Sat, 02/25/2012 - 07:17 by Blueberry Soft | Sat, 02/25/2012 - 07:24 by Blueberry Soft | ||
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Excitebike 64 related thoughts. | |||
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- | The idea for this occured to me when I was playing with the movement in <em><a href=http://www.glorioustrainwrecks.com/node/2329>Breakanoid RC</a></em>. | + | The idea for this occurred to me when I was playing with the movement in <em><a href=http://www.glorioustrainwrecks.com/node/2329>Breakanoid RC</a></em>. |
- | A two-player game, with the not unusual goal of putting a ball into your opponent's net. | + | A two-player game, with the not unusual goal of putting a ball into your opponent's net. |
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+ | It reminds me of the soccer mode in <em>Excitebike 64</em>: Controls that, at first, seem cumbersome that with practice allow for satisfying, and fine, control. There are a lot of neat ball control tricks. | ||
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+ | (Oh, that gives me an idea, actually: perhaps the ball should be still at the start, and players come out to strike it. The strategy round that moment in <em>ExciteBike 64</em> was one of my favourite things about that game.) |
The idea for this occurred to me when I was playing with the movement in Breakanoid RC.
A two-player game, with the not unusual goal of putting a ball into your opponent's net.
It reminds me of the soccer mode in Excitebike 64: Controls that, at first, seem cumbersome that with practice allow for satisfying, and fine, control. There are a lot of neat ball control tricks.
(Oh, that gives me an idea, actually: perhaps the ball should be still at the start, and players come out to strike it. The strategy round that moment in ExciteBike 64 was one of my favourite things about that game.)