clickteam fusion

let-off-studios's picture

Weekend at Chompface's


WEEKEND AT CHOMPFACE'S, an HTML5 joint made for Grid Grind 2020. It plays in nearly any browser. The description:

You are one of the ghosts, and instead of tagging out Chompface like you usually do, you ended up killing him. You gotta get outta Dodge, but first you need to find and collect all four tires to your getaway van. Until you do, you can't raise suspicion. Play it cool so that ZEZMERON and MS. CHOMPFACE aren't any the wiser, and don't do anything too wacky or you risk your arcade cabinet being rebooted!

[NOTE: updated to include more clues about how to reduce suspicion. Thanks for all the feedback and critique, folks!]


This is a "Pac-Man/Weekend At Bernie's Mashup Parody Action Puzzle" made for the Grid Grind 2020. Collect all four tires before either the red bar or the purple bar reach 0 (the detectors for Zezmeron and the arcade game player, respectively). There are four different endings for you to discover. I wrote and sang a song for this game. Grid Grind 2020 features included:

  • Medicine
  • Edible Rocks
  • Utopia
  • A Van

I kinda didn't follow the rules to the event, and in fact the game morphed a lot in the past couple months. I finally settled on "reverse Pac-Man" and the rest of the game kinda wrote itself. I beg your indulgence. I had too much fun making this to start worrying about that stuff.

Additional credits:
"Frosty The Snowman" karaoke tune found on YouTube.
Car engine sound effects from Clickteam sample libraries.
Background music for menus and end screens made by me in a MIDI music program some time ago (I can't remember the name).
If you're wondering how DEVO fits into the soundtrack, I reversed the sound of the siren at the beginning of their video for "Jocko Homo."


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let-off-studios's picture

1HGJ: Borrow Bear


BORROW BEAR, made for the One Hour Game Jam. This time, the theme was Fuzzy Game.

Borrow Bear has woken up naked, again. Throw acorns at the squirrels so that he can build himself a new fur suit again.

Use the ARROW KEYS to move.
Use SHIFT to jump.
Use CTRL to roar (though this really doesn't do anything).


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everythingstaken's picture

Chess Simulation

Screen Shot 2020-02-21 at 12.56.30 AM.png

it's a chess board and pieces
it's based on a chess board i found at a thrift store once
i bought it only for a couple dollars
the pieces look pretty well sculpted or something
i found on ebay that there are others, but the paint is a tiny bit different

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let-off-studios's picture

GGJ 2020: Space Harriet vs. The Cosmo-Zombies


After a few false starts, I came up with a game for the Global Game Jam 2020. In Space Harriet vs. The Cosmo-Zombies, the player flies around shooting zombies that emerge from a hole in Space-Time, and on occasion an Astro-Vampire. Description from the GGJ site:

The space-time continuum is under attack! As the ace pilot, Space Harriet, maintain order in the universe and repair the Rainbow TimeStream (TM) as quickly as possible. Rumour has it that not only Cosmo-Zombies are on the loose, but rebellious Astro Vampires are as well! Stay sharp! Stay vigilant! Go for a top score...!

LEFT/RIGHT ARROW KEYS = Rotate clockwise/counter-clockwise
SHIFT KEY = Fire weapon. Hold to engage auto-fire.

GAMEPAD CONTROLS (Press CTRL+Y to open control menu, click the box under "1" and next to "Joystick 1", then click OK.)
LEFT/RIGHT = Rotate clockwise/counter-clockwise
GAMEPAD BUTTON 1 = Fire weapon. Hold to engage auto-fire.

I will update the game eventually with a proper title screen, some graphical tweaks and options, and a few more user-friendly things. Meanwhile the game is completely playable and I love watching the Astro-Vampire's face. Enjoy! :)

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let-off-studios's picture

1HGJ: Escape From Suburbia


ESCAPE FROM SUBURBIA, a game made in one hour for the One Hour Game Jam. This time, the theme was Escape.

Use the arrow keys to move your minivan: up to accelerate, down to reverse, and left right to steer that direction. Launch missiles with the Z key or joypad button 1.

Find a way to escape the evil planet of Suburbia and its killer drone robots. This is kind of a riddle. It reminds me of the old quote, "Sometimes the only winning move is not to play."

Enjoy! Created with Clickteam Fusion. Sound effects made with LabChirp. Sprites and lettering by me.

Made For: 
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jrpgcombatsystems's picture

Beat Tape (2019)

Screen Shot 2019-03-21 at 10.15.54 PM.png

Hey, I made 20 combat systems for you
produced by BEN (2), BLA, DEN, FF1, J J, 000, and 888

The project files are included, so you can edit these if you'd like. If you do so, read the README.txt.

JRPG Combat Systems
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clyde's picture

Anchor-like need


Hold down left or right arrow to orient your self in the spooky daze of being in spooky limbo. Release the arrow when you have a hunch that you are headed towards the Great Majority.

Mac build is an html file. Firefox can open it.


Song: 'Toward the Continuum' microtonal composition by Dolores Catherino

Ghost gif




burgerking litter

paperCrinkle sounds

wind:Wind Sounds 1 Hour / Wind Blowing Through Autumn Forest by Relaxing Sounds Of Nature

Made with ClickTeam Fusion 2.5 GIMP and Audacity


Stop HTML scrolling code in the java script file:
window.addEventListener("keydown", function(e) {
// space and arrow keys
if([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1) {
}, false);

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let-off-studios's picture

1HGJ: Honey Bear


HONEY BEAR, a game made in a little over an hour for the One Hour Game Jam. The theme was Consume.

Try to eat as much honey as you can! Your bear moves along the woodland path, looking for a snack. Stop at the beehives, but look out for the bees!

SHIFT/JOY BUTTON 1: Hold to eat honey.

Foliage clipart by Clickteam. Other artwork by me. Background music from the website. Some sound effects made with the standalone BFXR tool. Voice by me.

I took a little extra time to record some voice stuff for this game, and I think it benefits from it. Enjoy!

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let-off-studios's picture

1HGJ: Space Face Vase


SPACE FACE VASE, a game made in one hour for the One Hour Game Jam. This time, the theme was Never Enough.

The goal is to destroy as many vases as possible. Launch balls from your face and they just might hit one. The green bar on the left is how much time you have left, while the red bar on the right (kinda sorta) keeps track of how many vases remain. Try for a high score!

You have very little control. But here are the "controls."

Press ANY KEY to launch a ball.
...I mean, really mash your keyboard.
Press the -R- KEY to restart the game.

I personally think this one is pretty whacked-out. I wanted to create the feeling of being a kid again, the moment when you throw handfuls of your Matchbox cars together to create massive chaos and hear all those satisfying *clatter* sounds. Enjoy!

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let-off-studios's picture

1HGJ: Anglerfish


ANGLERFISH, a game made in one hour for the One Hour Game Jam. This time, the theme was Lights.

This is what comes out when you combine the deep sea with Russian Roulette. Which of these lights is NOT an anglerfish? Increase your score bonus by guessing more than one light in the same area, but to make things easier you can always go to another lagoon... Just don't get chomped!

MOUSE/LEFT MOUSE BUTTON: make a guess at a light, move to the next area

Made by me in Clickteam Fusion. Graphics by me. Background music from the website. Sound effects made by me in BFXR.

For Windows only (sorry). ENJOY!

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