Ur-lie

fizzhog's picture
promo001.png
Game File: 

Truth, dreams and a stroll upon the prom, prom, prom, tiddely-om-pom-pom!
Controls: WASD

Made For: 
testing

Comments

ihavefivehat's picture

I don't know if dreams are

I don't know if dreams are any less true than waking reality. To me, they sometimes feel more true, because they reflect things about myself that I normally try to hide. I enjoyed the game.

nice!

nice!

clyde's picture

I enjoyed it. I grew up in a

I enjoyed it. I grew up in a coastal city on the east-coast of the United States of America, but I rarely thought about the sea when I was there. From what I understand, you are located in the United Kingdom and because of that I associate a much more established sense of maritime-history being the inspiration behind this game. In my home-town, we had a ocean-biology/geology museum and a maritime museum. The ocean-science museum was much more funded and much more interesting to me. When I did think of the sea, I thought of ocean-animals, waves, and tides rather than thinking of ships, travel, industry, and military power. We had a boardwalk for hotels and shopping, but there wasn't a sense that anything had been repurposed there; there was no patina of a former, more pragmatic use. The seaside where I grew up feels like it was a relying on a more generic, romanticized history than what it actually had (which was probably interesting in its own way).
Playing Ur-lie gives me a sensation of having disillusioning experience at a sea-side maritime museum at a seaside that had a more grand history pre airline-travel. Even the hub-room feels like it was built and decorated at a time when different materials were available and a more modest architecture was common. There is a duality between the novelty of seaside-tourism and the severity of a bygone pragmatic and industrial heritage. both the framework and the bit of monologue create an impressionistic and personal scope for what I am witnessing as a player.