now heres a game thats pointless unless you were on the chat when shit went down
gonna ball a sequel to an oldie to compensate
Experience trespassing upon my very own home from the comfort of wherever your computer is located - TODAY. With the debut game from Squmme, in collaboration with SCANT $0 Publishing. Please enjoy.
Control: Mouse + Keyboard
This game contains music from the Super Bogus World 2 OST by Hubol & The Oddwarg. which was released under the CC BY 3.0 license.
https://hubol.bandcamp.com/album/super-bogus-world-2
(CW's: rapid flashing, violence/blood, it might be loud at some points but I'm not sure)
YOU ARE PEGASISUS
YOU MUST STOP GODZILLA WHO BECAME EVIL AGAIN FOR REASONS
HOLD LEFT CLICK AND ATTEMPT TO DODGE THINGS
===DESCRIPTION===
BINKY XXI is a short walkabout game starring you in the role of Binky, who is looking for their boyfriend Ruff. Can you find Ruff, deep in the clutches of Robolloyd's deadly, disturbing, disgusting, scary, scummy, stagnant, trap-filled, terrifying, triangular, haunted castle? Probably!
Once the game has been launched on your computer device, you can press the spacebar to advance the opening explanation. Afterwards, you can move Binky around the world with the WASD or arrow keys. Press spacebar again at any point to try to interact with an object you are standing above- such as an open door, a locked door, a secret door, etc. Who knows what you'll find? I do.
===THEBINKYZONE EXCLUSIVE INTERVIEW WITH THE DEVELOPERS===
Interviewer: Finally, tomorrow is the release of "BINKY XXI", can you tell us at TheBinkyZone about it?
Developer 1: So... We got our Halloween holiday break early, and all of us decided to have a party at the local haunt.
Developer 2: Literally! A real haunted mansion. I saw a ghost!!
Developer 3: No you didn't, it was just a sheet on a broom!
Interviewer: What was your experience like at the mansion?
Developer 1: Yes well. The fruit juice we had catered was pretty strong, it affected our faculties pretty bad.
Developer 2: Don't even get me started on the catering... We had to carry it to the mansion ourselves!
Developer 3: We had such a wild time, when we got back to the office that afternoon, we realized developer 4 was missing!
Interviewer: What happened next, and how is developer 4 doing today?
Developer 1: It was such a scary experience, we figured it'd be great material for the next Binky game.
Developer 2: And they say that to this day, what's left of him still haunts that mansion... That was a week ago.
Developer 3: We actually just forgot the directions to the mansion, so nobody's been back to check on him.
Interviewer: That's IT. The standards of your company make me sick. I refuse to continue to support such a dangerous workplace!
Interviewer: (stands up, knocking their chair over, and leaves the room)
Developers: ...
Developer 2: Hey, they left their box of donuts behind, I call dibs!!
===CONTENTS===
This careware redistribution of BINKY XXI, exclusively available from TheBinkyZone, contains the following:
- BINKY XXI exe
- sound effects folder
- unofficial walkthrough (in a secondary zip file to avoid spoilers)
- README txt
- a mystery?
===NOTE FOR LINUX USERS===
BINKY XXI has been playtested thoroughly (for a few minutes) using WINE on Linux, and it functioned perfectly.
So, you should be able to enjoy BINKY XXI too!
If you have any issues, feel free to complain and we at TheBinkyZone might be able to fix it!
===CREDITS===
Graphics:
Binky, Ruff, RoboLloyd, Fairy Queen, and Ghost characters / graphics - Mariken G.
most interior castle graphics - A Knight's Castle graphic pack, by Koobare
all other graphics - Clickteam
Music:
m_menu - Clickteam
m_castle - Atlantis Lost by Between Interval
m_ending - light rearrangement I did of a midi from a Doom mod. lost source, sorry
Sound Effects:
elevator - Portal 2
binky 1 through 9 - my own voice
locked, metal, open, stairs, blocked - 3D Movie Maker samples
ghost, spikes, pit, portal - unknown origins, sorry!
all other sfx - Clickteam
I really want to do it, because otherwise I won't be able to use my account, and THAT's not good"
How'd You Get That One?
a micro fiction game by Nikki Bee
press the Spacebar to advance text or make a selection when prompted. press the up and down arrow keys or W/S to move up and down prompts.
press escape to pause/unpause the game. press spacebar to activate a selection in the pause menu. hold the left or right arrow keys or A/D to adjust sliders.
made in Clickteam Fusion 2.5. source is included. feel free to modify it, although I am currently working on improving the scripting engine, which I can give a copy of at request
original scripting engine by danworth
funtext code by everythingstaken
music by thatguynm
font is HK Grotesk by Hanken Design Co.
sfx from aim, an unknown pc-98 game, and some random telephone sample I have
Tattoo You Game Jam: The Jam About Permanent Markings
You have about a month to make a game about tattoos, brands, scars and other permanent markings that go on people. This is a low-pressure, supportive-environment game jam that is open to all formats. Content should be considered PG-13 or PEGI 13. Otherwise, please follow all GT content guidelines and don't be a jerk.
Make a game that answers one or more of the questions above, and submit it here to GT before the end of the jam.
Name | Created | By | Screenshot | Comments |
---|---|---|---|---|
Contract of Faust | 04/28/2019 - 11:46 | gisbrecht | 3 | |
How'd You Get That One? | 04/26/2019 - 20:31 | spiral | 6 |
In the future, the goal of bowling is to not hit the pins. Freeze the ball at the right time to stop it as close to the pins as possible.
Made for 1HGJ #286: Freeze
Sources:
https://pixabay.com/illustrations/memphis-pattern-retro-1980s-paper-4842220/
https://freesound.org/people/improve/sounds/79358/
https://freesound.org/people/carbilicon/sounds/65244/
https://freesound.org/people/SieuAmThanh/sounds/514385/
The most serious a WWIII game will get.
Will you let the world die? Or will you save it and become a hero.
(read: lies)