Cincinnati Pole Game

clyde's picture
cincinattiPromo.JPG

Cincinnati Pole Game Directions:

Welcome to the Cincinnati Pole Game!
This game exists within a larger simulated space, so I am providing you with directions on how to get to the Cincinnati Pole Game where you can start pole-climbing! Does that sound good?
Ok.

When you start in the lobby, look for the green door. Go through that green door. Don't be concerned when you begin to fall, just enjoy the sights!
You will eventually fall into an area where there is a pink side and a green side. On the pink side of the area, there is a white train-station. There is only one train that comes there and it is the one you want to get on.
The train-ride is only about a minute long.
Once you get off the train you will be in Cincinnati. You'll need to walk through the Central Business District. Take a left when leaving the train-station and then when you get to a corner that bends left, take that street. When you come out you should be at the river park where the Cincinnati Pole Game is located. Have fun climbing the pole. When facing the pole and close, use the mouse button and spacebar to climb. See if you can ring the bell on top!

Author: 
clyde
Event Created For: 
Made For: 
An event

Comments

Danni's picture

This is so cool! It seems

This is so cool! It seems like there's already a lot of spaces to explore in here! I also enjoyed Binky's appearance!

clyde's picture

I'm super interested in the

I'm super interested in the idea of having digital space that is somewhat removed from the specificity of individual games. I hope to make more games here.

fizzhog's picture

Many years ago I explored

Many years ago I explored Second Life for a little while. I found that when playing this vague memories of that time kept coming up. I almost felt that I was wandering around in an abandoned Second Life instance that had been taken over by squatters. And when I say 'squatters' I'm thinking of the sort of creative counterculture type that you see in Germany or the Netherlands. I do think that this idea of a space that you can add to from time to time is an interesting one. I suppose that if you want to keep adding to it for a prolonged period then technical issues might arise - Unity seems to change things quite often so individual areas would have to be highly modular so that they could be switched off if an update broke them. I'm really interested to see how this develops.

clyde's picture

I'm not sure how much

I'm not sure how much experience you've had with Unity, but I figured I'd tell you what I know. There is something called the "Unity Hub" that is a launcher that allows you to easily store multiple versions of Unity. When you start a project you can chose which version you want to use for it with a dropdown menu. The project doesn't automatically update to a new version, assumably to avoid the problems you foresee.
I will reach the limitations at some point though. I'm being careful about how many assets I import, at some point I'm sure this script-collection I've hacked up will cause problems, and I don't like the idea of the browser-game getting to the point where it takes an uncomfortable amount of time for me to download on my 6mb/sec connection. What I will probably do when it gets to the point where it feels too top-heavy is just make downloadable executables at that point and stop putting stuff in it. Who knows, I might get bored of it tomorrow, but so far it has been nice to just have something to throw my rotating cube idea into without having to worry about releasing as a single game instance.

Kate B's picture

this is a masterpiece. the

this is a masterpiece. the idea of following directions to the game within another game was something I'd never done in a game before, and it felt so much like I was exploring a real space, following vague directions given by somebody else, a feeling of being lost that I've only ever felt in real life before. The game looks like a digital dream, but this aspect of it made it feel real

The feeling of accomplishment when I made it to the pole was similar to that feeling of making it to your destination IRL. And meeting binky along the way and feeling like you weren't completely lost was so cool

I got lost about twice and reset the game before I eventually had the run that made it. I found a load of stuff off the beaten track, like hidden art galleries, music, rooms with no exit. It's this aspect of it that really got my mind flowing. Just how big is the world? There's so much out there away from that pole. I climbed the pole once and saw for a huge distance and then rushed off to explore it and got lost again

clyde's picture

This is largely what I was

This is largely what I was going for so it is nice to hear your report.
When we visited Cincinnati recently, we had not ever been there before and a lot of our explorations involved fallible verbal directions and looking at maps. I like the dilemma between sticking to the directions and checking out that interesting alley. Usually it results in sticking to the directions the first time and then wandering around kinda aimlessly later and recognizing a few landmarks.
Regarding the bigness of the world. I think there is currently a total of 14 scenes. At first I had the three super detailed painterly ones, but then I wanted some space to put some small pieces of writing so I made some structures in MagicaVoxel and put them in scenes so I would have walls to write on. If I come up with something I want to work on for the day, I walk around a bit and see if there is a good place to put it and if not I just make a new scene and make sure to put at least one portal to it and out of it just in case I forget I made it later.
The next thing I'd like to do is make some sort of Credits or ReadMe room. It makes me uncomfortable that fotocopiadora aka @cometbook on Twitter's rotational sprite thing is accessible and currently uncredited in the game. The idea that someone will think I made the Binky model also stresses me out a bit. So I'll probably make a new room for that.

rowen-conry's picture

I had a fun time in there.

I had a fun time in there. The yellow maze especially made me feel like a small part of a big world, which is a very cool feeling to have.

jacqueline's picture

i really feel like i know

i really feel like i know what it is to be a little tiny mouse in the big city