Again, everyone hates you cause you are a stupid person with yellow hair.
Move with arrow keys.
Survive.
"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..."
-The Wizard of Speed and Time
This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.
https://www.suzannetreister.net/Ampages/Amenu.html
Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas.
A Design Document
A written work which overviews the scope of the game and how it could be structured. If so desired this work could be created at a later date (As Lem did with Golem XVI). One should Consider giving this document out to the commons, wondering if someone years from now would make a game from written instructions; as I remember some artist (who I cannot recall the name) that sold written descriptions of how to make the artwork that they created.
A Review
This could be in the vein of Stanisław Lem's multitude of fictional reviews. It could be like Big industry and gaming magazine reviews which focus mostly on the technical and aesthetic feel of a game. In simple terms, a buyer's guide. Or it could be a critical analysis of the game as in its narrative and ideological aspects? In simpler terms, it could be an interpretation of the work.
Artistic Mockups
Like Suzanne Triester, one could create artistic visions of a world which does not actually function as a game. An image that merely has the appearance of a game. Create fake graphical user interfaces with bizarre functions and the like. I suppose it could also be done in the musical manner. To create compositions which are evocative of a fictional game?
A Frame Story
Like Borges or Petscop, one could create a fictional work that accompanies a story as an important device. It could be the entirety of the subject as in petscop or perhaps more liberally as one focus of the work like in Borges case. It could be a haunted game yes, but I'm sure there are other scenarios that could be cooked up?
Thank you to all who may hypothetically participate in this jam.
[Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS]
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Name | Created | By | Screenshot | Comments |
---|---|---|---|---|
Sonic's Youth: Game Design Document | 03/11/2020 - 14:31 | everythingstaken | 2 | |
Séance III - Favor of the Lich King | 04/30/2020 - 04:02 | krisekrise | 6 | |
RuPaul's Glamorously Trainwrecked: Train Drag Wreck Race | 04/29/2020 - 05:54 | spiders | 7 | |
restaurant simulator 2095 | 02/15/2020 - 10:37 | fotocopiadora | 4 | |
MYCOTERROR ]|[ UNOFFICIAL WALKTHROUGH | 02/18/2020 - 18:38 | seansleblanc | 3 | |
homezonez88 | 04/01/2020 - 23:09 | eels | 2 | |
Ghost Mumps Episode 2 Historical Documents | 02/15/2020 - 10:52 | spiral | 4 | |
From Encyclopaedia of the Ludic Sciences | 02/15/2020 - 15:05 | fizzhog | 1 | |
Fictional Games jam entry #2 | 02/05/2020 - 08:27 | fizzhog | 2 | |
EXPLORER PHANTASY | 04/30/2020 - 12:22 | fcastello | 2 | |
Bowser, I Love You. | 05/30/2020 - 15:18 | gisbrecht | 4 |
take control of underground game development starlet anna anthropy as she speeds down the highway on her souped up machine to further the girls in games agenda. now with cutting edge red+blue 3d mode.
now if you'll excuse me I think I'm going to throw up.
Anyone going to Pax East?
If I wasn't so slammed I'd try to thing of something clever and Trainwrecksy to do there!
We Go Play Hoop is a basketball game made in KnP. You play some hoop with a friend.
Player 1 is the Disco Weenie and moves with the arrow keys and spacebar. Player 2 is the yellow jogger and moves with WASD and Shift. Shoot the ball to the other hoop to score mad points yo- first to 10 or so wins. Also, the start screen lies- press shift to start.
What are you waiting for? Go play hoop!
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We Go Play Hoop.zip | 124.5 KB |
A small platformer attempting to use the cut-up technique made famous by william s. burroughs.
As you may have heard, the GDC Pirate Kart Kickstarter is fully funded! That means I've got even more stuff to do! So I'm asking for a little help! But also involving the community is fun anyway!
Whew that was a lot of stuff! Like a month ago some people were asking how they could help and I didn't give useful answers, so hopefully it's not too presumptuous of me to ask now! I appreciate any help I get!
Also I feel a need to say this somewhere: I'm seeing some folks talk about "Mike's" pirate karts, I've been doing a few interviews, and I was invited to be a speaker at GDC because of them (just one of the 5-minute microtalks, but still). That doesn't completely sit right with me. The pirate karts being about particular people is pretty much the last thing I want. Someone else gets to organize the next Pirate Kart or other community stunt, ok?
FUN FACT: Apparently Clickteam has a booth at GDC this year! I am so going over there and giving them a high-five!
the eighth installment of the worst series of flickgames.