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Radix's picture

Okay.

TheCube's picture

Game Maker Studio Standard Edition is currently free (as of 11/25/13)

So here's the deal. If you download the free version of Game Maker RIGHT NOW, and choose to have Beta access when prompted, you'll be able to get the standard edition for free. It'll ask you what version you want to use, and you click Standard and put in your email address. They'll email you a license....yay! I'd been holding out on upgrading because I am the cheapest person alive, but I got it for free so that's nice. $50 saved.

Here's the original link with a little more detail in the directions: http://www.ozbargain.com.au/node/124196

And here's where you can download game maker studio: http://www.yoyogames.com/studio/download

Merry, uh, Thankmasween eve

fireball3k's picture

Vector Gear Solid 2: Sons of Eggman

VGS2.PNG
Game File: 

play as vector and stealth your way through five levels of enemies

sweet lord i went over the time limit with this

Made For: 
An event
danyburton's picture

Making a browser game engine because all the existing ones suck

Around the time I posted my last post here last year was pretty much the last time I was productive for most of 2020. For some reason after that my brain became totally fried and I couldn't work on anything anymore. Near the end of the year I decided to retire and had a break from trying and failing to work on games until this year and now I am coming out of retirement to make some new good shit.
Right now I am making a new game library for browser games which I am going to call fish-tank or somethign like that. It's closest inspiration is lua löve which I think is just about the perfect game making library. It does stuff and it does it with ease, but it doesn't have much of it's own internal state which forces you to structure your game around state that the library creates (this is the reason I despise all existing browser game libraries and needed to make my own). Having little state from the library is great because it means you can pretty much design your game however you like and create whatever abstractions seem useful.
My library is a fair bit higher level than lua love admittedly, basically anything that I always implement in a game I make I am just implementing into this library which means some features by default are kind of limited to the kind of use case that I have. However, it is also designed so that all of the subsystems like renderer, soundplayer, inputhandler etc can be swapped out with your own version, you just have to implement one or two features that the library actually uses internally, like for example the inputhandler needs to provide functions for the gui system to know when the user presses buttons that control the gui. Since these subsystems are just built on top of web apis it's not that hard to implement your own one (except the graphics one, that was a real bitch).
When I say they are implemented how I use them, for example, the input handler takes all input from the keyboard and any connected gamepads and maps all of it into one virtual game controller, so all you can ask it is 'is the B button pressed' and it checks all of those actual input sources then tells you for the imaginary controller. So if you need 2 player or want to handle the mouse you are gonna have to create your own at the moment. To be honest though 2 player and mouse support should probably be added to the default one later.
Yeah so at this point the library is almost done, I just need to do the necessary stuff to implement the gui system, and then I have an approximately finished game library v1.0.0. Once that is done I am gonna make a metroidvania type game where the whole game is in a house but you have to shrink and then you can talk to rats and stuff and go inside pipes. wahooo.
Also I am gonna bring back my website and I am gonna release a scathing polemnic on why I hate the 'alt-game' label.

Leo's picture

Romeo Burger Quest

scr01.png
Game File: 

Created in Klik n Play.

CONTROLS
Arrows: move
A: jump
S: shoot

GAMEPLAY
Pick up the burgers, and shoot the enemies (DON'T SHOOT THE BURGER, OR YOU WILL LOSE HALF THE POINTS!!!).

If you take too long to pick up the hamburger, a vampire will appear and if it touches you, you will lose the game.

Author: 
Leo
Made For: 
An event

Web 1.0 Buttons

I decided to make a few Web 1.0 style 88x31 buttons promoting Glorious Trainwrecks. Here they are:



Just think, they'd look just great on a personal website, next to your Netscape Navigator buttons and your excessive use of the MARQUEE and BLINK tags.

In case you wanted more buttons, I maintain an 88x31 button gallery at http://harrypagerubbish.webs.com/buttons.html

AttachmentSize
kotm button.gif53.96 KB
knp now.gif40.17 KB
gtbutton.gif20.38 KB
FirecatFG's picture

(You are the page and) You must escape

FIRAH.png
Game File: 

The entire facility is going boom, And the fire its starting to chase you! you must run fast and avoid all obstacles in this QTE fest.

Made For: 
An event

Dices of DESPAIR

1.jpg

Throw the doomed dices of DESPAIR and find out if you're The Chosen One!

Author: 
Donpeste Games
Made For: 
An event

CowShooter

cowshooter.PNG

Defend your village from the marching army of cows. Shoot ducks at the cows to disrupt their nefarious tower. Send villagers out to collect meat to buy upgrades to your village.

Was made during the original time but have only just got round to uploading!

Made by Thomas Kiley, Kim Barrett and Mark Fearnley at Warwick Game Design Society.

Author: 
thk123, kim__, krithel
Made For: 
An event
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