It's been too long since I uploaded anything here! And as a game about game-making, initially submitted to itch.io to test Godot's online game-making abilities, filled with (pretty straightforward) assumption-challenging puzzles, it seems like a very good fit for this website - even though it's kind of pretty.
You can play it online on itch.io, but as a trainwreck-inclusive nod to videogame preservation, you can now download and play it offline too! On Windows, even though I could export it on Mac and Linux just fine - I just wouldn't be able to test it.
Play it with just the keyboard, just the mouse, or even your fingers, if your keyboard is touchable enough!
Game, sprites and photos by myself, music by Shane Ivers, heart-touching brloink by Universfield.
It's a sequel to This Is Not A Level! I'm prouder of this one, but that could just be the elation of 30 hours without sleep talking. The music is from She Screams by oddlogic. The challenges are all original this time (or subconsciously plagiarised).
Using Knytt Stories Plus is strongly recommended, but not compulsory.
Here's my 4-hour level. The music is from Dah Gunk by Ryan Cross. The title comes from suggestions by Spriteclad and Fubaka over IRC. It features challenges based on RelicShine's first version of Mystery Island and pfrangip's The Tower of Joy.
new infomation awaits in new infomation journey of finding the infomation
couldn't finish at klik time for multiple reasons.
i think my brain doesn't want me to seriously use imagination for these small time joke games anymore, so expect a lot of klik sequels in future kotms because it seems that my brain still left that route open.
despite what dangers might await, we must welcome this new age of infomation.
let's go explore
So I decided to take it easy and make a pretty normal RPG type game. You level up and there are procedurally generated levels and uhhh it's pretty cool I guess
oh yeah parris made the music props to him