The many tools of Clickteam

Type: General
Level Difficulty: None
Objectives: Learn how Clickteam softwares work.

If you ever known Clickteam, they're great geniouses, they had made the most popular Multimedia Fusion 2, as their old softwares, you will have to compare them with looking all our descriptions of all their softwares:
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  1. Klik n Play: The origin of Clickteam, Klik n Play. With this antique game creator, you are now free making games. This software was popular for short period once it was released, but it was made only for Windows 3.1, but the bad news is: it's shareware, for the original versions. But today the good news, there's a schools version of Klik n Play, so that's why Klik n Play was a total success, but it is aimed at school, but whatever it is used even in other locations more than school.

    There's some features that makes klik n play "terrible". such as: You can't use scrolling in games, afterwards so, you have to design your level frame by frame, you cannot even add extensions, and also, there aren't events that existed in later versions. But, someone has made games which awesome skills, for example, a sonic fanboy made: "Sonic the Hedgehog: The Fast Revolution", making klik n play more popular today.

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  1. Click & Create (Later Multimedia Fusion Express): Behold, the success of Klik n Play has came...it's the Click & Create, there's several improvements and new features more than from the previous Klik n Play, such has: A new color scheme! Scrolling! YES YES YES!! Extensions! GREAT!! and many more which doubles the fun! BTW there's few bugs on the software. All thanks to this sequel, you can make scrolling games instead of frame by frame levels.

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  1. The Games Factory: The first watered-down software of clickteam, this time, it adds registration, that's so sad, i can't describe about the registration, so here's a copy from the MFGG wiki: TGF offers a trial period of 30 days before demanding a registration code. The home version is retailed at $29.00 and the pro at $49.00 from Clickteam's official site. Although there is not much difference between the two, the professional version gives you the license to sell your games without an advertisement at the end of the program. Without registering, TGF is unable to save games as stand-alone applications, meaning the only people who can compile games made with the trial version of TGF are those who own TGF. It also means that screensavers and online applications can't be made too. It can, however, still save in its open-source .gam format.

    Also, there are more bugs on this software! I can't aswell describe these bugs, so here's another copy from MFGG wiki: For one, TGF has a tendency to "Run out of memory" if certain events are created. This can result in the whole game crashing, and may cause a "Read Error", corrupting the entire game. Usually however, TGF can restore previously saved data when you restart the application. However, sometimes, when it restores the data, it will mess up the MIDIs in your game and text will be replaced with something like "CATWKWOK" or something similar. One way to avoid this is taking out all the midi events, closing TGF, then opening it again and putting your MIDIs back.
    TGF's built in platform engine is also frowned upon for being full of collision errors and glitches. Whereas some games use this to their advantage, most game creators try to develop a 'Static engine' based from TGF's 'static movement' option. Static engines need to be coded from scratch however, which can be frustrating and take a long time. Usually the end result is far better than TGF's platform engine, however. The engine was kept for MMF too, though it was only slightly fixed.
    TGF only allows about 260 objects to be on screen at once, even though