Sun, 06/24/2012 - 16:17 by Danni | Mon, 06/25/2012 - 10:20 by Danni | ||
---|---|---|---|
i cnt profred | |||
< previous diff | next diff > | ||
Changes to Body | |||
Line 3 | Line 3 | ||
Main changes: | Main changes: | ||
- | - Movement physics have been revamped to now have near-instant acceleration and deceleration both on land and in the air (though it's _slightly_ lower in the air still), as well as decrease max vertical speed. | + | - Movement physics have been revamped to now have near-instant acceleration and deceleration both on land and in the air (though it's _slightly_ lower in the air still), as well as decrease max horizontal speed. |
- Levels were tweaked a bit to accommodate the physics changes. | - Levels were tweaked a bit to accommodate the physics changes. | ||
- The removal of selectable difficulty. This caused the experiment to break because everyone selected a different difficulty. | - The removal of selectable difficulty. This caused the experiment to break because everyone selected a different difficulty. |
An attempt to correct what went horribly wrong with Grumper.
Main changes:
- Movement physics have been revamped to now have near-instant acceleration and deceleration both on land and in the air (though it's _slightly_ lower in the air still), as well as decrease max horizontal speed.
- Levels were tweaked a bit to accommodate the physics changes.
- The removal of selectable difficulty. This caused the experiment to break because everyone selected a different difficulty.
- A fix for the death location decals not actually getting limited to 100 on-screen.
- When you quit the game during a level, it still saves your death locations for that level.
Again, attach your stats-xx.txt file here when you're done playing.