Just make a sector in the vastly underused Jumper Two Editor. Maybe play the main game a bit to familiarize yourself with the physics/mechanics.
NOTE: Pressing "save" instead of "save as" will just save your sector as "New Sector.j2e". If "New Sector.j2e" already exists, it WILL be overwritten. For that reason I suggest you always "save as" so that you don't save all your data to an easily overwritable file.
Name | Created | By | Screenshot | Comments |
---|---|---|---|---|
lab exploration | 12/17/2017 - 19:35 | fishster | 2 | |
Jumper Two TutorialKindaThing | 07/31/2017 - 16:27 | wibi | 2 | |
Backburner | 10/31/2017 - 18:43 | Drambique | 2 | |
Jumper Two: Ancient Challenge (etc) | 10/01/2017 - 17:08 | JerTheFox | 3 |
The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!
Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action.
Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. We've also got a Mumble voice chat server -- just connect to glorioustrainwrecks.com using Mumble and you can talk to us like real human beings! Join the mayhem!
After you've made your game, you should upload it here!
For more information, check out the KotM N00B FAQ.
Sign up below if you want to get reminded by email the day before the klikkening begins!
Name | Created | By | Screenshot | Comments |
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caevstroy sucks part 8 of 15 - STUIPID GIANTS LAND | 01/15/2011 - 20:20 | rhetoricstu | 0 | |
Punch Out Boxing: The Ultimate Non-Disambiguated Simulator Challenge | 01/15/2011 - 18:04 | Zecks | 1 | |
IS THIS A STEGOSAURUS | 01/15/2011 - 18:48 | ExciteMike | 2 | |
Cry Engine | 01/15/2011 - 19:32 | Danni | 2 | |
NightPimmel | 01/15/2011 - 20:55 | Pixel Rebirth | 2 | |
Throwball | 01/15/2011 - 10:32 | L | 3 | |
Incomprehensible Baking Hero | 01/15/2011 - 21:18 | squidlarkin | 3 | |
Magnetball | 01/15/2011 - 11:09 | L | 3 | |
Tetris Parking | 01/15/2011 - 19:39 | Super-Dot | 4 | |
Dragon Ballas | 01/15/2011 - 18:59 | markp0rter | 5 | |
typesphere | 01/15/2011 - 20:34 | increpare | 5 |
More a children's story than a game. I needed to explore some stuff in Blitz3d - figuring out a workflow for creating cutscenes. That seemed horribly dry so I thought I'd make it more fun by doing something with gisbrecht's BINKY models. Done as a learning exercise but I thought I'd share it as some of you might like it.
Many thanks to gisbrecht for sharing the assets - hope you enjoy this little BINKY tribute.
Every time Schrödinger's Tamagotchi is opened, the tamagotchi will be either alive or dead (unless it has already died, in which case it will always be dead). While Schrödinger's Tamagotchi is not open, the tamagotchi exists in a state of quantum superposition.
In accordance with the implied rules of the event this was created for, the tamagotchi is inside a password-protected archive that I will not release the password for, so it should be impossible to look inside the box. To clarify, YOU CANNOT PLAY THIS GAME, maybe don't even bother downloading it.
Hi, I'm Blake.
This Game I made a long time ago, but gisbrecht wanted me to post it here, so I remade the original and made it dragon ball themed and put the original here.
I made this game because I found this dragon that looked a lot like Binky.
Binky is by gisbrecht
This game is both my love letter to Delciious, the game that kickstarted my activity here, and a love letter to GT itself. I probably wouldn't even be making games like this without this site. I love all of you. I am the secret santa to everyone this year.
Merry Chistmas.
2018 Extra Notes: Things aren't entirely clear here RE: controls. If the screen ain't moving from what it's on, try clicking the mouse. On the battle screen, use Z to shoot (why I never tell you this in game, I don't know.) In my recent playthrough of this, the "Shoot the Big One!" message appears before you're actually able to do so; you need a score of 200 or so in order to do so. Basically just hold Z and hammer X until it actually shoots the Big One. Then clickaroo on the 100 and you're through to the next round, baby.
I don't think i can update the site, it seems i am done with it.
Now i can't think of the following games i should do, what do you think what i should do first one of these games?:
- Polybius II: The unofficial sequel based on the urban legend Polybius, with a twist.
- The Extraordinary Adventures of Epicman: A Beat em Up & Platformer game spin-off based on Epicman Saves Earth.
As for The Super Mozart Adventure 2, i'll make it when November/December comes.
This is a one-button game of avoiding danger in a distant moon base. While its control scheme is familiar - press button to make the spinning craft move forward - the wrinkle is that it keeps spinning even while moving, so you'll be constantly moving in wide arcs. Be careful, and watch out for those cannons!
This is loosely inspired by the Taito arcade game Volfied in scenario.
A Game for two players!
T. gondii infections have the ability to change the behavior of rats and mice, making them drawn to rather than fearful of the scent of cats. This effect is advantageous to the parasite, which will be able to sexually reproduce if its host is eaten by a cat. The infection is highly precise, as it does not affect a rat's other fears such as the fear of open spaces or of unfamiliar smelling food.
Battle for the rat mind!
A game where you shoot endless swarms of monsters in dark passageways. Probably best played in monochrome since there isn't much colour anyway.