This is a variation on my glorious trainwrecks game from last week:
http://www.glorioustrainwrecks.com/node/4062
based on the way SophieH incorrectly played it.
In this game your goal is to climb down as far as possible into an infinite abyss of cubes. But be careful, you take falling damage...
I'm saying this was a 3 hour game. I started at about 1:10, and I finished at about 5:10, and I spent about 45 minutes in there arguing with a pharmacist. Someday. Someday, I will finish a Glorious Trainwreck game inside the 2 hour limit.
Source code: https://bitbucket.org/runhello/fall
Comments
Yow, dig the sense of
Yow, dig the sense of vertigo.
I like how it has two play modes, careful and AHHHHHHHHHHH!
Also I like that it has a jump button. I was going to suggest that before I noticed it was there.
Uwa, super hard. It comes
Uwa, super hard. It comes this close to being a truly awesome game. Was it my game I'd tone down either the gravity or the damage-taking.
The problem...
The problem as I see it is that there is no guarantee the game is completeable. Some of the situations are not just "hard", but actually impossible to get past without taking damage. One thing that might help is if the levels were generated according to something that generates "interesting" levels rather than randomly.