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dessgeega's picture

do your nails in the dark

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Game File: 

in this thrilling sequel to put on your make-up in the dark, you are challenged to paint your finger and toe nails - in the dark! features ten dazzling colors and an automatic screenshot function - your most recent creation will automatically be saved as MOST_RECENT_DISASTER.PNG.

Author: 
anna anthropy
Made For: 
An event

Fast Robots! (Bangai-O Spirits Level)

Bangai-O Spirits_45_9990.png

This is a level for the Nintendo DS game Bangai-O Spirits. This game's oft-touted "Sound Load" function allows the DS microphone to read this sound file from your computer and thus download the level.

If you think about it, FastBots are probably the most well-developed enemies in this game, in that you have to explicitly examine them and watch their actions to an even greater extent than Longai-O's, NinjaBots or BatBots. Their invincibility while lunging automatically forces you to be careful in deploying your EX, and their machine guns preclude a frontal assault or single body-barge as soon as they stop moving.

Event Created For: 
Made For: 
An event
clyde's picture

3-week Vacation from Witch's Tree

hangin.jpg

Boy have I had a great time this week. I jumped into TyranoBuilder and started making stuff.
First I started making an EXO fan-game. The narrative comes from a vivid dream I had and some thoughts on how to make it more interesting. I decided to do image-searches and crop things out of the photos in order to just visualize how I wanted the eventual sprites to look. This lead me down a really interesting path. I was hanging out in the IRC and I played ghettoshamrock's game Zyphrandomora http://www.glorioustrainwrecks.com/node/9342 while chatting with them. Seeing that you could put animated .gif into TyranoBuilder was kinda inspiring so I quickly threw something together by using gifcam to capture some of a funny dog faces video on Youtube, taking a photo I had in my personal collection for a background, sampling a bark from an online file using Audacity, and using one of the place-holder sprites that I had already cropped for the Exo fan-game.
The results were very exciting for me. I don't know if I have explained this to y'all, but there is a certain something about a lot of the games on Glorious Trainwrecks that seems to emanate from this community. It's something I have a lot of respect for, but have not yet been able to achieve. I'll go ahead and call Destroy Your Home out because it is probably my favorite example of this quality.
http://www.glorioustrainwrecks.com/node/5279
I felt that I achieved the quality I have thus far been envious of with Duchess. That was very exciting for me. Then I decided that I didn't like how it didn't have an ending and the ending turned into a manifesto.
http://www.glorioustrainwrecks.com/node/9343
Appropriating images so freely was intoxicating. I fantasized about how I could do this for a while and quickly get results, some of which may be good. I like the look of Duchess. But I am vaguely aware of cultural norms and possible legal concerns in game-development. I'm not hyper aware of them, I just have noticed over the years how sometimes people get super mad and indignant about stolen assets or lack of credit. This is just not a personal concern of mine (having people steal and use my shit is something I WANT to happen). I have a hard time understanding it and to be honest, most of both the legal and taboo aspects of this massively controversial issue seem to be based on double-standards, superstition, and greatly varying amounts of enforcement. So I started a thread about it.
https://www.idlethumbs.net/forums/topic/10016-stealing/
I'm pretty radically liberal on this issue and underestimated how many people are significantly conservative on it. I think that underestimation made my original post appear like an intentional desire to inflame. To be clear, I do feel passionate about appropriation and the constraints of intellectual property-rights (and expectations of them), but I can understand why the original post was so off-putting for some. I started to see that I want to ask people about a bunch of hypothetical situations so that I can suss out what it is that an individual bases their personal feelings on appropriation (mostly image-apropriation). But doing that would make it look like I'm just trying to set up an ad hominem fallacy by making people with opposing views look like hypocrites. Still I want to present the hypotheticals, and a game-form seems appropriate especially since people can do it in privacy and so much of this is about how one personally feels about it. I think of this appropriation-game as something that I can populate with more examples and probably make some much more subtle once I have gathered perspectives on appropriation. It's a work in progresss that will supplement the discussion.
https://s3.amazonaws.com/tyrano/2015-4-7-Appropriation/index.html
The thread is going well, I think that people are realizing that there is a huge variance in opinion on the subject (myself included) and it is provoking valuable thoughts for me personally. The thoughts being expressed in that thread is having a formative effect on how I see myself as an artist who uses computer-games as a medium. Just this morning I realized that a big part of my emotional reactions in the discussion is the confusion between my personal ethics and the cultural norms. I'm realizing that I do care about cultural norms when I prefer to think that I only care about my personal ethics. Coming to terms with the influence of cultural norms that I don't agree with (and have problems with) on how I go about my creative-process is helpful and empowering. It is orientating to realize that there is a very real boundary that I feel the need to push. I'm not saying that all of my games are going to be about this subject, but some of them will certainly be informed by this experience. A good example of the influence this discussion is having on me is that I found out about reverse image-search and spent an hour drawing pictures just to see what similar ones on the internet would look like. It's super fun.
https://twitter.com/cafefiction/status/585857669967282176
https://twitter.com/cafefiction/status/585860025576456192
https://twitter.com/cafefiction/status/585862187551432704
This morning I started going through my decade and a half of digital photos, looking for assets that I could share with the TyranoBuilder community (which is freaking out because they don't know how to create or find character-sprites that they would be satisfied with (or how to become satisfied with them)). I became excited about how my older cell-phone pictures have certain looks to them. After trying to make a sprite, I realized that the TyranoBuilder community probably wouldn't want to use it, but I would. I can't say what it is that did it exactly, but something about the appropriation-discussion has made me more excited about the images that I create. I think it's that as I'm exploring the threshold and forms of source-material-obscuration the games-culture seems to be permissive of, I'm enjoying the idea of performing those same techniques to my own photos. It's been an interesting week. I'm hoping to get back to my EXO fan-game this week. My break from my break was a great idea though because I ran into some technical problems in TyranoBuilder that I was able to send samples of to the developer, and I am more familiar with the engines idiosyncracies. I'll make the EXO fan-game a goal, but only for direction for the week. I'll probably get distracted again.

