Ok i just kind of wanted to make the title screen for this,
because these random titles are usually better than the games themselves
like there is no way for the game to live up to it no matter what
also sad attempts at satire
MOVE WITH ARROWS
SHOOT WITH MICE
DESTROY STUFF
CAPTURE FLAG TO WIN
If you have the time, please read "onMasterSlaveAndGodotDevelopers" in txt or pdf formats
The twenty-second in the award winning BINKY series!
The year is 2068 BC (BUBBO-LAND CALENDAR). Things have changed. Ronaldo McDonaldo has seized the desert-continent, and populates it with a peppering of burgers and fortresses. He is an angry tyrant, whom none can oppose. The hero, BINKY, rides their trusty steed, SUPER-CAR, to defeat Ronaldo McDonaldo's minions...
This is the story of THE LAST HAPPY MEAL.
Controls:
Space - Speed up Intro, Fire Weapon
W,Up Arrow - Up
A,Left Arrow - Left
S,Down Arrow - Down
D,Right Arrow - Right
1,2,3 - Change Weapon
R - Turn on Auto Move
T - Turn on Auto Fire
Esc - Quit
Credits:
Various Artworks from Klik&Play
Artwork from Wario Land 4
Artwork from Wario Land 2
Artwork from Yoshi's Island DS ripped by Mageker
Artwork from Donald Land
Artwork from Scooby-Doo: Cyber Chase (GBA)
Hamburglar from Crum: Asset Pack for Marek & Co by Everythingstaken
Artwork from Quest for Glory 2: Trial By Fire
Artwork by Kishio
Artwork from Lego Set 3438-1
Photograph of Grand Canyon by @bumblebees95
Music & Sounds:
Overworld from Legend of Zelda: Wand of Gamelon
Chaos World Battle
Last Armageddon 3 (Famicom) Sequenced by Stockman
splat from Roblox
STRETCH1 from The Games Factory
sound from the Wacky Adventures of Ronald McDonald
sounds from Japanese McDonald's commercials
sound from Mario Paint
sounds from DOOM
sounds from Klik&Play
Controls:
arrow keys/WASD: move
R: restart room
P: fullscreen toggle
A small toy-like game about drawing with a circle that rotates around you when you move
I made this in 30 minutes
New version of Grand Theft Shmup! YAY! As this is a rapid prototype, new versions should be veru rapidly released.
Changes to v0.01a are:
Shump misspelling changed to Shmup. Thanks UncleSporky at www.platformers.net!
Score now resets to 0 after player is killed.
"Spider" enemy ship (The one that fires a bouncing shot and looks like an upside down "U") is now easier.
Touching an enemy while dashing kills it.
Pressing Control while in a ship no longer causes an overload attack, but instead just destroys the ship.
Credits:
PenguinSeph - Game Design, Programming (I used MMF1, but it's still kinda programming), "Art"
The maker of sfxr (I will find out who it is for the next version. I promise)
Link is here!
arrows keys to move, space to jump (release to stop jumping)
avoid the spikes please
Our young hero learns the secrets of the Fireball...
Controls:
Arrow Keys
Z to cast Fireball
Oh woah, woe, I wish I could play all the nice Klik N Play Games here. I very wish I could make them Klikers. My PC is unable to do it at this time. Instead, I am learning to use Construct2 Free Edition. Browser based games, I will play and make them. Talk about them too!
Finally got my old games off my ancient laptop, time to upload them (!!)
Use your mouse.
This is my game for Denson.
Yeah, it's unfinished. Sorry about that... What happened is that at first I was going to make a text adventure, which i worked a little on, but then I changed my mind and made a Java game, which I worked a little on. Then I changed my mind AGAIN, to making a PuzzleScript game, and by then, more than half of the allotted time had passed. And I wasn't too exited to make the game... the wishlist kinda seems to call for a story-based game, and plot writing is not my strong suit...
As you can see, the internet ghost is the main mechanic of the game. (It's fucked up in the way that it kills whatever it passes over. Although not implemented, I was going to make it kill you if it passes over you.) I was thinking of making the ending of the game some sort of tragic event or something where the only way to finish is to do something that kills you in the process... maybe that's what makes some female (maybe the player's relative or friend or wife) incredibly sad, fulfilling the last wish item (which was in russian for some reason? maybe she'd be russian?)
By the way, here's Denson's wishlist: (yeah, i've only implemented one item so far...)
- christmas isnt celebrated here but everyones heard of it
Not implemented
- "its me, ur brother, have u forgotten me already?"
Planned
- someone called but didnt speak the language
- some kind of fucked up internet ghost
Main game mechanic
- interrupted mid sentence
- самое печальное в том, что она когда-либо слышал
Russian for: the saddest thing that she had ever heard
Planned: sad ending?
I'll probably work on the game more after now, so I'm really just submitting it now so nobody thinks I didn't make anything at all.