Random posts

Danni's picture

Gizmoban

PuzzleScriptGizmoban.gif

Here's a game of mine that I never submitted to this site, until now. It's my first ever PuzzleScript game! It plays a lot like a meta Sokoban, so if you don't like Sokoban, this isn't for you. There are wooden crates that you can push around, but there are also steel crates that you can't push on your own. Instead, you have to push tools around (much like crates) to move those.

Made For: 
An event
SpindleyQ's picture

The Official Glorious Trainwrecks Phantom Squid DDOSpocalypse Party

Tue, Sep 19 2017 10:56 AM
09/19/2017 - 10:56
09/30/2017 - 23:59
Etc/GMT-7

Got an email today:

MrSmith wrote:
Hello,

FORWARD THIS MAIL TO WHOEVER IS IMPORTANT IN YOUR COMPANY AND CAN MAKE DECISION!

We are Phantom Squad

Your network will be DDoS-ed starting Sept 30st 2017 if you don’t pay protection fee - 0.2 Bitcoin @ 1EkKduMKFsKs7ypjfk2qyKw5PoU1CvAQ8A.

If you don’t pay by Sept 30st 2017, attack will start, yours service going down permanently price to stop will increase to 20 BTC and will go up 10 BTC for every day of attack.

This is not a joke.

You are ALL IMPORTANT, so I'm forwarding it to YOU.

(I will of course be backing up everything, Just In Case - @gTrWx on Twitter will have details if this turns out to not be an empty threat)

Anyway, let's... make videogames? Party? Panic?


Games made for The Official Glorious Trainwrecks Phantom Squid DDOSpocalypse Party

NameCreatedBysort iconScreenshotComments
Frogtoberfest09/21/2017 - 04:542smanScreen Shot 3.png2
super security protocol09/21/2017 - 13:33wibiddos.png1

Blood Sword of the Man-God

bloodsword.jpg
Game File: 

A barbarian under sentence of death is given one final chance to redeem himself. Over 200 levels of pulse-pounding action, arranged string soundtrack, and multiple dialogue paths in the vein of Deus Ex, Planescape: Torment, and Mass Effect.

Choose...your...

...destiny.

By Jack Perkins and Alabaster the Lorem.

Event Created For: 
Made For: 
An event
everythingstaken's picture

uuuuuuuuuUUUUUUUUUUUUAHAHHHHHHHHH: Good v Bad and questions I have

Great Opinion and Speculation also Introspection, no Questions are Answered, only Asked:

So, I have been making, like, 3-4 games for the past few months and haven't really released anything because I'm not using the "gusto" that is required to be a glorioustrainwrecker. But, is gusto related to speed? I think it is. Speed shows confidence. It seems ironic or coincidental (lol) that I am nervous about making a trainwreck. Is this going to be a so good it's bad trainwreck or a so bad it's good one or is it going to be a it's a bad BAD trainwreck. What is good and bad?

"It's all in the eye of the beholder", lol, what a cliche, but (let's get back to the point) we all know what is culturally "good" and culturally "bad". Because I am making games on this site, you the reader is probably making games on this site, we are aware, yes, this is where bad/good things should be, this is the house in which trainwrecks sleep, this is the context of the things we are making and the house gives us that context. This context is what separates "genuine failure" from what happens here. Does this box limit us? It is freeing and limiting at the same time. One side says everything bad that you do will be in the context of "it's supposed to be bad", so nothing is bad. On another side if you do something good will it be good? Depends on the context, what is good? Will genuine good weaken intended bad? Will unintended bad weaken intended bad? What is good on www.theglorioustrainwrecks.com and what is good outside of www.theglorioustrainwrecks.com? Are they the same good? Is good outside of www.theglorioustrainwrecks.com good on www.theglorioustrainwrecks.com?

It seems "good" on www.theglorioustrainwrecks.com is usually "bad". "Bad" comes in several different forms. One form is a self aware "stupid" (when the game is disguised as if the person making the game is not aware of the cultural mainstream of what "good" games are) I.E. games in the Mr. Cat series. Another form is a clear parody of a mainstream trope I.E. games by sylvie and jams like the Flappy Bird Jam. The third kind is an "I don't care attitude" I.E. Klik of the Month Klub games. These different perspectives for the makers of "good" on www.theglorioustrainwrecks.com can and usually are mixed at different levels to create interest.

Do "bad" games have to be jokes to be good. Are "bad" games with "intended badness" automatically jokes. Should everything that is "bad" be laughed at? Are there "serious" and "bad" games on this site or elsewhere? Why don't my hotlinks to www.theglorioustrainwrecks.com work?

Twine: example uses for <<revision>>

The <<revision>> macros provide a good deal of expressive power, though some potential uses may not be immediately obvious. Here are a few examples which may provide some inspiration.

