mouse control

Scroungin_4_Catsup's picture

Wrist Lock!!!

itch2.png

A "local multiplayer mouse-based tug of war platform fighter." I've typed this phrase approximately 3000 times. I've typed the explanation for what that means 3000 more. This is my fault for making such a high concept video game.

You and your opponent stand or sit across from one another. The mouse is in between you. You each place a hand on your side of the mouse. When the game begins, the goomba-like monster is mouse controlled. Try to move it towards your lumberjack to get them to jump on it. If they do, THEY become mouse controlled and you now must move your lumberjack towards your opponent's lumberjack to bounce off of them and reduce their lives to zero.

It's also possible to win by reducing your opponent's OUCH meter to zero. Do this by getting them to land in the same place the just-jumped-on monster sits dazed.

Thirdly, the monster will "explode" when the timer runs out in a timed match. Anybody standing nearby will immediately have their lives reduced to zero (even if their life bar is set to infinite! Yow!). By "anybody" I mean "anybody who exists inside of the game." You, the player, should be safe.

I made the game customizable so you could theoretically do a "ouch drain only" match or a "countdown to destruction" match where you try to get the opponent exploded when the timer hits zero.

Not everybody is able or willing to use the mouse so you can also use the keyboard keys or the left thumbstick on an Xbox controller.

I think this is a pretty fun little bite-sized party game (ANOTHER genre???) and I hope you have fun with it too!

Attached is a .gif to give a better idea of how the game plays.

Made For: 
An event
Scroungin_4_Catsup's picture

All Hail The Beetle - Don't Jostle That Jewel!

gamescreenshot.png

A small game that allows you to test your skills as a master burglar.

Another experiment in mouse control, or lack thereof, the idea is to pick up your computer's mouse and then put it back down without causing the beetle to move. If you fail, an alarm sounds, the screen shakes and a counter depletes until you put the beetle back where it belongs.

Apologies in advance for the "flavor" of this one being a little bare-bones.

Typing this sentence so I can have a line that doesn't begin with the letter A.

Also (argh!) I've included the source but it contains very few comments!

Author: 
Scroungin' 4 Catsup
Made For: 
An event
Scroungin_4_Catsup's picture

Bileview

screenshot.png

A game... or vignette? I have no idea. Where the game window (I guess it's a game now) becomes a small picture frame that can be moved around with the mouse. And as you move the picture frame around the screen, you will find a MONSTER that is trembling in fear at something accompanied by a cry. Or is the sound effect a taunt? Who knows???????????

Made in a day for the inaugural Nobody Except Me Knew I Was Making This But I Needed To Capture The Idea Before It Faded jam.

Bileview was created in Clickteam Fusion 2.5. Art was drawn in GraphicsGale/Microsoft Paint and sound effects were recorded in Audacity.

I've uploaded a new .zip that now contains the source for anybody who's interested in exploring a similar mechanic! I removed the sprites and audio from it, though, to preserve some of the sense of discovery in the game. It requires the Mouse object and Window Control object.

Author: 
Scroungin' 4 Catsup
Made For: 
An event
mbtzl's picture

The Silent Song of Spiders (Final Version Holy Moly I Did It Mom)

Screen Shot 2018-04-19 at 10.49.49 PM.png

A HUMBLE BEGINNING

---------------------------------------

use the mouse to move the arm

left click to grab

place objects in body to empty hand

you can grab multiple objects in one click, but not in multiple. This means that you must empty your hand before you grab more.

i made this over the course of one sick, miserable day.

i hope you enjoy it, or at least don't hate it.
please review it i need positive reinforcement

NOTE: THIS IS THE SECOND UPLOADED VERSION, IT ACTUALLY SORTA WORKS NOW

*to the person who wrote me that poem i saved it, im sorry it got deleted. this version was made using your commentary. ily*

Made For: 
An event
Lynx's picture

The popcorn game

popcorn.jpg

A fun holiday game I used to help someone get interested in MMF2 with.

Beware! Popping popcorn can be scary!

All mouse controls. Click the popcorn.

Author: 
Lynx
Made For: 
testing
Lynx's picture

MvsM (Man versus Machine)

MvsMBoss.jpg

A demo of a quick action stick shooter.
Be the man to best the machines.

