Breakout as a metaphor for therapy.
Play through over *5* different therapy sessions with unique clients and their medically fascinating problems. Uncover their traumas from breaking down the "wall" of repression, but make sure to listen to what they have to say, unless you dig a little too deep...
Based on a parodic therapy site I made in high school which was hacked and taken over by a minor religious fundamentalist and the times I feel fed up with therapy. The satirical aim is diffuse and muddled.
Bricks in breakout games tend to look valuable, what with all the shininess and gold bricks? It's almost a crime to break them, so why not commit an actual crime and steal them before they are destroyed? Compete against the computer or a friend to see who can wrack up the most points.
P1 controls: Mouse controls hand, left click to pick up bricks. Drag bricks off the bottom of the screen without getting hit by the ball or paddle to score.
P2 controls: Keyboard, cursor keys to control paddle. Break bricks and keep the ball in play.
Aliens are attacking the Earth! The government has commissioned NASA to get rid of the invaders, having found out their only weakness is their diabetes. Sadly, with their limited budget, the best they could come up with was a huge ball of chocolate and a trampoline.
Use the mouse to control the trampoline, hold the left button to hold the ball down to release it higher.
Clear all aliens for an extra life!
(Made for the videogamena.me event but I missed the deadline on that since my ISP decided I probably didn't need an internet connection for the whole weekend)
PROBABLY DON'T PLAY THIS IF YOU HAVE FITS TRIGGERED BY FLASHING LIGHTS
Another breakanoid thing. This time it's a an adventure game! Explore the Metroid-like area with the help of frustrating RC controls, and luck!
Improvements I have in mind:
" Add ability to determine when ball is fired, and in what direction
" More rooms
" More interesting scenery
Another one of my Breakanoid riffs. This time you are the ball! Steering by tapping the left and right keys, striking the bottom will lose you time.
I will probably do a more considered game with all these experiments when I'm finished.
This game is very simple. A dispenser releases a finite supply of balls. The longer you bounce the balls, the more points you gain when they vanish off the bottom of the screen. On each bounce, the ball's point value increases by the number of times it has already bounced - so repeatedly bounced balls can, after a while, become very lucrative indeed.
You have 1024 balls and have to get as high a score as you can with them. What's the most profitable way to do so? I'm not sure. Work it out yourself.
Use the mouse to move the paddle.
Created for Mini Ludum Dare #32 and for Pirate Kart V.
Twelve amazing games created with Game Maker, compiled in a single package of ultimate joy.
An combantion of breakout and pong.