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Wertpol's picture

Olson's Journey 3

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Where has Olson been? We don't know, except we do.
He was in an elevator, going up up up.
Was that his destination? I highly doubt it.

-Incredibly small game file
-Animations that blend in perfectly
-Men who are in the way
-Sacagawea
-Bus stop deprivation
-7 out of 4 people say it's good
-Olson is a wonderful fellow

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Porpentine's picture

KLIT OF THE MONTH

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feminist bullet-hell shmup

survive until your baby dies of exposure

WASD to move | left mouse button to teleport to cursor position

inspired by Kumiho | thanks to friend Erin for most of the sound effects!!!

Author: 
Porpentine
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JamesPopStar's picture

And Then, The Ghost Saw Hands: A Game I've Never Played

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And Then, The Ghost Saw Hands: A Game I've Never Played is quite literally, a game ive never played. Basically, right now I'm up in the mountains with some friends nowhere near my computer. I thoight id miss out on kotm 50 but thanks to the marvels of modern technology and an app called LogMeIn, I can use my compiter remotely thru my phone! however, this is not an ideal solution. Everything is slow and painful and even typing is practically impossible. I put together this entire game thru my iphone and have not played it. Im banking on everything working properly, sorry if it doesnt work at all. I cant even hear sounds so i just plucked stuff put of the windows media folder, hope you like system sounds. Looking foreard to tryin the game for myself tonoght when i get home, and playin your games too!!! (can barel fucking typr sorry for typos)

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Zecks's picture

Atlantis no Nazo no Murasamejou

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Game File: 

A man finds a treasure map which lead him to the middle of the sea.
He takes the dive down to an underwater wonderland.

Use down, left and right arrow keys to swim around and avoid the deadly shark fishes and jellyfishes.

You'll also need to keep an eye on your lung pressure, do not let it go too much over 100, or you gonna be sleeping with the treasure. To do this you'll need to chill out in the shallower water first (not that you aren't pretty much forced to because I got carried away with the rng again.)

Also about Kung Fu 3 which I've been endlessly blabbering about:

I'm gonna try and give myself a kick in the butt (I've barely made enough progress that counts this far), and put up a dev diary for it sometime next week in hopes that I will actually someday work towards finishing it instead of working in random twenty minute farts couple times a week.
I'll also drop lots of other shit in there from time to time, like an updated version of the second one for starters, followed by some of my non-GTW-wrecks from past years and maybe a bit more "history" so you dudes understand what's going on (I never introduced myself :( ).

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SpindleyQ's picture

LOGIN PLEASE

Booyah! Stackless Python is BUTTER. I'm never writing another videogame without efficient, co-operative green threads, I swear to God.

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qrleon's picture

A Man of Solemn Dignity WIP

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AMOSD is the shooter I said I would send to DJKlikster once finished. It's been sitting untouched for a while now, and I thought starting a diary would encourage me to finish it. I'm trying to fix errors on the main gameplay board before I copy it ten or fifteen times.

The attached file includes the engine screen. Please note that it's not a real level and you will easily be overpowered because all enemies are set to spawn indefinitely. The real game will NOT be this dense, except for maybe the final gauntlet. See the debug controls below for help in cleaning up this mess. (or you could wait until I upload a less cluttered WIP.)

Controls

WASD: movement
Arrow keys: shoot
1-9: equip weapons
-, =, backspace, ]: more weapons

Debug

CTRL+Z: wipe all enemies
CTRL+X: wipe all spawn points
Click on any enemy or spawn point to remove it.
CTRL+Shift+Click: Move the player
CTRL+L: add 50 life to the player

(using CTRL+Z and clicking unwanted lairs, you can set up a fight between the player and only a couple of enemy types.)

Main Enemies

Ninja Head: the main enemy. Follows and shoots smokescreen, which affects the player's shot accuracy.

Slime: acid splashes back when you hit it.

Eye: Moves in a swirling pattern and slowly closes in on the player. Later on, they will be created 16 at a time, one every 0.2 seconds, to make a snake enemy.

