WHAT ARE THE FIVE ZONES.....
My new DOOM 2 level! This level, as stated below, uses some fancy format so you need Zdoom or Gzdoom or maybe some other sort of port to play it correctly! Nothing like annoying cutscenes, I just don't like making levels in the old Doom format.
Also I really reccomend playing on normal first! It's much more interesting to play on hard -after- you get to know the level :)
Easy is always an option, too.... Some more information is in fivezone.txt, for any interested!
- Stuff that requires Zdoom or equivilent source port
- Full difficulty level implementation
- Another weapon
- Detailed and engrossing story that will grab you by the hook of your seat, which is right under this point
THE LEGEND OF THE FIVE ZONES!
DAY ONE: HOUR 5:20
*BZZZT* your comm crackles in your large ear. "Come in Sgt. Hoppsy!*" barks a booming voice. It's the General!
* In my canon, after nearly dying defeating the boss at the end of Doom 2, the Doom Guy was brought back to life through immediate operations with the only resources available: a stockpile of medkits, and the remains of his pet bunny, Daisy, resulting in him being a freakish human/bunny mutant. He hasn't been the same since.
"What is it, sir?"
"We need to send you on a special operation to-"
With a grunt and a crunch of a carrot you were nibbling on, you cut him off. "Sir, with all due respect, you know I only accept to go on missions where only my experience with demon fighting is NECCESARY. You know how I hate going outside as I am now!"
"I understand, Hoppsy, but this IS something we need to call you in for. We've already lost a whole squadron of soldiers, Commander Scrapson, and Duke, my pet orangutan."
"I'm sorry to hear that sir. Especially about Duke. But how does this concern me?"
"I'm going to to tell you, Hoppsy! We don't know exactly what forces managed to take out all our men, but we still have quite a lot of information from our scouts, and it's grim. We've discovered that an old Phobos base was overrun by the hellspawn, ages ago, and turned into hellzones. Specifically... FIVE hellzones!"
"Five?! My god! I've only ever seen at most three hellzones at once! How could the demons have created such a powerful terraformation?"
"We don't know, except that they've had a lot of time alone, undisturbed... until now."
CONTINUED IN STORY.TXT PLEASE DOWNLOAD AND UNPACK THE ZIP ABOVE TO READ ON!!!
From the mind of somebody who misread a licence plate and decided to make a game based off of the resulting title, comes....
Q: What PERSON did all the mind-blowing soundtracks for this game? A: My good friend Shengly!
Q: What IS a ghost mump?
Q: How CAN I find and harness the power of a ghost mump?
Q: Can YOU win the Goblet of Grrggaarr before the year 2015??
Q: Just HOW do I skip a significant portion of the game because of that one level (Level 6) that randomly glitches and becomes an awful sludgy mess to play for no good reason?
PLAY TO FIND OUT!!!
**Actually for the last one, should Level 6 break for you, close and re-open the game, and under the Game menu, enter the password "itbroke" to skip to Level 6 (with a minor score penalty).
GHOST MUMPS: EPISODE 1 is an action packed platformer to no end (it can be replayed infinity times!). It features 10 intense (after the tutorial I guess) levels that will keep you up at night trying to figure out!
Keep your eyeballs stuck to this screen for the upcoming exciting GHOST MUMPS: EPISODE 2: THE THIEVES OF GHASTLY GHOST MUMP MUCK SWAMP MANSION!
The amazing sequel to the smash hit Prof. EagleEye.
The Prof is back, and this time he sees even more differences.
-Giddy people all over the world that want to play it
-As good as the first one
The Prof. sees differences.
He wants you to see them as well.
But is that really all there is to it...??
-341 lush, hand drawn environments
-stunning gameplay of finding differences
-fleshed out world and storyline
-won 43 game of the year awards
"A love letter to Hexagon."
Game by Kevin Messman
Music by Andrew Gleeson (Get the OST here!)
Game Design Consultant: Jason Killingsworth
Timer font: Anna Anthropy
Special Thanks: Terry Cavanagh, Eve Sussman, Todd Polenberg
Join the Apollo 11 in their journey to the moon.
Made for the “Dark Side of the Jam – A NASA Hosted Game Jam”.
Made by Gal Pasternak(@galman33) and Raz freedman(@Yinara100).
YOU ARE ALLADIN
YOU MUST DESTROY EVIL FACE BEFORE IT TAKES OVER EARTH
CHARGE AT IT AND WIN THE HEART OF A NEW FRIEND, THE ICE CREAM MAN.
CAN YOU DO IT?
Behold! A new Justice Mustache Game that's not canon and i made in 3 hours- NEW JUSTICE MUSTACHE GAME YAAAAAAAAY!
So yeah I made a christmas special justice mustache so yeah enjoy i guess i dunno
A little time ago I started thinking about a stealth game where enemies would track you by sense of smell. This turned into a silly prototype where actually the enemies just have a larger collision radius and move in fixed paths, so it's not even really a "stealth" game. You control the last truffle on earth (trust me, I looked at several pictures of truffles to try to get it right, if it looks like something else that's my lack of skill...) trying to avoid the pigs that can detect you if you get too close. Anyway, it was already on ice so, why not add it to this event... I just added some screens (title, game over) and another "level".