Glorious Trainwrecks is about bringing back the spirit of postcardware, circa 1993. It's about throwing a bunch of random crap into your game and keeping whatever sticks. About bringing back a time when you didn't care so much about "production values", as much as ripping sound samples from your favourite television shows to use in your game, or animating pictures of yourself making goofy faces on your webcam. Where every ridiculous idea you had, you would just sit down and code. When you would make up a "company name" to legitimize dorking around on the computer with your friends.
It is not about unfinished, unplayable games. If any part of a glorious trainwreck is terrible, it is terrible in a way that is AWESOME.
Together, you and I will bring the true spirit of indie gaming back. Yes, you! For this site is about nothing, if it is not about getting off your ass and creating. Wikipedia claims that they used to stage trainwrecks (with empty trains, of course) for the amusement of the general population. Would the world not be a better place if we brought this tradition back?
It doesn't matter if you've got talent, so long as you've got gusto. Your game does not have to be coherent -- but it does have to be finished.
If you want to keep up with what's happening on the site, visit the Recent Changes page, or subscribe to the feed in your favourite RSS reader.

By the time GDC Play ended, we had 1005 games from 378 different contributors! And there have been more since then!
That's a lot of games! So here's a fancy-pants launcher to make browsing, downloading, and playing them easier!
download it!
Hello all,
I am Francois Lionet from Clickteam. You might know me indirectly, as I am, with Yves Lamoureux, the author of Klik'n Play , published by Europress software in the UK, and by Maxis in the US, in the 90s. I am also the author with Yves of The Games Factory and Multimedia Fusion.
I went to the glorious trainwrecks booth at the GDC, and liked what I saw.
OK, you are using a version of Knp that is supposed to be for schools only, but we dont mind. And it must be a pain to install on nowadays machines.
If someone from the association could contact me, that would be cool, I have some propositions to do.
Please keep up the good work, and most of all, keep having fun making games. Making games have become a serious business these last years, it is good to see people that do not take it so seriously.
Francois
SO LET'S USE THIS WEEKEND TO MAKE THE PIRATE KART EVEN MORE MASSIVE!!

Q. What is this?
We're making loads of awesome and/or terrible games and taking them to GDC to blow minds with them! Over the weekend of February 25th-26th, everyone is invited to make as many games as they can and submit them here! After the event is over, we will package the games up into a launcher like we did with previous Pirate Karts! And then this March we will be showing them off in a kiosk at the Game Developer's Conference!!!
The kiosk will even continue to download games while on the show floor!
Q. Who can participate?
ANYONE! EVERYONE! If you or anyone you know makes games, or even just has an interest in making games, we would love to have you all participate! If you've never made a game before, we think Klik & Play is pretty easy to learn! but any tool is allowed and there are lots of great ones out there!
Q. What are the rules? What kind of games are allowed?
The Pirate Kode has only one firm rule: If the rules are getting in the way of you making games, disregard them! To put it another way: Cheating is encouraged.
But we have some guidelines for you if you want some direction!
Q. THIS IS AWESOME! HOW DO I PARTICIPATE?
Get yourself comfortable with some development environment, then when Pirate Kart Weekend arrives, MAKE GAMES LIKE CRAZY!!!
Q. I MADE A GAME(S)! HOW DO I SUBMIT IT/THEM?
SWEET! First, sign up for a Glorious Trainwrecks account if you haven't yet (you can do that here). Then click this, fill in the form, upload a game and a screenshot and submit and then YOUR GAME IS IN THE KART!
Q. Weren't you asking for money?
It got fully moneyed on Kickstarter!
Q. Where are the game ideas people gave as Kickstarter rewards?
Right here! There are THIRTY games that need to get made! If you could update that spreadsheet as you start working on them and with the link when you finish, we can hopefully avoid overlap and Mike will be able to contact folks when their games are made!
Q. I want to make a game, but can't code!
No prob! There is a lot of free tools for your game-making needs!
Klik n' Play is the classic. Outdated, limited, buggy and absolutely wonderful for churning masses games.
Construct 2 uses HTML5 and you can create a nifty on-line game.
Official Hamster Republic RPG Construction Engine
Scratch (converter to standalone exe files: http://chirp.scratchr.org/dl/ChirpCompiler-setup.exe
Stencyl Creates iOS and Flash games!
Oh! My! Game!
BYOND (simple programming language)
Novashell (script-based)
The Scrolling Game Development Kit
The Scrolling Game Development Kit 2
Adventure Game Studio
Game Maker Lite
Ray Game Designer II
ZGameEditor
Processing
MegaZeux
ZZT
Unity 3D
Making games isn't just for programmers!
Q. How can I hang out and chat with everybody?
We have an IRC channel! More info on that here!
You can also post right here on this event page! Or leave a comment on a game page!
If you want in on that, email games to mike at meyermike dot com. The IGF deadline is this Sunday at like midnight PST or something. I presume ExciteMike will need time to throw games in. I dunno. Perhaps he'll post.
THIS IS YOUR CHANCE TO ENTER THE IGF!!! MAKE YOUR DREAMS COME TRUE <3








Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. We've also got a Mumble voice chat server -- just connect to glorioustrainwrecks.com using Mumble and you can talk to us like real human beings! Join the mayhem!
After you've made your game, you should upload it here!
For more information, check out the KotM N00B FAQ.
Sign up below if you want to get reminded by email the day before the klikkening begins!



Hi everyone,
If you tried to sign up for a new Glorious Trainwrecks account in the past few months and didn't get a confirmation email, I have good news for you! Email is now working again. Register with impunity!
I'm really, really sorry to have left such an important part of the site broken for so long.
Yours,

The definitive collection that was five months in the making is finally here.
Download the 529-in-1 Klik & Play Pirate Kart II: Klik Harder now! (BitTorrent, 450mb)
You lovely, lovely people. Congratulations to you all.
If my SQL-fu is correct, there were 102 of you who contributed to this beautiful thing. That's nearly as many people as the last Pirate Kart had games. 50 of you contributors signed up for the site less than a day before it started. That's amazing. I can't thank everyone enough. Some of your work is astonishing, some of your work is terrible, and all of your work is appreciated. Be proud.
If you haven't already, please post a bio for inclusion in the Pirate Kart compilation. You don't have to give your real name, or a real picture of yourself, or anything -- though you can, if you like. It's simply what will show up as an "about the author" when the player clicks on your game(s) in the menu. Feel free to have fun with it. Have a peek at the existing bios for inspiration, if you like.
I've heard a lot of people asking when the compilation will be ready. The answer is, probably within a couple of weeks. The menu rewrite is going smoothly; I'm hoping to go from "ugly and unusable" to "thematically-appropriately ugly and borderline usable". Those of you who have ever booted up a Windows 95 shareware CD-ROM will understand what I'm going for.
A few people have asked how they can help. The best way to help, in general, is to play some games, comment on them, and mark your favourites. You may have noticed an "Add to favorites" link at the bottom of each game; when you like a game a lot, click it! Not only can people see which games you like by clicking on your user name, but I'll be able to incorporate this information into the compilation menu, providing a roadmap to the unmissable gems scattered within the daunting truckload of games that is the Pirate Kart.
Once again: Thank you all for making games and being a part of this remarkable event! I hope many of the newcomers stick around and make some more games with us for the March Klik of the Month Klub.