JDM games plot inventory

thesycophant's picture

This is every game I've ever released to the Internet in any capacity in mostly chronological order. Asterisks mark collaborations.

1995-1997
UFO Invasion: Escape an alien spaceship*
Bob: The Adventure: (I don't remember)
Bob 2: A New Adventure: (I don't remember)
Ancient Castle of the Dogs: Escape the castle
Redcoats: Revolt*
Jack O'Lantern: Destroy an ancient evil

1998
Night Conjure: Destroy an ancient evil
The Punctuation People: Kill an oppressive overlord
Parallel Universe: Escape a parallel universe
Zem!: Guide a lemming to an exit
Zem! 2: Guide a lemming to an exit

1999
Zem! 2 Level Pack: Guide a lemming to an exit*
The Grand Mage: Destroy the evil Brotherhood

2000
Darkwing Duck RPG: Defeat your nemesis

2001
Uncle Frank's Barn of Happiness: Talk to Uncle Frank*

2002
Zem! X: Catch a lemming

2003
AdversiTurtle: Cause the most adversity*
Tetrovny!: Escape and make love*

2009
About a Ball: Get to the portal

2010
Watch Ducks: Watch ducks
Cat vs. Mice: Eat the mice
World Shmup: Defeat the soccer players and then defeat yourself with soccer balls
Portcullis: Don't kill the knights or the king
I Enjoy Being a Whale: Discover the world's secret after you've eaten what you want

2011
Fall Free: Fall skillfully
Vector the Crocodile Walks Through Great Art: Walk through great art
Vector the Crocodile Is Chased by the Sun: Run away from the Sun
Vector the Crocodile Wants a Lot of Rings: Get a lot of rings
Vector Bros. the Crocodiles Escape the Warehouse: Escape the warehouse
Hammer Bro.!: Get to the castle
Devil Disco Dancer!: Get to the demon portal
Fank Sinatra in "River, Stay Away from My Door": Ascend the level to keep the river away from your door
Holiday Penguin Mania X: Get all the coins

2012
The Adventures of Bulb Boy: Kill all the vermin
Demon Forest: Find the portal and escape
Wizard Forest: Betray and kill the wizards
Grizzly Golf: Put the ball in the hole
Watch Ducks II: Watch Ducks
ChickenFall: Land in a nest
Blondie: Dagwood's Spin-Off: Spin until your boss can't take it anymore
Koi Puncher: Punch koi
Demon Forest II: Escape
Catch the Bus: Catch the bus
Koi Puncher: Championship Edition: Punch more koi than the other guy
Owl Forest: Listen to owls
Fuck the Sun: Kill the Sun
Fuck the Sun II: Sun Lover: Die in the Sun
Watch Ducks HD Remix: Watch ducks
ChickenFall: ChickenCatch: Put chickens in the nests
Watch Ducks CGA: Watch ducks
Ghost Witch: Get to the exit
My Pet Thing: Take care of your pet thing
Andrew W.K.'s Passage: Live forever
101-in-1 Amaze-o-Kart: Get to the exit or get all the coins
ChickenFall: ChickenCatch: Friend's Edition: Put chickens in the nests with a friend
Witch Sisters in Lava Dungeon Rescue: Escape together
Tales of Whales: Get stars
Boulder Defender: Defend your tower
Duel in Concert: Piano Man X Tambourine Man: Appease a fickle audience
Bulb Boy Infinity: Survive and kill
Utter Nonsense Factor: Combat Pipe Game: Put the gels in the buckets
Super Sister-Finding Adventure World: Find your sister
Death-Defying Princess Groove: Dance
ZZInfiltré: Steal the documents
Super Dig Site Madness: Get to the peace flag
Shellmar's Shellulous Journey: Get a diamond
Jill of the City in Wrangler Denim and Shoes Enslavement Escape Adventure: Escape
Village Vampire Feast: Kill and surive
Pick a Political Winner: Decide which object grew the most
Caverns of Khron: Go through the caverns

Comments

thesycophant's picture

Thanks L and Sergio for

Thanks L and Sergio for prompting this. It reveals some stuff about trends in my games I didn't know. I'm actually a little surprised at how nonviolent the goals of my games tend to be (especially now). I'm also noticing how recurrent a lot of my core game design ideas and fixations have been over the last 15 years. I also have a recent fondness for hyper-literal titles.

It also got me to play my only finished Megazeux game ever after finding it on digitalmzx.net.

sergiocornaga's picture

Nice... I'm happy to see it

Nice... I'm happy to see it looks like you're making more games every year! Discovering recurring ideas was one of the more interesting things about going through my own games, too. I didn't realise I'd made two "die to prevent time paradox" games... and I'm working on a third at the moment.