Skunk unrelated but as a screenshot, you play the role of a pacemaking rooster who must bring love and romance back by, by playing ping pong. Not in the traditional manner of course, and no klipart has been used in this release. Anyway, expect some annoying gameplay, and if you don't want to get bpm to 120 you can always press = to go to the next frame and backspace for previous frame.
More info on the plot in the Help/About section in the executable, http://archive.org/details/ER51pseudocold3 the sir who did a wonderful job on the soundtrack, I'd like your e-mail so I can thank you in person. Pseudocold by Adhesion. Game completed in a day.
I feel this game truly evokes the beauty of spambot text perfectly.
Controlled with the mouse.
press z and x to do stuff
I used the Glorious Weekend of ZZT Blitzkrieg-a-thon! as a chance to experiment, and this is what I ended up with. It's an art-thing rather than a game. It's incomplete and a little offbeat. It may not be your cup of tea, but I do hope you find it interesting.
Instructions: Click on the white space and press 'Enter' to BEGIN YOUR JOURNEY!!!
FFF is a voyage into new perceptions that will BLOW YOUR MIND. Play as Zemog, a one dimensional being who has gained the power, through a red pixel, to traverse dimensions and travel in height through the SECOND DIMENSION. The fun is only outpaced by the expansion of your mind. Experience TRUE ART through FFF!
Experience the heartbreaking story of KARA, an android who is much more than a machine.
Take control of a lost penguin in this exciting lost penguin simulator, Penguin Lost. Walk through the vast tundra of the south pole and experience a day-night cycle, but don't lose hope! That's the point. There is always hope of finding your family, penguin.
(Made with Game Maker.)
This is my first attempt at an art game.
It's really deep and makes you think.
Multiplayer game based on that fable about the wind and the sun and a guy with a coat.
On the advice of a friend, I decided to throw my hat into this 'glorious train wreck' event. Considering the short amount of time allowed, I approached this game with the intent of shattering the expectations of a genre. But what genre? The quest, of course. The well from which all games draw from. Quests you have seen before are static, unsatisfying: each has a beginning, a middle, an end. Exposition, action, and denouement. What if there was something more?
There now is. I abolished all such crude approximations of reality in favour of a more holistic approach: the game only dies when you do. You could run this game on a dedicated computer and, every morning, continue in your quest, until the day you finally expire. I wished to also express the intriguing contrast between man and trees: we move around, always in a hurry, always someplace to be. Trees are not like us; they are idle, cursed to a life of constant reflection. And yet, we both die. What if the trees were just like us? In this game, you will be given the opportunity to reflect on life itself, just as the trees do. Please do not squander it. Play this game as slowly as you can, and explore the thousands of options and choices it provides. You will also, of course, require a sword. But to craft one, you will need to destroy the prerequisite amount of trees -- your only allies, your emotional counterpart. This is what we in the industry call "moral choices". Crafting weapons from wood, I should not have to say, is borrowed from the early nineties adventure game "Robinson's Requiem".
Any quest, of course, requires enemies. Your enemies here are all red, unsightly creatures that shamble around the world in a state of perpetual confusion. A commentary on racism and the over-reliance of psycho-stimulant drugs on our children? That is for you to decide. The story in this game, implied, and never outright stated, rewards those who lean in for a closer look. Make no mistake: you will experience emotions during this game. All of them.
All this forms my newest classic: URQUEST. A fitting title -- implying it is the first quest, despite following so many others. That is because this is the beginning of a new era in quests, in adventures, in games. URQUEST could be the greatest game you've ever played, or the worst. The choice is yours.
What will you decide?
(Please excuse the crudity of the illustration; I had only forty percent of the 3D models rendered and bumped before the allotted two hours had expired and was forced to use 'pixel art'.)