For the makers of Crypt Worlds.
The dishes are dirty! Of course, you don't want to clean them. But there they are, and there's physics. A hardcore dish-breaking simulator by Patchwork Doll, for Mac/Win/Linux. Made in Unity.
Try pressing 1, 2, or 3.
Heavily obfuscated, possibly unfinished thing inspired by the Ludum Dare theme of Tiny World.
play super realistic digi-video interactive Pool with your favorite athletic klipart runner(s)!
I really just wanted to bump the Pirate Kart game count up to 1006 at the last minute. that's exactly half of 2012! 50% of the promised content, 1006% of the promised rhinoceros-ness!!
Avoid cats, pick up poo.
When I was a kid (10? 11?) I got a copy of HURG for the ZX Spectrum ( http://www.worldofspectrum.org/infoseek.cgi?regexp=HURG ). While I'd made little games and things in BASIC, HURG let me make "real games" - the sort of thing you could show your mates. I used this newfound power one day to make fun of another kid whose kitchen was always filled with cat crap. Oh, how we laughed.
Because I still feel bad about making a kid feel bad (sorry Darren!) I felt the best way to atone would be to make some other kids feel happy. So I asked my 6 year-old daughter and the neighbour kids (8 and 9 I think?) if they wanted to make a game. Their eyes lit up and graphics and sound effects and ideas spewed out of them, and their enthusiasm was only slightly dampened by my explanation that the game we'd be making would be simple. That it involved poo sealed the deal, and within a couple of hours we had everything ready to go. It's fairly similar to the original game I made, though I don't think I ever got around to adding the cats.
This game isn't fun at all, but I'm uploading it anyway because it's a game and I made it during the pirate kart weekend.
WHAT IF MINECRAFT HAD PHYSICS?
Place blocks using the left mouse button, remove blocks with the right mouse button or with the control button.
Native version for Windows and Mac:
Recommended so you can use the right mouse button and the cursor will be properly locked on the screen.
Go and build stuff!
The Mountain is a (prototype of a) puzzle/economic strategy game (stripped down to the prototype state), where the player controls a voxel-based mountain in order to manage a settlement at its foot.
Short tutorial: Aether is your action points. You can use it to select bricks in the Mountain and place new ones on top of it. When you run out of aether, you lose. In order to have aether income, you have to maintain Fear/Love balance as close to 0 as you can. To do that, drop bricks of different colors and see how they shift balance (hint: red ones are going to become explosives later on).
The game is turn-based. This has an obvious reason later on, but right now you just have to know that you can select 4 bricks in the front layer per turn.
(look for the Mac version in attachments)
Now powered by physics, the Passage series is back with a spine-tingling new installment! THRILL as your low-resolution avatar converts a golf course into a skate park and skates with the power of his own mind! Grind rails! Go off sweet ramps! Ram golf balls into holes! GRIND ON YOUR OWN HEAD. Anything is possible in Passage 18. ANYTHING. And yes, that is a legally binding statement.