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Survival Mode Hard Type: Code Danmaku-Ellena

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Game File: 

Again, everyone hates you cause you are a stupid person with yellow hair.

Move with arrow keys.

Survive.

Made For: 
Pirate Kart 2
gisbrecht's picture

Fictional Games

Fri, Jan 31 2020 04:00 PM
02/01/2020 - 12:00
05/01/2020 - 12:00
Antarctica/McMurdo

"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time

This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.

https://www.suzannetreister.net/Ampages/Amenu.html

Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.

A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.

A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.

Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?

A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?

Thank you to all who may hypothetically participate in this jam.

[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]

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Games made for Fictional Games

Pizza Time's picture

Bike Dyke

bikedyke.gif
Game File: 

take control of underground game development starlet anna anthropy as she speeds down the highway on her souped up machine to further the girls in games agenda. now with cutting edge red+blue 3d mode.

now if you'll excuse me I think I'm going to throw up.

Made For: 
Klik of the Month Klub #33 (Mar 2010)
kirkjerk's picture

PAX East

Anyone going to Pax East?

If I wasn't so slammed I'd try to thing of something clever and Trainwrecksy to do there!

mkapolk's picture

You Decide

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Game File: 

i'm so sorry

Made For: 
Pirate Kart 2
hugs's picture

barf

dgobbo.png

"role playing" "game"

Strong's picture

We Go Play Hoop

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We Go Play Hoop is a basketball game made in KnP. You play some hoop with a friend.

Player 1 is the Disco Weenie and moves with the arrow keys and spacebar. Player 2 is the yellow jogger and moves with WASD and Shift. Shoot the ball to the other hoop to score mad points yo- first to 10 or so wins. Also, the start screen lies- press shift to start.

What are you waiting for? Go play hoop!

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Dustin's picture

Naked Lunch Bros.

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A small platformer attempting to use the cut-up technique made famous by william s. burroughs.

Made For: 
Pirate Kart 2
ExciteMike's picture

Mike wants help with Pirate Kart stuff!

As you may have heard, the GDC Pirate Kart Kickstarter is fully funded! That means I've got even more stuff to do! So I'm asking for a little help! But also involving the community is fun anyway!

  • T-Shirt Design - I could fall back on the cartridge image seen here, but it might be cool to see what else we can come up with? Especially if it's a single color so that it's cheaper to print and/or can glow-in-the-dark!
  • Poster Design - I was thinking something like those Ludum Dare wallpapers I've made? We probably won't get a number of games that exactly fills the poster with no gaps, so some kind of logo or message could go in that? Then again a bunch of screenshots with no explanation is kind of awesome too. Also I never did turn this into a poster either. Okay maybe I didn't need to ask for poster help, but I do welcome additional ideas!
  • Business Card Design - It might be cool to have Glorious Trainwrecks cards people can grab at the kiosk! Maybe that would be a better use of that "without making a few friends" image. We can also do more than one kind!
  • Program Icon - For the corner of the window and the icon you click to launch it.
  • Reaction Cam - SpindleyQ had the awesome idea to try and livestream or at least record people as they play! We'd need to get a webcam and figure out how best to stream it without bringing up a window for it if we can help it. Something on the commandline or code the coded-in-Python launcher can use directly maybe? I don't know how feasible it would be to record three days of video but making a sped-up video of everyone playing like the Winnitron did last year would be cool.
  • Launcher Music - Anybody feel like making some musak? We seem to have a tradition of using "The Girl from Ipanema" :) Maybe someone could do a cover?
  • Knytt Player - As discussed here, if we have a hacked build of Knytt Stories, we could make the launcher support people submitting those .bins!
  • TESTING - I perhaps put the event unwisely-close to GDC. There's just no way we want to make one person play ALL the games to make sure they work, so hopefully I can get a bunch of you to try the kart launcher between Pirate Kart Weekend and GDC and the worst of the issues can get sorted out. The launcher is going to have some auto-updating capability so hopefully even if something goes horribly wrong I can still fix it for most people.
  • A PC - I need to get a computer there to actually run the kart on! I would use the very laptop I am typing on now, but for godknowswhy it has a lot of trouble with games made in game maker and I really want to support those! So if you are in the area and have a PC or laptop and can get it to Moscone to set it up in the kiosk, let's talk! (I think monitor, speakers, mouse, keyboard are provided but I should doublecheck)
  • Booth Decor - We should definitely get a poster or pirate flag or something! If we can come up with the design (the one I used for the IGF Kart is definitely fair game) and figure out how/where to get them made, I can throw the money at it!
  • Swag? - I don't know if it's affordable enough, but we could maybe give out discs? Hand-labelled DVRs fit the theme beautifully.
  • Signed Copy - I don't know what to do with it once it's signed, but someone should bring around a DVD/DVD case of this kart or the IGF Kart for signing!

Whew that was a lot of stuff! Like a month ago some people were asking how they could help and I didn't give useful answers, so hopefully it's not too presumptuous of me to ask now! I appreciate any help I get!

Also I feel a need to say this somewhere: I'm seeing some folks talk about "Mike's" pirate karts, I've been doing a few interviews, and I was invited to be a speaker at GDC because of them (just one of the 5-minute microtalks, but still). That doesn't completely sit right with me. The pirate karts being about particular people is pretty much the last thing I want. Someone else gets to organize the next Pirate Kart or other community stunt, ok?

FUN FACT: Apparently Clickteam has a booth at GDC this year! I am so going over there and giving them a high-five!

scab simulator 8

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the eighth installment of the worst series of flickgames.

Made For: 
An event
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