mouse control

MvsM (Man versus Machine)

MvsMBoss.jpg

A demo of a quick action stick shooter.
Be the man to best the machines.

Use the mouse to aim bullets and grenades.
Basic WASD movement

Exit the level through the door to win

Created in MMF2

Press "P" at the title screen to play

Lowered file size.
Added room and green keycard.
New Boss

Author: 
Lynx
Made For: 
An event

Seeding

screenshotTitle.png

The battle between making and talking about a game, and getting overwhelmed by the twittersphere vortex.

Sorry mac users, only one file in the zip and it's an exe. Runs fine in wine on linux though.
Made in GameMaker (as noted by the awesome watermark and post-game billboard).

Event Created For: 
Made For: 
An event
bc_'s picture

Prehistoric Dungeon Family

Clipboard01.jpg

Anyone from elsewhere portaling into here, welcome to here... Click the logo on the top of the page, enjoy your stay whether quickly passing by or stopping in as I did, consult with me on irc #glorioustrainwrecks on freenode and cheers to you! Moving on:

Prehistoric Dungeon Family is a game where if you choose to be part of the family they take care of you as one of their own. I know this sounds like some organized crime game but it's really not, it's just about family ties and importance and friendship and all that sort of stuff, so relax, enjoy, and absorb the chemicals that are in family.

I also converted it to TGF2 so there's a flash version too http://www.newgrounds.com/portal/view/603702

You might want to see the old text file which isn't included in the flash version sooo:

Right, INSTRUCTIONG

You are assigned to a prehistoric dungeon family

YOU MUST BE PART OF THE FAMILY... THEN MOVE ONTO THE TORNADO TO BECOME A PART OF IT.. BECAUSE LIKE TORNADO DOES NOT DO THAT ALONE.. YOU HAVE TO DRAG TO IT

FRAME 2

CLICK ON THINGS TO DROP THINGS, AVOID THINGS AND DONT DIE D00D.. THOSE BOATS CAN BE MEENIE

FRAME 3

COLLECT THE HAND AND USE THE CHAIR TO PLANT WONDERFUL DANCING AGENTS TO THE SCREEN. THE BOATS ARE LESS MEANIE THIS TIME

FRAME 4

FOLLOW INSTRUCTIONS.. CLIC ON THE ELF GOOD SIR AND/OR MA'AM

FRAME 5

THIS IS THE END, YOU MAY RIGHT CLICK TO RESTART OR LEFT CLICK TO PRESENT THE ITEMS SOME HAPPYSADFACES.

Made For: 
An event

Not A Puzzle Platformer: Levels 1 and 2

n-a-p-p-1.png

I'm of the opinion that, among many indie game puzzle platformers, the "platformer" part really doesn't add very much to the "puzzle" part, especially ones which are clearly imitative of Portal. While Portal was ostensibly a "3D platformer", that doesn't necessarily mean that its puzzles or puzzle design clarity naturally degrades down to a 2D platformer. Too much focus is given on the length-height plane of Portal's puzzles, and, I feel, not enough on the length-width plane. So, in that vein, here are the first two levels of a game that is not a puzzle platformer.

WASD - Move.
Mouse - Aim.
Left click - Teleport.
R - Restart.
Reach the staircase to escape.

As it turns out it took ages to implement the special blocks' mechanics, so you only get 2 levels for now. Maybe in the future more will come forth.

The main inspiration for this was probably Epsilon, a somewhat drearily-coloured Portal-inspired puzzle game that is, strictly speaking, not a platformer either.

(Note: This may seem like I'm especially talking about the recent indie release "Gateways" but I haven't actually played that game outside of the first minute of the demo.)

Event Created For: 
Made For: 
An event
EffEminate's picture

Jazz Blocks

JazzBlocks.png

This game has nothing to do with jazz. Rather, it was inspired by the old "JezzBall" and "Maxwell's Maniac" games from the Microsoft Entertainment Pack.

Guide the bouncing ball so it rolls over all the coins. Once all the coins have been collected, the exit opens up. Bring the ball to the exit to progress to the next level.

You can drag the blue squares with the mouse. They are useful for guiding the ball toward or away from different areas. You can even use them to completely block off certain areas. Brown squares disappear when the ball hits them. Don't let the ball hit the spikes.

Download includes source .mfa.

Event Created For: 
Made For: 
An event
Smedis2's picture

BLAME CHEAP HANDBAGS

Blamescreenshot.PNG

MULTIPLE THINGS ARE PARODIED IN THIS GAME!
-Spam forum posts
-Max Payne
-Call Of Duty
-Art Games
-Top Down Shooters

Event Created For: 
Made For: 
An event

Rapidly Advancing Laser

RAL-screen.png

A small game inspired by a certain scene from a James Bond movie, and also by my previous game Trusty Assistant. Click the tiles in the control panel to momentarily deactivate the laser, then drag the manacled spy lady to rotate her torso out of the laser's path. How long can she last?!

(Version 2)

Made For: 
An event
thesycophant's picture

ChickenFall: ChickenCatch

screenshot141.png

In this first fresh, fast, and furious action-puzzle spin-off of the CHICKENFALL franchise, use your mouse to poke and prod the falling chickens into the nests. Look out for bombs! CATCH THOSE CHICKENS.

Mouse: Aim fingers
Left mouse button: Poke with left finger
Right mouse button: Poke with right finger

HINT: Holding down the mouse button longer will extend the fingers farther.

Author: 
John D. Moore
Made For: 
An event

Your Mischievous Mouse

mischievousmouse.png

This is perhaps inspired by The Haunted Mouse, and to an equal extent by WarioWare: Smooth Moves and WarioWare: Twisted!. Keep the rodent player-character from being zapped, even as your mouse controls are periodically rotated 90 degrees, requiring you to rotate your in-real-life mouse to compensate.

The Windows version works a bit better than the HTML5 version, insofar as the latter can't register the mouse's movement if the pointer drifts out of the screen region.

Author: 
Leon Arnott
Made For: 
An event

Frozen Planetini

planetini.png

This is a quick game, inspired primarily by forum posts describing ZiGGURAT, a game I have not yet played or seen footage of. It is also a continuation of the themes of Make Me a Moon and Satellalune, as well as the gravity-well aiming oddities of Super Calamity Annie Galaxy.

Your tiny planet has grown icy as its sun grows old. To get closer to its sun, you'll have to float through hostile Gellitron territory. Use the North Pole Turret to bounce shots off your planet's shiny exterior to launch them at foes! Red shots do three times the damage of yellow shots.

Click and drag above the planet to fire shots. The farther you click, the higher they will arc.

Author: 
Leon Arnott
Made For: 
An event
Syndicate content
pensive-mosquitoes