Definitively finished June 16th 2018, which feels crazy long ago because back then I had no idea we were plural and understood nothing about trans rights.
This is a tutorial set to the game Chip's Challenge, with all hints and level titles written in the Rosetta language. This was both a practice of non-verbal tutorials and CC level-making in general. Should work with a legitimate copy of Chip's Challenge, but can also be played with the emulator Tile World 2. Works in both the Lynx and Microsoft rulesets.
(Inspired by recently-viewed spam messages here at GT)
Someone's nephew in their mother's bikini...
John Kennedy offers you a marriage proposal...
Someone threatens to eat their dog because medicine prices are too high, until suddenly...
These stories and more in this installment of SPAM JAM 4: TALES FROM THE CLICK CABIN.
http://www.smosh.com/smosh-pit/photos/21-weirdest-spam-emails
It's me again with this 2nd update of the upcoming TSMA2.
Here we will leak some NPCs in the game and even the development start date.
First: Let's show the NPCs of the game.
1. Yorp: Whatevernot, a normal yorp, this time he changes behaviour: He hates galactic robots (except Robbiebot). The sprite uses the Keen 1 sprites.
2. Bad Drawn Yorp: A varation of a yorp, but is still and can't speak, but he can only watch a guy, but not follow him.
3. Jesmie: The mother of a lost village known as Chulies, he has brown hair made of bushes, yellow skin and cyan dress.
4. Dam: Jesmie's Baby, he's purple with a small red stick.
The characters are on the attachments.
And now the development date.
I will begin the development once school has began again and starts christmas, so i will start at December 2013, or maybe when i have lots of ideas.
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TSMA2 Update 2 screenshot.png | 817 bytes |
because fuck everybody
https://www.youtube.com/watch?v=puustYJVZTU
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earth.gif | 575.65 KB |
15538212_596180120591768_3670442131622723584_n.jpg | 118.21 KB |
Name | Created | By | Screenshot | Comments |
---|---|---|---|---|
f u c k | 02/26/2017 - 08:32 | nuuup | 2 | |
Sokoban Jr. | 02/25/2017 - 21:22 | wibi | 6 | |
Zonewar | 02/24/2017 - 16:14 | mutantleg | 0 | |
ENOUGH PLUMBERS GAIDEN | 02/20/2017 - 08:08 | Radix | 5 | |
Glacial Racers | 02/19/2017 - 14:35 | mr._a | 1 | |
WATCH HIS DANCE | 02/15/2017 - 11:18 | Protohm Johnny | 4 | |
Hungry Blob Thing | 02/15/2017 - 06:44 | FirecatFG | 2 | |
Lost Game | 02/14/2017 - 10:10 | mkapolk | 1 | |
Schrödinger's Tamagotchi | 02/14/2017 - 05:16 | sergiocornaga | 1 |
Merry Christmas to lilinx.com! Sorry this was finished way too late.
Test your Jean-Simeon Chardin knowledge! Can you match each painting to the year that it was painted?
Move the pointer and hit the numbered balls to input the year that the painting was made! If you get a number wrong, that's ok -- the numbers cycle around so you have as many chances as you'd like!
(If you need any help on when each painting was made, use the About menu for hints!)
Enjoy! --Octophore IGH
A little time ago I started thinking about a stealth game where enemies would track you by sense of smell. This turned into a silly prototype where actually the enemies just have a larger collision radius and move in fixed paths, so it's not even really a "stealth" game. You control the last truffle on earth (trust me, I looked at several pictures of truffles to try to get it right, if it looks like something else that's my lack of skill...) trying to avoid the pigs that can detect you if you get too close. Anyway, it was already on ice so, why not add it to this event... I just added some screens (title, game over) and another "level".
Incomplete game for Puzzleswaps.
I'm having trouble figuring out how to use rtf inputs in MMF2. What I'm trying to do is pretty simple, I want the text typed into the rtf input object to be remembered and then displayed later on in a different frame. It's pretty much just a 'What is your name?' input screen to be used in an rpg. I'm going to have a lot of other similar objects where text input, selection from a drop list, etc is remembered and then displayed later on.
How do I do this?