An extended form of <<cyclinglink>>

This combination of <<cycle>> and <<set>> changes a variable every time you cycle the passage using the link.

<<cycle attire>>
<<set $shirt="red">>[<img[redshirt.png]] You eagerly slip on a red shirt.
<<becomes>>
<<set $shirt="blue">>[<img[blueshirt.png]] No! Clearly, a blue shirt is required.
<<becomes>>
<<set $shirt="vermillion">>[<img[yellowshirt.png]] Nope, it ''has'' to be vermillion! Or so you think...
<<endcycle>>
<<revise attire "Reconsider shirt">>

A music picker

This uses my HTML5 sound macros to create a link that changes the currently playing music when you click it. (If the music isn't meant to loop, of course substitute <<loopsound>> with <<playsound>>)

<<cycle music>>
<<stopallsound>><<loopsound "piano.ogg">>Piano music
<<becomes>>
<<stopallsound>><<loopsound "chiptune.ogg">>Chiptune music
<<becomes>>
<<stopallsound>><<loopsound "acapella.ogg">>A capella music
<<endcycle>>
<<revise music "Change current music">>

More info / Less info

This functions similar to <<replace>> but also provides a link to hide the inserted text after it's been shown.

<<revision info>>You see here a spotted stripe frog.<<revise info "(More info)">><<gains>>
Poisonous in 3 countries and illegal contraband in 7, this fearsomely shaded amphibian is an aesthetic and biological terror.
<<revert info "(Less info)">>
<<endrevision>>

More examples to come...

CharlieVermin's picture

Title field is required

I am apathetic but I'm still idealistic and I argue on the internet with those who aren't and with bad people in general. All sorts of things upset me but I have indestructible self-esteem. You on the other hand are probably a better person than you think you are.

akair's picture

Spheniscidaeaphobia - Blood on the Snow

screen2.png

Spheniscidaeaphobia (it's the fear of penguins, believe it or not) - Blood on the Snow
A game for let-off-studios!
Sorry man for the late gift!

This little game is about a polar bear that is sick of the penguins always eating all of his fish - so he sets out to kill them all.

It is an endless wave game, the penguins get meaner, faster and more deadlier for every wave you complete.
You can also upgrade some of your stats and equipments every wave so to better meet your opponents!

I made it to wave 35-ish, I reckon it will be totally unplayable by wave 60 or something! Hehe. Those little penguins get really mean as you progress...

anyway...

WASD keys - move player
mouse - aim
Left mouse - shoot MP5
Right mouse - launch grenade

Known bugs:

* Sometimes grenades explode in your face. It doesn't hurt you - it's just annoying that it's wasted.
* Sometimes enemies die off screen - it doesn't effect gameplay, just consider it a bonus :)
* There MAY be a bug with the hi-score stats - however it also doesn't effect gameplay, just annoying if your stats are messed up.

Merry late Christmas! Hope you enjoy! :D
Also, if you have any feedback, positive or negative, please let me know. I'm considering polishing this game and releasing it...

Author: 
akaiR
Event Created For: 
Made For: 
An event
avery's picture

Hangman SE (Special Edition) [or: The Hanging Man - A Game Worth Playing]

title.png

Zoom! Enhance!

Made in Visual Basic 2012 6.0. Windows only, unless you're a magician!! :)

2018 Extra Notes: Not much to add here. T'was a mandatory part of the college course I was on at the time to make this and somehow I managed to convince my tutor to let this pass, since it technically met all the requirements. Never said it had to look good, y'know~ Anyway this is pretty much just one joke and it's not that great. I never touched Visual Basic again after this.

Author: 
KevinTech Gaming
Event Created For: 
Made For: 
An event
Genius's picture

Super Games Corporation

Bobby Fantastic was a leading light in the early years of the games industry. Revolutionary in his day, Bobby created over 700 titles (not SKU's, titles!) and is responsible for the British Academy of Foxy Telemarketing Ambassadors yearly awards show. As well as being involved in game creation, Bobby teaches at The University Of Alaska and liaises with Hollywood on revolutionary game to film crossover titles such as "Tenko: The Game" and "Suicide Isn't Really That Painless: A M*A*S*H* Retrospective in Videogame Form".

Since forming Super Games Corporation, Bobby Fantastic has been at the cutting edge of the art games movement, forgoing entertainment for meaning and bringing the tears of a thousand children to bear on a previously staid industry. When not making games, Bobby Fantastic is also known as "The Indie Doctor" and helps the new wave of independent developers pull their heads out from the sand and face the realities of development.

bio_picture: 
supergames.png
Made For: 
Pirate Kart 2
Syndicate content
pensive-mosquitoes