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yeyeyeyeyeyeyeyeyeyeyeyeyyyyeyeyyeyeyeyeyeyeyeyye.png
Game File: 

A game that does not use Javascript. Only pure, unedited HTML.

Made For: 
An event
qrleon's picture

OnEscapee

A platformer inspired by Flashback and Another World. (See also: Between Heaven and Hell)

I saw this mentioned on HG101 a while ago and bookmarked it, but didn't bother to download and install until this weekend. OnEscapee is a 1997 Amiga CD release that was ported to PC and made freeware in 2004. Someone YouTube'd the entire game -- about two hours in total.

I'm having a hard time with it. The player control is slow, and the levels can get pretty mean. At least there are plenty of death animations.

OUCH!

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alect's picture

Wizards are Blocking my Free Throws!

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Game File: 

Wizards are blocking all of your free-throws. What a bunch of jerks! Show those wizards who is the true champion.

Author: 
Alec Thomson
Made For: 
An event
jan_strach's picture

SICK BEATZ feat. MC Turkeygrease

sickbeatz-screen.jpg
Game File: 

MC Turkeygrease returns from hell to make people sick with his zombie electro!

Made For: 
Pirate Kart 2
qrleon's picture

A Man of Solemn Dignity WIP

AMOSD.png

AMOSD is the shooter I said I would send to DJKlikster once finished. It's been sitting untouched for a while now, and I thought starting a diary would encourage me to finish it. I'm trying to fix errors on the main gameplay board before I copy it ten or fifteen times.

The attached file includes the engine screen. Please note that it's not a real level and you will easily be overpowered because all enemies are set to spawn indefinitely. The real game will NOT be this dense, except for maybe the final gauntlet. See the debug controls below for help in cleaning up this mess. (or you could wait until I upload a less cluttered WIP.)

Controls

WASD: movement
Arrow keys: shoot
1-9: equip weapons
-, =, backspace, ]: more weapons

Debug

CTRL+Z: wipe all enemies
CTRL+X: wipe all spawn points
Click on any enemy or spawn point to remove it.
CTRL+Shift+Click: Move the player
CTRL+L: add 50 life to the player

(using CTRL+Z and clicking unwanted lairs, you can set up a fight between the player and only a couple of enemy types.)

Main Enemies

Ninja Head: the main enemy. Follows and shoots smokescreen, which affects the player's shot accuracy.

Slime: acid splashes back when you hit it.

Eye: Moves in a swirling pattern and slowly closes in on the player. Later on, they will be created 16 at a time, one every 0.2 seconds, to make a snake enemy.

Yellow octopus with eye: a sniper whose shots go through walls. weak on its own since it doesn't follow the player, but they can make being cornered by other enemies much more dangerous (or impossible to escape). They can also be boxed into areas and be used as permanent turrets. I should probably lower their starting life a bit.

Knight: moves only in the cardinal directions (NSEW), and twice as fast if aligned with the player. Knights are knocked back by the sword weapon.

Exotic Enemies

Orb: a slow ball that splits in half occasionally. these don't spawn from lairs; they're just an additional hazard.

Beetle: Small enemies with 1HP that spawn quickly.

Rocket Launchers: not implemented. periodically shoot 8-16 rockets away from the player, which slow down and then reverse course towards him.

Ghosts: not implemented. they will probably just stop&go through walls.

Robots: move along a set path, usually through a narrow maze. they will shoot smokescreen if you destroy them.

Weapons

(eventually i will set it up so that the player has only 3 or 4 weapon slots.)

1 - Normal
2 - Longer range, lower rate of fire
3 - Low range, passes through walls
4 - Sword, deflects projectiles except for smoke. Slimes don't counter it and knights cannot charge through it. several swords layer on top of one another making for a rudimentary charge-up, allowing the player to destroy some enemies instantly on contact.
5 - Boomerangs!
6 - eggs/pellets. for when things are chasing you in narrow corridors and you want a higher rate of fire.
7 - 'flamethrower'. high rate of fire and low range. useless in corridors as it will hit the walls and disappear. if the player runs and shoots in the same direction, this weapon will make a rudimentary shield against weak enemies.
8 - shower nozzle, very weak with a high rate of fire, only useful against 1HP enemies such as beetles. very bad against slimes.
9 - cannonball, high damage and very low rate of fire. it will pass through multiple enemies.
0 - rebounding shot
-, =, and backspace are rare combinations of the above. \ is a broken version of the normal gun, and ] is a debug weapon.

OTHER STUFF

Sliding spikes: hurt when touched. cannot be shot through.

Sokoban boulder: it can be pushed. these would basically just be used to aggravate narrow mazes.

Dynamite: can be pushed, detonates if shot by player or hit by a sliding spike

Purple walls: can be destroyed by dynamite.

...

See the below comments for more updates on the project.

edited for clarity!

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Makega.me is closed so what other community is left?

Hi all ! I took some distance from the game-making frenzy the past last years and few days ago I had the displeasure to see that the makega.me forums are down! Hopefully Glorioustrainwrecks is still up and running, but where else is the fun happening now? makega.me was not very active but it was my favorite place (along with GT) in terms of contents and member behaviour

NatQuayleNelson's picture

Stream of Pretentiousness: The Daily Interactive

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Stream of Pretentiousness on itch.io

I'm making a new chapter of an experimental Twine game every day. As of posting, there are 5 chapters and I haven't missed a day. I'd fiddled around in Twine before, but not much, so I'm really learning as I go. My goal with this project is to break down the mental barriers telling me my work needs to be perfect, polished, while also being unoffensive to every conceivable player (because I do value accessibility in my games highly—but that can become a big encumbrance).

So far it's also been a place to express my inner thoughts, process my life, and explore my issues with gender.

I heard about this community forever ago and it's been on the back of my mind. I thought I'd give it a shot and actually share here now that I have a project which is such a good fit.

See you tomorrow!

everythingstaken's picture

Hair Brush

hairbrushSC.png
Game File: 

Use the keyboard and mouse!

So, I was working at this job for 3-4 days and quit and one of the days I asked to take a pic of this girl's hair cuz it looked weird. Feels weird that I made a game out of it. There you go!

Also, thanks ghettoshamrock for exporting the game for me! What a great guy and huge inspiration! What a guy! What great games!

Event Created For: 
Made For: 
An event
JonathanWhiting's picture

Weave Snake

screenshot.png
Game File: 

A mashup of snake and knitting.

Author: 
Jonathan Whiting
Made For: 
An event
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