Happy Birthday to You is a game I was meaning to submit to the big Birthday Trainwreck Jam but didn't finish until quite recently. I was checking out some of my unfinished Knytt levels and realized my birthday was coming up soon, so I made the three screens it needed to be done, did some spit and polish, and voila! I consider the starting screens to be some of my best work, so much so I picked a screenshot from a later point in the level so as not to ruin the surprise. Somehow contains two endings despite being short as hell. Enjoy!
Dunno how many of you keep up with the funnybooks, but word spread out on Monday that AOL is shutting down Comics Alliance. I don't really count myself as part of the comics "scene" anymore, but the news was still just an absolute shock for me. I mean, earlier this year 1Up was shut down and my reaction was pretty meh, but they close Comics Alliance and I'm all HOLY MOTHER OF GOD SHIT SHIT NO
That must say something about me, I think.
Anyway, because I am mad autistic and don't want to see the whole site just up and disappear one day, I'm making a personal archive of the site, mostly my favorite articles and junk. Attached is part one of the Remedial Batmanology series, covering the Burton films; they're are some of my favorite comics writing (even though it's mostly just two nerds gettin' mad about Batman, go figure). This is pretty grey market, so I'd suggest you read the articles on Comics Alliance's website while it's still up.
Over here. Also expect a game about this experience in the next couple of days.
September 25 is my birthday, and I thought I'd celebrate by making another hit game in the "You Have to Put the Noun in the Other Noun" series! Turns out I was an hour late with it (over here, anyway), but whatever. Comes with the source code for the original "You Have to Put the Ball in the Cup" game, which is the template for nearly all of SoftSoft's incredible games! I am going to stipulate that it is alright for non-commercial derivative use (but why would you want to sell this?!?), as long as you clearly mark that it is a fangame.
It's been about 5 months since I released the first demo for Oh Man Go Time: Gaiden, so I figured it was overdue for a new one. There's actually a lot of new content that wasn't in the old demo; in fact, the game goes right up to the very beginning of Drugs' evil lair.
I'd also like to announce that I'm taking bit of a break from working on this. Now don't worry, I'm still planning on completing this (someday), it's just that for the time being I'd like to focus on smaller Knytt projects. Making stuff for Sergio's one-room competition has made me realize that I work better with smaller, concentrated levels than bigger, sprawling levels like this one. This doesn't mean I won't try to make more epic-sized levels in the future, just that I'll work in a couple bite-sized levels in between them.
Here is another one of my dumb Knytt Stories. This time it's a challenging level, though? I was supposed to release this for the Video Game Name Generator jam, but I kept getting distracted by other things. Anyway, it's a pretty standard collect-the-key hunt with a few twists here and there. Let me know if you come across any bugs or anything.
I made this game to celebrate my 1,000th post on some message board I frequent too much. It's basically just a dumb in-joke, but maybe you guys will like it as well?
Wildcard is a pretty fun game that I first learned about by reading this review. I checked it out and had a lot of fun with it, although I found a fatal error near the end of the game (I think it had something to do with the ultimate sword? I'm not sure) and never picked it back up, because I'm a huge wuss. ANYWAY errors aside it's a pretty fun game, if a little generic. It's an RPGMaker game, but I'm pretty sure you don't need an RTP file to play it (at least, I didn't have one when I played it) but you might need to install a font patch, else all the text looks wonky. It's not really very trainwreck-y at all, but given that it used to be hosted on Geocities I think it could fall under GT's game preservation philosophy.
Believe or not, but this is the very first Knytt Story I started working on. I used it as a sort of practice space in the very beginning, and it branched out from there. Anyway, this is about a knytt who makes a trip back home, but there are some surprises along the way. Hope you have fun.
So, hey! Haven't been here for a while. How about a little Knytt Story to make up for lost time? I actually started making this for a level competition on the Nifflas forums (the basic theme was "keys," although it was a little more complicated than that), but I never finished it in time to enter. I decided early on to make it a maze-type game, even though I hadn't had any experience at all with building mazes. I think the inexperience shows, frankly, but at least I gave it some nice scenery.