Multicolour Alien Olympic - Two Player

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"Grey Aliens playing some kind of game."

Turn-based sport game for two players.
You have a team of three aliens.
On your turn, a random alien on your team is selected. You have 3+1d6 moves.
Press LEFT and RIGHT to turn and UP to move forward.
Press DOWN to switch to another random alien on your team.
Push the ball into either goal to score a point.
Score 5 points to win.

edit: forgot to mention anywhere; WASD is mapped to same as arrow keys, so you can have one player use WASD other player use arrows, or alternate on the same whatever.

Author: 
Michael Brough
Made For: 
An event
Blueberry Soft's picture

You are a Fireball

YOUAREAFIREBALL2.png

Thought I should add this game I made for the Makega.me 'Spells' pageant.

It has a single-player mode, and a split-screen two-player mode.

Level layouts are randomish. Maybe backspace or escape resets. I removed scores tallies and other such things to make the fireball simularion more accurate.

Made For: 
An event
fireball3k's picture

knp archive

http://foo.2038.cc/klik/

has anyone seen this site yet? it's got a few downloadable archives of knp/tgf games

zum's picture

HOW-TO: Convert Animated GIF (or Video) to Image Sequence in Photoshop; Import Image Sequence to Construct

As far as I know, Construct can't import anigifs yet. I thought it might be helpful to post this, since I had to poke around a bit to get a quick pipeline going. Hopefully it'll encourage more folks to try Construct -- it's a great tool, but for its lack of handy stock graphics.

Incidentally, recent versions of Photoshop have all but removed support for handling anigifs, delegating that task instead to another Creative Suite product, Fireworks (a mostly-redundant holdover from Adobe's acquisition of Macromedia.) Screw that! Photoshop can still do the stuff it used to -- the functionality's just been deliberately obscured. Cheggit:

(Using Photoshop CS3 in Windows; earlier/later revisions might be different.)

Hit File > Import > Video Frames to Layers...

What's this? Doesn't look like it recognizes .gif as a valid video file type. There's not even an option to list all files in the "Files of type" drop-down!

Let's just try putting *.* in the filename box and forcing our selection anyway.

Whoa! It works! Be sure "Make Frame Animation" is checked.

You may want to process the image at this point: remove a background, or apply your favourite zany filters. Just be sure that the changes are propagated to the frames correctly. (You should have the Animation panel open; hit Window > Animation if you don't.)

Done? Excellent. Go to Export > Render Video...

What we want is Image Sequence: PNG. Critically, if you have transparency in your image, make sure you have an alpha channel enabled at the bottom of the dialog. Straight - Unmatted is fine.

And you're set! Now to put this baby to use. Create a new Sprite in Construct. Close the Picture Editor it opens up -- we don't need it.

Select your new Sprite, then go to the Animator tab. Click on the pre-existing angle in the default animation. (This is a bit fiddly.)

Right-click in the lower half of the panel and pick Import Frames.

Navigate to your image sequence and hit Ctrl-A to select 'em all.

That oughta do it. The next dialog is mostly skippable -- you can pick a mask colour and rotate or flip the image. If you were importing a sprite sheet, this is also where you'd define how it should be chopped up.

We're just about done. Right-click on the first (empty) frame of your animation and remove it. Now, your image'll probably be squished or streched a bit to fit the 128x128 default size of the Sprite. We can fix that.

Choose "Make 1:1" in the Properties section of the Properties panel for your Sprite.

That's it! We could probably speed up the conversion process by creating a Photoshop Droplet, a macro of actions that's saved as a shortcut file you can drag-and-drop images onto. I haven't tried it for this yet, but it would essentially turn conversion into a one-click procedure -- much nicer. Also, please suggest easy alternatives that don't require proprietary software if you got 'em!

Anyway, the real reason I made this topic was so I could have a random place to dump awesome .gifs I come across. Yeaaaahhh!

jan_strach's picture

Le Sunset Salto

salto-title.png

Le Sunset Salto.

Originally created in 2010.

The sun is setting, this is going to be your last salto of the cliff. But when you dive, the adventure only begins! Free a mermaid, feed a whale, fight an octopus, avoid the jellyfish, help the fisherman, find the treasure. 8 possible endings, and plenty of hints if you are not sure what is going on. And custom midi music!

Author: 
Jan Strach
Event Created For: 
Made For: 
An event

Our Wedding: A Happy Anniversary Game

ourweddingscreenshot.jpg

A game to commemorate our wedding. We got married in Belfast, Northern Ireland, and drove from Belvoir church to the reception in Malone House on a vintage David Brown Cropmaster tractor. Now you too can share our journey!

www.thannymack.com

Author: 
Thanny Mack
Made For: 
An event
juhis815's picture

Juhis815's Air Hockey

Time to throw another trainwreck that I did back in 2008 while I was bored.

So, as the title says, it's a air hockey, but it has bunch of different characters represented from various video games.

I don't have any plans to make any more of these games, since I'm not skilled enough to try to replicate the "feel" of the actual air hockey.

AttachmentSize
Juhis815's Air Hockey.zip609.22 KB
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