Revision of Acorpom from Sat, 10/03/2015 - 10:01

acorpom.gif
Game File: 

So I was experimenting on a fair-size game in an x amount of time, I created an engine that was similar to this, toned it down, similar to that, and toned it down to this, and forgot about it after being 90% done with it.

Couldn't find a way to finish it and of course time took its toll. If you want to play the zzt file and don't know how, run lyon and link it to the .zzt. there's no other requirements I don't think. If you want to explore around and have a potential win condition, by all means play it the way it was "meant" I guess.

Otherwise yeah, play the html version without the win condition. I don't know if it's worth the download install but you might get a good feel for the zzmechanic and that might be important to some people.

It's some sort of immersive world exploration file, where you not only search the area but for the invisible scroll for more information about the level. Or spoilers with the web version. I included the attachments below. some bgm if you want, or i include original mids below http://www.newgrounds.com/audio/listen/647038

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AttachmentSize
Acorpom.html211.41 KB
acorfolder.png275.51 KB
acortwinemap.png174.55 KB
requiredhopefulimmersionsfinalquestionmark.mid57.78 KB
requiredhopefulimmersions.mid8.23 KB
pensive-mosquitoes