Anyone from elsewhere portaling into here, welcome to here... Click the logo on the top of the page, enjoy your stay whether quickly passing by or stopping in as I did, consult with me on irc #glorioustrainwrecks on freenode and cheers to you! Moving on:
Prehistoric Dungeon Family is a game where if you choose to be part of the family they take care of you as one of their own. I know this sounds like some organized crime game but it's really not, it's just about family ties and importance and friendship and all that sort of stuff, so relax, enjoy, and absorb the chemicals that are in family.
I also converted it to TGF2 so there's a flash version too http://www.newgrounds.com/portal/view/603702
You might want to see the old text file which isn't included in the flash version sooo:
Right, INSTRUCTIONG
You are assigned to a prehistoric dungeon family
YOU MUST BE PART OF THE FAMILY... THEN MOVE ONTO THE TORNADO TO BECOME A PART OF IT.. BECAUSE LIKE TORNADO DOES NOT DO THAT ALONE.. YOU HAVE TO DRAG TO IT
FRAME 2
CLICK ON THINGS TO DROP THINGS, AVOID THINGS AND DONT DIE D00D.. THOSE BOATS CAN BE MEENIE
FRAME 3
COLLECT THE HAND AND USE THE CHAIR TO PLANT WONDERFUL DANCING AGENTS TO THE SCREEN. THE BOATS ARE LESS MEANIE THIS TIME
FRAME 4
FOLLOW INSTRUCTIONS.. CLIC ON THE ELF GOOD SIR AND/OR MA'AM
FRAME 5
THIS IS THE END, YOU MAY RIGHT CLICK TO RESTART OR LEFT CLICK TO PRESENT THE ITEMS SOME HAPPYSADFACES.
Windows and HTML5 versions now available!
This is a randomly-generated space dungeon arena shooter. Help Saucer Sandy escape this prison moon by fighting various bosses and collecting powerups.
This is loosely inspired by Hero Core, The Binding of Isaac, You Have To Win The Game, Clu Clu Land, and my old game Heart of Gold.
Music by Heatbeat. Font by codeman38.
I choose to believe that my working several hours overtime on this will make up for everyone else's sparse showing this month.
Cobalt Carousel is an innovative dungeon crawler using the plastic engine. Sweet beats ride while defeating monsters, overcoming avalanches, and trying to figure out why mankind shape-shifts into dreadful. The map is actually on top of a zoomed in blue version of the carousel in question, and it is your mission to escape. Not too much plot involved, just grinding and unwinding on the creepy crawlers of this dungeon.

The world is in peril.
Countless aeons ago, the forces of darkness were sealed away from the world, hidden in the ancient Titan's Complex. Now, the seal is weakening, and it's up to you to put an end to the madness once and for all.
Journey into the forgotten depths, and conquer the ancient Dungeon.
Features:
The Rune System
You can use the crafting system to turn items and weapons from the dungeon into raw materials - Magic Tears, Fire Tears, Ice Tears, and Lit Tears. These tears can then be used to create new weapons and armor, as well as runes.
Runes grant your characters new abilities to use in battle, as well as influence their stats as they level up. After Dungeon Level 5, you'll gain the ability to create Runes.
See it in action here:
http://www.youtube.com/watch?v=eFmWJ_HP8VY
Loads of Skills
180 unique skills. Find the proper balance for your characters and create synergy with your team!
Here's just a few of them:
http://www.youtube.com/watch?v=T57y_mIsbis
Challenging Encounters
Just an example here: This is the floor 5 boss (video from an early version: it looks better in final). Each of your characters have a few innate skills - and this boss tests your mastery of those skills:
http://www.youtube.com/watch?v=_FyrD0GxJzQ&feature=youtu.be
ATB System
Taken to its logical conclusion: as well as the basic charge-bar, get action, you also have characters that can interrupt opponents ATB bars as well as skills that uses all of your teammate's ATB.
Classic and Puzzle Mode
Classic's similar to how the other Dungeons releases went: descend through a randomly generated dungeon, getting powerups throughout. Puzzle mode's different: More of a static dungeon, similar to what you'd find in any RPG like Dragon Quest. Multiple scenarios in Puzzle Mode, it's more of a side quest to Classic.
OST
In the making; where tracks haven't yet been composed, some placeholders will be used. Here's a few examples:
Demo Version Now Availible
Note that due to its incomplete status, floors aren't random and the crafting system isn't fully implemented.
Credits and Stuff:
Scripting:
Yanfly, Yami, Khas, Zerbu, Victor, modern algebra, TDS
Can you help Dungeon Bro acquire Treasure??
This is a sort of sequel to Game Title, inspired a bug that came up.
It is very difficult to complete it.
It is possible to complete it.
It is possible to get stuck.
If you're not absolutely certain that you're stuck, you're probably not stuck.
Sorry.
edit (04/03): mac version http://www.mediafire.com/?2qk87rrli3b96s0 (thanks mcc)
"a zelda-esque dungeon crawler, but you only have one hit point, various weapons are hidden to ease the difficulty".
I've never played Zelda so I hope it fits okay.
Also I spent way longer than I meant to which is why I ran out of time to give it a name.
edit (22/02): fixed bug where you could pick up items from the previous room you were in for one frame! also added a small visual effect to help with the problem Noyb had.
edit: (04/03): Mac version thanks to mcc http://www.mediafire.com/download.php?ocuskselpxwes7a
In this game, you play a mourning mother wandering the spirit realm in search of her child. She has to bring him back, but he moves in vertical directions opposite to her own. I guess that makes it a bit like the old NES game Binary Land, except that the two characters have differing powers - the mother alone can hit switches, and the child alone can pass through walls.
The fairy from my previous game Catatoniac has returned to make amends for that trainwreck of an adventure. This time she's helping the victim of an execution get out of her poor situation, by clicking and dragging to throw her severed head like a ball.
Two different endings! I think.
EDIT: Updated 28/10/11 with more shortcuts.
This is a new set of rooms for my recent game Cave Vasion. There is also a new item - the chalice. Place it down with X to set a respawn point at that spot. Pick it up with X to remove the respawn point, so that you may then place it farther in the maze. Also, any locked doors that you break through will remain open even if you respawn.
Arrows - make a move.
Z - skip a turn.
X - pick up or place the chalice.
I managed to make eight rooms this time.
This is of course inspired by Cave Noire, a game by Konami.