Tue, 02/21/2012 - 19:36 by brog | Wed, 02/22/2012 - 06:32 by brog | ||
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Also I spent way longer than I meant to which is why I ran out of time to give it a name. | Also I spent way longer than I meant to which is why I ran out of time to give it a name. | ||
- | edit: weird bug showing up where you can get to the exit with a spare key, even though there are the same number of locks as keys! it's not a big problem, but I'm curious, it's baffling me how it's happening, so let me know if it happens to you. | + | edit (22/02): fixed bug where you could pick up items from the previous room you were in for one frame! also added a small visual effect to help with the problem Noyb had. |
"a zelda-esque dungeon crawler, but you only have one hit point, various weapons are hidden to ease the difficulty".
I've never played Zelda so I hope it fits okay.
Also I spent way longer than I meant to which is why I ran out of time to give it a name.
edit (22/02): fixed bug where you could pick up items from the previous room you were in for one frame! also added a small visual effect to help with the problem Noyb had.