FlaviusMaximus's picture



This is my first attempt at making a RPG game at KNP, and it's pretty terrible. It doesn't have a save engine, so the game is quick-play. The controls are obvious.

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Smedis2's picture

Klik Rpg


Defeat the evil judge in the sword of wrath!

Or attack, please click on the button to save!

(English mangled with Google Translate! :D)

Made in like 2-4 minutes.
Also my return to KNP.

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A Knight of Faith


In this five-minute game about Kierkegaard's philosophy, you make decisions and face a challenging test. Will you become the Knight of Faith?

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A one room RPG!

Hero's Realm


Welcome to an original and exciting quest!

(originally based on a game submitted to Pirate Kart V that has since been deleted)

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SpaceLizard's picture

Hunt for the Golden Apple


A short, nonsensical dungeon crawler with randomized dungeons and a turn-based battle system. Made in a weekend in RPG Maker VX.

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EasyQuest II: Slime's Revenge!


A lone slime battles the evil humans who destroyed his home in EasyQuest. Go tiny slime!

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Dungeons: Ace Alpha


The world is in peril.

Countless aeons ago, the forces of darkness were sealed away from the world, hidden in the ancient Titan's Complex. Now, the seal is weakening, and it's up to you to put an end to the madness once and for all.

Journey into the forgotten depths, and conquer the ancient Dungeon.


    The Rune System - craft equippable runes, which influence stats and abilities
    180 Skills - 12 groups of six offensive, six defensive, and three special abilities based around themes
    Challenging encounters to test your RPG skill
    ATB System
    Two modes - Classic Mode and Puzzle Mode
    An OST in the making

The Rune System
You can use the crafting system to turn items and weapons from the dungeon into raw materials - Magic Tears, Fire Tears, Ice Tears, and Lit Tears. These tears can then be used to create new weapons and armor, as well as runes.

Runes grant your characters new abilities to use in battle, as well as influence their stats as they level up. After Dungeon Level 5, you'll gain the ability to create Runes.

See it in action here:

Loads of Skills
180 unique skills. Find the proper balance for your characters and create synergy with your team!

Here's just a few of them:

Challenging Encounters
Just an example here: This is the floor 5 boss (video from an early version: it looks better in final). Each of your characters have a few innate skills - and this boss tests your mastery of those skills:

ATB System
Taken to its logical conclusion: as well as the basic charge-bar, get action, you also have characters that can interrupt opponents ATB bars as well as skills that uses all of your teammate's ATB.

Classic and Puzzle Mode
Classic's similar to how the other Dungeons releases went: descend through a randomly generated dungeon, getting powerups throughout. Puzzle mode's different: More of a static dungeon, similar to what you'd find in any RPG like Dragon Quest. Multiple scenarios in Puzzle Mode, it's more of a side quest to Classic.

In the making; where tracks haven't yet been composed, some placeholders will be used. Here's a few examples:

Title Theme

Demo Version Now Availible
Note that due to its incomplete status, floors aren't random and the crafting system isn't fully implemented.

Credits and Stuff:
Yanfly, Yami, Khas, Zerbu, Victor, modern algebra, TDS

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Paradise Blue


n the old Island of Azulea, the natives were pushed away from the land they once held. The ones who conquered the land have settled and created a new civilization on the Island. Now that the King is near death, there are 2 groups that are fighting for the throne.

In this Final Fantasy style game, you will have access to multiple classes that you can find or earn in the game. Before then, you can choose which starting class you want your characters to be, out of 6 of them (Fighter, White Mage, Black Mage, Red Mage, Thief, Monk). You gain ABP after a battle, so once you get enough ABP, the character can learn an ability from their class. There are 40 quests in the game to take. You can directly follow the main quest or go and explore for sidequests.

Oceans Dream
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Vindication is a traditional RPG created in RPG Maker 2003 over the course of more than five years. It uses a real-time battle system similar to Final Fantasy games from the SNES and PSX eras. The game is about 15-30 hours long and features several side-quests and multiple difficulty settings, with eight major playable characters.

Vindication is a constant barrage of off-the-wall comedy; a game where eccentric characters encounter absurd situations non-stop. The humor assaults the player at full-speed as the characters are assaulted by 80s style robots from the future, struck by meteors, and forced to take pity on villains who try their best to be evil but fail miserably. But in its more serious moments, Vindication is primarily the story of one man, James Clyde. His quest for revenge against those who have wronged him rules his life, but begins to conflict with his desire to protect his daughter, while a force capable of destroying the world is left unchecked, even encouraged. It is an epic tragedy hidden within a whirlwind of wacky hijinks and terrible puns.

While unarguably a story-driven game, Vindication also strives to create a meaningful challenge for the player. Each character has a unique set of abilities which must be utilized to their fullest to overcome a variety of obstacles. Constant party changes and splits keep you on your toes and require you to come up with new battle strategies constantly, while still rewarding you for developing your team members and building your strength. On the harder difficulty setting, the game plays almost like a survival horror game, with very limited resources and no way to replenish them, forcing you to manage your items wisely in order to survive the dungeons and defeat the bosses, which are stronger and faster than usual.

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