, S, D] - moves character
[Space] - interact with doors, people, and other objects
[>] - go to the next day
[<] - go to the previous day
[P] - password enter
(enter "Oct" and date
number to go to different
days, ex. Oct25, or Oct9)
oooooo! race car controls!
my life ;-)
Fruit-flavored platformer game.
Edit: Changed the screen size for more exciting suspenseful gameplay!
Boo! Happy Holidays.
I tried to make 51 of these levels as distinct from each other in a short amount of time, but I just came up with 13 because that's a good number.
Welcome to RUN LIKE HELL, a game made in less than 24 hours for The Arbitrary Gamejam in October 2013.
HOW TO PLAY:
You are a little soldier running away from the enemy through the desert. Use the ARROW KEYS to move from the bottom to the top. You will face off with ravenous condors, irritated scorpions, malicious archers, and even pointy rocks! Do your best to acquire the achievements (can you figure them out?) and make a nice n' high final score.
Thanks to Brendan for hosting the October gamejam. Anabasis was my inspiration.
RUN LIKE HELL was made with Multimedia Fusion 2.
Background music from the NES games Rush N' Attack and Demon Sword.
Other sound effects created with BFXR.