2013

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Gnomus Maximus

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TO: Flavius Maximus
FROM: let-off studios

I built a platformer adventure for you. Hope you like it! If you'd like a Flash app version, just let me know and I'll do my best to come up with one for you. But this release is currently a standalone EXE version.

Anyone with feedback, please let me know. This is like my first honest attempt at a platformer, and definitely my first attempt at using the Platform Movement Object/PMO with Multimedia Fusion 2.

This game has grown a lot since it's been first posted here! For a full change-log, reference the README.txt file in the downloadable archive.

Hope everyone makes the most of the New Year. :D

Author: 
let-off studios
Made For: 
An event
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RUN LIKE HELL

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Welcome to RUN LIKE HELL, a game made in less than 24 hours for The Arbitrary Gamejam in October 2013.

HOW TO PLAY:

You are a little soldier running away from the enemy through the desert. Use the ARROW KEYS to move from the bottom to the top. You will face off with ravenous condors, irritated scorpions, malicious archers, and even pointy rocks! Do your best to acquire the achievements (can you figure them out?) and make a nice n' high final score.

Thanks to Brendan for hosting the October gamejam. Anabasis was my inspiration.

RUN LIKE HELL was made with Multimedia Fusion 2.
Background music from the NES games Rush N' Attack and Demon Sword.
Other sound effects created with BFXR.

Author: 
let-off-studios
Event Created For: 
Made For: 
An event
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