KotM is on my birthday! How cool is that! Because I am not self-centered, I made my birthday-related game ahead of time and will use the given two hours to make a more general-purpose game
Node 10000 marks a special, arbitrary milestone in Glorious Trainwrecks history. How far we've come since those heady days of node 1000 or node 100! Reminisce about your favourite nodes here.
(Previous content was posted by a spambot, as is somehow vaguely fitting. They posted a picture of a shoe.)
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So, I just added a page to our wiki called Breathtaking Triumphs, which is meant to highlight the absolute best our community has to offer. I haven't frontpaged it yet, but I plan to do so soon. I don't think my initial choices should be too controversial. I assure you that if your game isn't on there, it's not necessarily because I don't think it's a staggering work of genius; I just wanted to get it started with a handful.
Nominate more games in this thread.
Be a depressed medieval dude and try to catch fish! Move the boat left and right with the arrow keys to find that perfect spot where the fish are biting! Wait, you might say: what are the rod casting controls? There are none... possibly because the act of fishing is inherently absurd?!?!?!
Music by Erik Satie and performed by Pierre Laniau.
Grind up your gears... Coming soon is Grid Grind 2021!
I'm thinking I'll post this early July 2021 and it will run 'til September. Pretty much the same time frame as last year.
I'd like to provide a bit more time/opportunity for people to contribute elements, so maybe collecting a big list, then randomly selecting six per category will be the way to go. Extras can be stored in the Spice Cabinet.
If you have questions, suggestions, or comments, please post them here. Thanks!
early submission
song is halo by lovesliescrushing
You are a master of kung fu. Compete against your enemies and gain the title of the ultimate kung fu master! Includes 5 fierce enemies to fight against.
Here's a manual for the Games Factory. Enjoy.
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TGFmanual.PDF | 1.95 MB |
Update: The Javascript on this page is now built into Twine 1.4! It is no longer necessary to install it.
I've noticed that a good deal of variable usage in Twine is simply employed to track whether or not you've visited a certain passage previously, or done so a number of times. This script code provides you with a function that can give this value straight, without needing to use the <<set>>
macro.
Obsolete script removed: use Twine 1.4
To use it, use "visited("Passage")
" as a value in a <<set>>
, <<if>>
or <<print>>
macro. It will equal the number of times you've visited the passage whose name is between the quotes and parentheses. For instance:
<<if visited("Store")>>You've been to the store.<<endif>>
<<if not visited("Firepit") and not visited("Maggotpit")>>You've not yet been to the fire pit or maggot pit.<<endif>>
<<if visited("Trap Floor") gt 2>>Your repeated stomping is making the floor weaken.<<endif>>
You've visited the chasm <<print visited("Dark Chasm")>> times.<<endif>>
<<set $count = visited("Jewelers")>>You've visited the Jeweler's <<print $count>> times.<<endif>>
<<if visited($bossPassage)>>If only you'd had this when you'd fought the boss!<<endif>>
<<set $beenToMyHome = visited($myHome)>>
New: If you just put visited()
, then it will count visits to the current passage, without you needing to include the passage's name.
<<set $beenHereBefore = visited()>>
In addition, here is a function called "visitedbefore" which can be used to tell you if a passage has ever, in the course of the game, been visited before another passage.
window.visitedbefore = function(e,f) { var h,c,ret; for(ret=c=0; c<state.history.length; c++) { h = state.history[c].passage; if(h && h.title == e) { return true; } else if (h && h.title == f) { return false; } } return false; }
<<if visitedbefore("Firepit", "Maggotpit")>>First the fire pit, then the maggot pit, now this?!<<endif>>
<<if visited("Armory") and visitedbefore("Firepit", "Maggotpit")>>First the fire pit, then the maggot pit, now this?!<<endif>>
<<if visitedbefore("Dragon Hoard", $myHome)>>You must've left it at home after meeting the dragon.<<endif>>
Some notes:
<<display>>
macro as a visit.visitedbefore()
will return false.ZZT (Zoo of Zero Tolerance, the game from the creator of Jazz Jackrabbit) is back more than ever with a festival from Glorious Trainwrecks:
ZZF (Zoo of Zero Festival)! It's a event where you make some cool games in ZZT, nuff said, i can't describe this more.
Name | Created | By | Screenshot | Comments |
---|---|---|---|---|
Cobalt Carousel | 06/17/2012 - 06:02 | x | 0 | |
Outer Emergency | 07/02/2012 - 16:06 | x | 4 | |
July 4th 2003: happpy id4 fda,mnit | 08/02/2012 - 15:44 | x | 0 | |
Atrium (DEMO) | 08/09/2013 - 10:29 | Johny L. | 2 | |
The Self Esteem of Viovis | 11/28/2013 - 23:24 | x | 3 | |
Ur Mom's Cheerios AKA Superugh | 11/29/2013 - 00:59 | x | 0 |