I pimped tomorrow's event on AtariAge and TGQ by adding posts to the existing threads...
YOU ARE DANGER BABY
YOU MUST SURVIVE IN THE APOCALYPTIC, GENIE-INFESTED WORLD
YOUR ONLY FRIENDS ARE MISSILES
YOU MUST AVOID THINGS FALLING FROM THE SKY BY JUMPING ON THE BACKS OF THE MISSILES WITH THE ARROW KEYS AND SHIFT
YOU MUST CLICK "EASY MODE" OR "HARD MODE" TO START
YOU ALSO MUST NOT QUESTION IF I'M MAKING TOO MANY AVOIDANCE GAMES. BECAUSE I'M NOT. TRUST ME.
Try to hover the dot over the correct color to maximize score.
Not Pokemon
Use the arrow keys to move (sorry, it's actually WASD), ESC to quit! GOTTA CATCH 'EM ALL!
This is an RPG Maker 2k3 chaingame map made over a duration of about a month by krisekrise and me. Starting from a blank map we tried to recreate the entire map of the original Pokémon Red/Blu (Kanto) from memory.
I don't know why we did this. It is not humanly possible to understand it. But what might be even more scary is how eerily accurate our map turned out compared to the actual thing. Have a look for yourself.
Rules:
* No one was allowed to look at any Pokémon-related stuff during the month of making this: So no maps, images, Pokéwiki, playthrough videos etc. Especially not from the first-gen games. (Both of use hadn't played the games in a long time)
* We took turns during mapping where each of us would create one route or city or some other landmark and then send the map to the other person to continue.
* Only use the default RPG Maker overworld tileset and RTP assets
The title screen graphic was made by asking an AI image generator what it thinks a Pokémon gameboy box cover would look like.
Background midis were collected from various RPG Maker projects lying around.
If you want to compare while playing, here is the original map for reference: https://external-preview.redd.it/ZKQ9FyiXRBX5abm6omYKuT6zTWX9jbxiQ1YH6exWssw.png?auto=webp&v=enabled&s=00bbfea0fc0b1584906ac46e6013e837dc1bd612
Feel free to use our ruleset to expand this map (anyone want to add Johto?) or recreate some other game overworld.
second episode of the crypt
i addressed some of the shortcomings that didn't work in the first game
e.g. i felt that everything moving tile-by-tile actually hurt the game somewhat
but in the end it ended up being a lot more different than the first one
(also the megaswf screen seem to be not working correctly for me,
so i might upload it somewhere else)
ok hi so i made this game but it took like ten hours for whatever dumb reason im sorry that all of my new java games are like ten megabytes
anyway this game is kinda silly, pretty self explanatory. push keys when told to. ya know.
im considering a workaround to having all my games being 10mb because its pretty ridiculous. have a nice day
An Island thing I threw together in Sketchup and Unity.
Are you ready to play the most EXTREME VERSION of a FALLING BLOCK GAME since WELLTRIS(r)???
OF COURSE NOT! YOU CAN'T HANDLE IT!! STUNTRIS!! AUUUUUGH!!
Do tricks to get MAD POINTS! Don't bother making lines! LINES ARE FOR PUSSIES! EXTREEEEME!!!!