abstract

mkapolk's picture

1hgj - Sleepy Boy Wishes He Could Go Into a K-Hole and Just... Never Leave

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I've been doing the one hour game jam the past few weeks, it's pretty fun! I thought this one turned out pretty well so I thought I'd post it here. Unity is a tough tool to use for such a tight time constraint, I find myself putting a lot of work into figuring out what I can actually get unity to do in that time frame rather than working from any particular idea. Still, sometimes it pushes you to use your tools more creatively than you might otherwise do. The theme this week was "two colors." A benefit of making very abstract games is that you don't have to go much out of your way to make your game fit the theme.

Made For: 
An event
everythingstaken's picture

12345and

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Someone I know who loves Jheronimus Bosch, who I used to be very close to, became a crust punk recently and is going to live in New Orleans; don't do drugs, stay in school; here's an abstract 1-5 player competitive game.

Author: 
Jheronimus Bosch
Made For: 
An event
Fubaka's picture

last of the salad days

last screenshot.png

Made for Knytt Swapsies. Started by hugs and finished by Fubaka.

I shan't explain this.

Playground/Misc./Easy - Medium

UPDATE: Fixed the credits.

Author: 
hugs & Fubaka
Event Created For: 
Made For: 
An event
gisbrecht's picture

Onion Pudding

ONIONpuddding.gif

byob and game file included

Author: 
marie gevaudan
Made For: 
An event
sergiocornaga's picture

therein lies

therein_lies.png

My attempt at an abstract flickgame.

Made For: 
An event
sergiocornaga's picture

Gesnot

gesnot.gif

Music sourced from Shnabubula's old webspace.

Event Created For: 
Made For: 
An event

FLIPPIN' ART

flippin.png

FLIPPIN' ART, a little quiz game inspired by a true story (en.wikipedia.org/wiki/Le_Bateau)

How would you fare if you had to hang abstract art the correct way in a museum?!

BADLY, I BET.

Author: 
Cycle
Made For: 
An event

Vertical Impulse

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This is based on an unreleased game of mine which I never finished, which itself was based on the old Macintosh shareware game Diamonds. There's also some inspiration from Messhof's Punishment: The Punishing and VVVVVV.

Guide this constantly bouncing Pong-like ball out of this dungeon-like environment. Break through the orange blocks (above the start) and blue blocks (below the start) and avoid the purple objects. You must be the same colour as the block to break it.

This thing is kind of dry and could probably do with a more interesting design, but w/e.

Left, right: Move.
Up, down: Speed up or slow down, depending on your current velocity.

EDIT: Endless respawn bug and some sticky wall bugs fixed.

Made For: 
An event
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