RPG game with 4 ending story depend in your selection in game.
DOWNLOAD THE RPG MAKER XP RTP FIRST BEFORE ANYTHING
WHY DID I MAKE THIS
Also this is the first time I've tackled RPG Maker XP.
The Basic RPG Maker XP controls:
Arrow Keys- Move Menus
This is my first attempt at making a RPG game at KNP, and it's pretty terrible. It doesn't have a save engine, so the game is quick-play. The controls are obvious.
Defeat the evil judge in the sword of wrath!
Or attack, please click on the button to save!
(English mangled with Google Translate! :D)
Made in like 2-4 minutes.
Also my return to KNP.
In this five-minute game about Kierkegaard's philosophy, you make decisions and face a challenging test. Will you become the Knight of Faith?
A one room RPG!
Welcome to an original and exciting quest!
(originally based on a game submitted to Pirate Kart V that has since been deleted)
A short, nonsensical dungeon crawler with randomized dungeons and a turn-based battle system. Made in a weekend in RPG Maker VX.
A lone slime battles the evil humans who destroyed his home in EasyQuest. Go tiny slime!
The world is in peril.
Countless aeons ago, the forces of darkness were sealed away from the world, hidden in the ancient Titan's Complex. Now, the seal is weakening, and it's up to you to put an end to the madness once and for all.
Journey into the forgotten depths, and conquer the ancient Dungeon.
The Rune System
You can use the crafting system to turn items and weapons from the dungeon into raw materials - Magic Tears, Fire Tears, Ice Tears, and Lit Tears. These tears can then be used to create new weapons and armor, as well as runes.
Runes grant your characters new abilities to use in battle, as well as influence their stats as they level up. After Dungeon Level 5, you'll gain the ability to create Runes.
See it in action here:
Loads of Skills
180 unique skills. Find the proper balance for your characters and create synergy with your team!
Here's just a few of them:
Just an example here: This is the floor 5 boss (video from an early version: it looks better in final). Each of your characters have a few innate skills - and this boss tests your mastery of those skills:
Taken to its logical conclusion: as well as the basic charge-bar, get action, you also have characters that can interrupt opponents ATB bars as well as skills that uses all of your teammate's ATB.
Classic and Puzzle Mode
Classic's similar to how the other Dungeons releases went: descend through a randomly generated dungeon, getting powerups throughout. Puzzle mode's different: More of a static dungeon, similar to what you'd find in any RPG like Dragon Quest. Multiple scenarios in Puzzle Mode, it's more of a side quest to Classic.
In the making; where tracks haven't yet been composed, some placeholders will be used. Here's a few examples:
Demo Version Now Availible
Note that due to its incomplete status, floors aren't random and the crafting system isn't fully implemented.
Credits and Stuff:
Yanfly, Yami, Khas, Zerbu, Victor, modern algebra, TDS