Ode to Zone Runner. With ooouuuttttliiiinneees. And bad animation. Also uses slightly irritating/unfitting stock samples from the TGF libraries. Just like the original!
I started this for the KotM #33, but didn't get finished. So I decided to go over the two hour period to bring you this.
There are ten levels in total: nine normal levels, and one boss(!!!) level. Most of the stages are designed to be quite daunting, and they also poke fun at some of the design flaws and eccentricities in the Zone Runner games. You get unlimited lives since some stages are a bit... unfair.
Made in MMF2. Needs DirectX 8 hardware acceleration to run. And 1280x800 resolution or higher.
Don't worry, Circy. You're still an awesome guy.
Before I came to Glorious Trainwrecks, I had stumbled upon the 100-in-1 Klik & Play Pirate Kart. Well, it inspired me to make some of my own trainwrecks. Most of those can be seen here now. The games:
Carpet Rider: Like Strong's "Ride an Elephant", except that falling off means death.
Computer Adventure: Experimentation with annoying gameplay gimmicks. If you hit the floor or walls too hard, you have to restart the screen.
Horse Kong: A remake of the arcade game Donkey Kong in Klik & Play using Klipart. It also features some rather ear-piercing sound effects done by my voice!
Minimalistic Game: It's a game!
Minimalistic Game Panther: It's a game! Costs $449.99 to upgrade. Sorry, no special upgrade pricing for older versions!
Super Puzzle Fun: I made this to show that Klik & Play *cannot* be used to make a decent puzzle game. At least not with the built-in movements... or something like that. Glitches abound.
Super Puzzle Fun TURBO: Super Puzzle Fun on crack. For reasons unknown, the game will sometimes think you've flooded over the top when you actually haven't. Sorry, couldn't figure out what caused that glitch.
Robbing Hood: Actually kinda fun. You must stab a bunch of jesters using your mouse-controlled and spazzed-out Robin Hood. The jesters shoot false teeth at you which will cause you to explode. This explosion sequence is probably not meant for older computers, as it's pretty slow even on my system.
Trombonist vs. Cat: Inspired by The Incredible Machine. Did you know that if you hit Curie the Cat twice in quick succession, you can sometimes get her to flip upside-down? Now you know.
Felt like making this, dunno why. About a hundred instances of El Loco Dumas (Yellow Runner) jog across your screen while pulsing up and down to upbeat music and a seizure-inducing background. Requires hardware-accelerated DirectX 8 and a screen resolution over 1280x800. If too many people
are on cobweb-collecting antiques can't run the demo, guess I'll upload a less extravagant software-rendered version. Made using MMF2.
P.S. Hold Spacebar for more Dumas (over 500!).
Edit: Holy crap, the image is so wide that it breaks the layout. Oops.
To be honest, I'm not really sure if an idea like this has been done before, but anyways...
This is a trainwreck I did a couple months ago, but for some reason neglected to post on here. In each level, you must figure out how to reach the exit, but there's a catch - to do so, you must abuse some glitch or oddity in Klik & Play's built-in platform movement. Each screen requires you to make use of another bug, and there are ten screens in total. Think you can do it?
If anyone else knows about some glitch that I failed to cover in this game, let me know. I think it would be great to add an extra screen or two to the game!
Furthermore, if you're stuck on a specific screen, I might be able to poke you in the right direction.