Yellow octopus with eye: a sniper whose shots go through walls. weak on its own since it doesn't follow the player, but they can make being cornered by other enemies much more dangerous (or impossible to escape). They can also be boxed into areas and be used as permanent turrets. I should probably lower their starting life a bit.

Knight: moves only in the cardinal directions (NSEW), and twice as fast if aligned with the player. Knights are knocked back by the sword weapon.

Exotic Enemies

Orb: a slow ball that splits in half occasionally. these don't spawn from lairs; they're just an additional hazard.

Beetle: Small enemies with 1HP that spawn quickly.

Rocket Launchers: not implemented. periodically shoot 8-16 rockets away from the player, which slow down and then reverse course towards him.

Ghosts: not implemented. they will probably just stop&go through walls.

Robots: move along a set path, usually through a narrow maze. they will shoot smokescreen if you destroy them.

Weapons

(eventually i will set it up so that the player has only 3 or 4 weapon slots.)

1 - Normal
2 - Longer range, lower rate of fire
3 - Low range, passes through walls
4 - Sword, deflects projectiles except for smoke. Slimes don't counter it and knights cannot charge through it. several swords layer on top of one another making for a rudimentary charge-up, allowing the player to destroy some enemies instantly on contact.
5 - Boomerangs!
6 - eggs/pellets. for when things are chasing you in narrow corridors and you want a higher rate of fire.
7 - 'flamethrower'. high rate of fire and low range. useless in corridors as it will hit the walls and disappear. if the player runs and shoots in the same direction, this weapon will make a rudimentary shield against weak enemies.
8 - shower nozzle, very weak with a high rate of fire, only useful against 1HP enemies such as beetles. very bad against slimes.
9 - cannonball, high damage and very low rate of fire. it will pass through multiple enemies.
0 - rebounding shot
-, =, and backspace are rare combinations of the above. \ is a broken version of the normal gun, and ] is a debug weapon.

OTHER STUFF

Sliding spikes: hurt when touched. cannot be shot through.

Sokoban boulder: it can be pushed. these would basically just be used to aggravate narrow mazes.

Dynamite: can be pushed, detonates if shot by player or hit by a sliding spike

Purple walls: can be destroyed by dynamite.

...

See the below comments for more updates on the project.

edited for clarity!

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vampirkat's picture

still programming, back in aciton

I'm still using KP/TGF to make games. Got back on the daily click to post stuff up. Trying to be more active in the klik community. At least kp aint dead! Well, to use klik programmers anyway, lolz

Sorcerer Training: Lesson 5

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The final task! Can you defeat the mighty Alakazam?

Controls:
Arrow Keys
Z to cast Fireball
X to cast Soul Asplode
C to Teleport

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atuun's picture

Dingos and Dungeons Game Night - for mno!

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It's Christmas Eve, and that means board game night. One of your friends has brought over a weird game he got while he was studying abroad. None of you have heard of it, but it seems promising?

The back of the box reads:

*****
"BEHOLD, adventurers! A quest like none other! Explore an Australian Outback ruled by mysterious characters and enchanted by magicks arcane such as GATORMANCY, SHIVINATION, and MATH. Lead your heroes through dozens of unique challenges using the unique CARDSTAT system, guaranteeing that no two games will be alike (unlimited* replay value)! Each space offers a new adventure. Will you fist-fight a KANGAROO? Eat a bunch of JAM? Hack the OUTBACK DARKNET? And, at the end of the day, will you adventure competently enough to reach the coveted G'Day Grotto, complete the trials, and retrieve the G'Day Goblet? The choice is YOURS, hero!

This revised edition includes the acclaimed "GOLD COAST OF DEATH" expansion, featuring an in-depth Artifact system.
An RPG from your friends at Reverse Flush Games."

* Might last you 4, maybe 5 games.
*****

Merry Klikmas, mno/Nikki! I hope this game brings you some holiday joy and I wish you all the best in the coming year! :D

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Dingos and Dungeons - Win32.zip34.88 MB
netgrind's picture

SSSnake (Attention)

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Can you remember which pills are deadly

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