Use the mouse to aim bullets and grenades.
Basic WASD movement

Exit the level through the door to win

Created in MMF2

Press "P" at the title screen to play

Lowered file size.
Added room and green keycard.
New Boss

Author: 
Lynx
Made For: 
An event

Seeding

screenshotTitle.png

The battle between making and talking about a game, and getting overwhelmed by the twittersphere vortex.

Sorry mac users, only one file in the zip and it's an exe. Runs fine in wine on linux though.
Made in GameMaker (as noted by the awesome watermark and post-game billboard).

Event Created For: 
Made For: 
An event

Prehistoric Dungeon Family

Clipboard01.jpg

Anyone from elsewhere portaling into here, welcome to here... Click the logo on the top of the page, enjoy your stay whether quickly passing by or stopping in as I did, consult with me on irc #glorioustrainwrecks on freenode and cheers to you! Moving on:

Prehistoric Dungeon Family is a game where if you choose to be part of the family they take care of you as one of their own. I know this sounds like some organized crime game but it's really not, it's just about family ties and importance and friendship and all that sort of stuff, so relax, enjoy, and absorb the chemicals that are in family.

I also converted it to TGF2 so there's a flash version too http://www.newgrounds.com/portal/view/603702

You might want to see the old text file which isn't included in the flash version sooo:

Right, INSTRUCTIONG

You are assigned to a prehistoric dungeon family

YOU MUST BE PART OF THE FAMILY... THEN MOVE ONTO THE TORNADO TO BECOME A PART OF IT.. BECAUSE LIKE TORNADO DOES NOT DO THAT ALONE.. YOU HAVE TO DRAG TO IT

FRAME 2

CLICK ON THINGS TO DROP THINGS, AVOID THINGS AND DONT DIE D00D.. THOSE BOATS CAN BE MEENIE

FRAME 3

COLLECT THE HAND AND USE THE CHAIR TO PLANT WONDERFUL DANCING AGENTS TO THE SCREEN. THE BOATS ARE LESS MEANIE THIS TIME

FRAME 4

FOLLOW INSTRUCTIONS.. CLIC ON THE ELF GOOD SIR AND/OR MA'AM

FRAME 5

THIS IS THE END, YOU MAY RIGHT CLICK TO RESTART OR LEFT CLICK TO PRESENT THE ITEMS SOME HAPPYSADFACES.

Event Created For: 
Made For: 
An event

Not A Puzzle Platformer: Levels 1 and 2

n-a-p-p-1.png

I'm of the opinion that, among many indie game puzzle platformers, the "platformer" part really doesn't add very much to the "puzzle" part, especially ones which are clearly imitative of Portal. While Portal was ostensibly a "3D platformer", that doesn't necessarily mean that its puzzles or puzzle design clarity naturally degrades down to a 2D platformer. Too much focus is given on the length-height plane of Portal's puzzles, and, I feel, not enough on the length-width plane. So, in that vein, here are the first two levels of a game that is not a puzzle platformer.

WASD - Move.
Mouse - Aim.
Left click - Teleport.
R - Restart.
Reach the staircase to escape.

As it turns out it took ages to implement the special blocks' mechanics, so you only get 2 levels for now. Maybe in the future more will come forth.

The main inspiration for this was probably Epsilon, a somewhat drearily-coloured Portal-inspired puzzle game that is, strictly speaking, not a platformer either.

(Note: This may seem like I'm especially talking about the recent indie release "Gateways" but I haven't actually played that game outside of the first minute of the demo.)

Event Created For: 
Made For: 
An event
Danni's picture

Jazz Blocks

JazzBlocks.png

This game has nothing to do with jazz. Rather, it was inspired by the old "JezzBall" and "Maxwell's Maniac" games from the Microsoft Entertainment Pack.

Guide the bouncing ball so it rolls over all the coins. Once all the coins have been collected, the exit opens up. Bring the ball to the exit to progress to the next level.

You can drag the blue squares with the mouse. They are useful for guiding the ball toward or away from different areas. You can even use them to completely block off certain areas. Brown squares disappear when the ball hits them. Don't let the ball hit the spikes.

Download includes source .mfa.

Event Created For: 
Made For: 
An event
Syndicate content
pensive-mosquitoes