The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!
Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action. Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. Join the mayhem!
For more information, check out the KotM N00B FAQ.
Sign up below to get reminded by email the day before the klikkening begins!
It's Halloween! And once again, whoops, I forgot to make a game. So this is more like a toy / graphics-design exercise.
Move your monster ball around. Click to add a random monster head, or hit the first letter for a [v]ampire,[w]itch,[g]host, or [f]rankstein monster. Space resets.
Intelligent Qhess is here to elevate the meaning of Chess. It is a new beginning in the world of intellectual thought.
In Intelligent Qhess, you will have to reconsider all of your preconceived notions about Chess, Imagination, and Life.
Choose a suitable player mode: IQ can be played by 1, 2, or 0 people! If you are playing by yourself, I recommend having a match against CPU L2 to start with. But nothing will ever be more strategic then the wit of another human opponent... When you are ready, click on the "BEGIN MATCH" button!
The game will begin immediately. On your turn, simply click on a piece to select it. Then click anywhere on the board to attempt a move. Further, more detailed instructions may be found in the README.
If you are using 64-bit Linux, and the game starts without any sound, you might be missing 32-bit libraries for your default sound device. As a common example, if your setup is PulseAudio on 64-bit Debian/Ubuntu, you can install 32-bit libraries using the apt-get utility:
apt-get install libpulse0:i386
My non-KotMK wrecking time lately has been going into a SECRET PROJECT.
The vision? A game-making tool, built to allow realtime collaboration between designers (think Sauerbraten but 2D and with K&P-like rule-editing), and useful collaboration between designers and programmers (the idea being that programmers can tweak the editor and scripting language to accommodate the kind of game you're making).
As you can imagine, this, uh, isn't a small project. But I won't be happy until it exists, so I'm working on it. There's nothing up on the screen yet, unfortunately, so I don't even have a cool screenshot to show off. I've been concentrating on the data and scripting models, instead. You can comment if you're interested in helping out, though.
Anyway, remember: SECRET.
Shhh.
Don't tell anyone.
Thank you for 14 years glorious trainwrecks, well i've only been here 6 years but it has been fun!
Marmot Quiz
Mouse - answer quiz
Arrow Keys - move marmot
music is from Bubsy I think
Enjoy!!! Please do not spoil the answers.
I decided to try making a God of War type game, but I never played any God of War game before, so...
As Athena, the Goddess of War, you must defend your husband Zeus from being killed by demons! Stab the demons!
Experience a virtual reality trip through the Grand Canyon, as though you were really a flying triceratops! Up and down arrows move.
Photography by Martin St-Amant. Music composed by George Stone and recorded by Virt.
EDIT: Fixed sound.
This is the prequel to "an average life".
Due to my time zone placing the Klik of the Month event at an ungodly hour, I have made my entry early. Attached is my very first complete Klik 'n Play game, Mz.
Attachment | Size |
---|---|
Mz.zip | 28.27 KB |
A fangame for tininsteelian's Spin Spinner series. I've recently played all of these again. I really like them. They seem so very GT, I'm surprised that they didn't get commented on at the time. It seemed a bit pointless to comment on such old games at this point so I thought I'd make something inspired by them instead. So this is in part a plea for people to have another look at these things.
Like a lot of things I make, this was a weaving together of various strands of thought going on at the moment. An interest in broken game physics. Use of randomness in making design decisions. A fascination with knockoffs or cheap clones especially related to things like tamagotchi.
A quick note about 'deuteroscopy' in the title. It was spat out at me by an online random word generator I was using; I'd never come across it before. One of the meanings of 'deuteroscopy' is "that which is seen upon a second view". So it's partly about what you might see if you look at these games a second time and also about the fact that when I first 'played' them I didn't realise they were interactive. 'Deuteroscopy' also means 'second sight' in the sense of clairvoyance - the two images in my game relate to this sense.
That's a lot of words about not much of a game. Sorry to waffle on but - even more than usual - I felt I had to justify this one to avoid seeming completely bonkers.
Controls: z and x
@ timinsteelian if you're not happy about this in any way then I'll take it down. It is meant as a thankyou for the fun and inspiration I've had from playing your games. If all is well then I may even consider looking at who else might be getting a fangame ... hmm. Or a jam maybe?