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tininsteelian's picture

Perfect Popcorn Bowl

perfectpopcornbowl256.png

Use the popcorn bowl's built-in microwave to pop the popcorn kernels raining from the corn cloud, then collect the popped kernels in the bowl. Avoid the unpopped kernels!

Made for 1HGJ #266: Bullet hell

Sources:
https://pixabay.com/photos/corn-corn-on-the-cob-vegetables-1624495/
https://pixabay.com/photos/sky-stars-constellations-astronomy-828648/
sound effects from The Games Factory

Made For: 
An event
spiral's picture

Game That Apologizes To You If You Didn't Enjoy The Previous Two Games (gtatyiydetptg)

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Game File: 

Game That Apologizes To You If You Didn't Enjoy The Previous Two Games

by Nikki Bee and Corvin Marie of the Spiral System, 2020

this game is meant for anybody who played Corvin Marie's previous two games and found themselves not enjoying them. you must surely be seeking an apology from the author responsible, and so the two of us are here to deliver such to you.

hold the up or down arrow keys to skip ahead and backwards through the speech. hold the left or right arrow keys to modify the playing speed of the speech. click on one of the buttons in the box on the right to keep yourself entertained.

text: written by Nikki Bee and agreed upon by Corvin Marie
voice: provided by http://www.fromtexttospeech.com/
music: Pete Namlook - Permutation IV from Permutations
graphics: Clickteam, Text Blitter extension
font: Liberation Mono by Steve Matteson

Made For: 
An event
bul's picture

industrial district

markp0rter's picture

Killer Glasses from outta space

killerglasses.jpg
Game File: 

18 MB? holy fucking crap. i am terribly sorry for this big ass file size. if i knew how to code flash games this would definitely be smaller but oh well. it isnt worth it at all but feel free downloading it if you dont have anything better to do anyways.

oh yeh about the game: glasses are attacking the city. the mayor has asked you to get rid of them. thats the whole story. exciting i know.

Made For: 
An event
AttachmentSize
monster ball.rar14.7 MB
wibi's picture

Knytt of the Month Klub #12

Wed, Feb 28 2018 12:00 AM
02/28/2018 - 00:00
03/09/2018 - 23:59
Etc/GMT-7

Make a Knytt Stories level. That's the theme of Knytt of the Month Klub, in case you were wondering.

You can use the classic Knytt Stories, Knytt Stories +, Knytt Stories Extended, Knytt Underground and its editor (in which case you should strip the level down to its bare essentials and make sure there are no unused assets from the main game), or do something else entirely!

Your level could also get a chance to appear at the Babycastles show, where citizens of all ages and sobriety can have a chance to mess with it!


Games made for Knytt of the Month Klub #12

NameCreatedBysort iconScreenshotComments
garden03/02/2018 - 19:24wibigarden.png5
Me stash Mead04/06/2018 - 01:38TheCakeFlavor2
Son of a dolphin's picture

ghame being near c o mpletion

i completed most of what i originally planned, now i am moving forward to throwing in the stuff that would really make it feel right to me

Entry #4 - Update: These Automatic Arms v1.1

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Dear Diary,

Today I uploaded a quick update for 'These Automatic Arms': some small bug-fixes, a couple new levels, a new gameplay mechanic. It's still a 5-15 minute game, and I still don't know if it's worth fleshing out much further.

Had you the eyes with which to see it (and, of course, the arms with which to play) I think you'd enjoy the new crumbling walls. "They crumble like paper," you'd say. "Yes," I'd whisper back. "Like a real diary's paper?" "Yes, like a real book's paper, they crumble in the face of your obvious charms." "For I am the future, bright and cold?" "Yes, you are the future, my diary, my electronic diary. But show some humility. No one likes a braggart."

Yours,
nobody.

PRESS X TO NOT DIE 2: MISSION PAK

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Game File: 

The exciting sequel to Press X to Not Die, bringing you to exciting new locations!

Made For: 
Pirate Kart 2
gisbrecht's picture

Dragon in the Road

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Dragon in the Road

This is a game about being the monster. This is a game about being in the way. This is a game about being fat. This is a game about needing to rest.

Controls :

Left Mouse Button - Click on things.

Arrow Keys - Move

Spacebar - Click on things

R - Reset (only on some screens)

Esc - Quit game

Credits :

a game by Mariken Drawinge

Character name suggested by Neen Lancaster

Music composed by Fotocopiadora

https://fotocopiadora.bandcamp.com/track/epilogue

https://fotocopiadora.bandcamp.com/track/save-station-0001

https://fotocopiadora.bandcamp.com/track/torre-del-oro

Programming assistance by Everythingstaken

Special thanks to Wyvy

FreeSerif

https://www.fontsquirrel.com/fonts/gnu-free-font

0xA000

http://pippin.gimp.org/0xA000/index.html

Closing :

I'm sure this game may draw comparasions to Undertale, but I think that game is old hat by now. I suggest that Moon Remix RPG Adventure informed this work more.

Supplemental Reading :

https://theoutline.com/post/3032/fat-people-in-video-games

Glorious Trainwrecks Bonus :

PNG files of the demon dragon that you can print out

Made For: 
An event
snapman's picture

RAY GAME DESIGNER 2 GAAAAAAHHHH

I finally tried out Ray Game Designer 2 from the "tools" page, here on Glorious Trainwrecks.

Oh my gosh it was something I've been looking for for a long long time. Cheap tile-based 3D with triggers, switches, scriptable events, and it plays AVIs and any sound or music files. The map editor even has a "randomly fill" and "randomly deform" macro built in. How could I have missed this before?

My problems are, firstly, that any 3D tiles I try to place from my tile bank don't show up in the editor. It says I put that tile there, and if I leave and return to the space, it says that tile is there, and the textured cube shows up correctly in the little preview window in the very same editor, but it simply is invisible to the main window.

Secondly, all the documentation online about the software is in French, and not particularly google-translatable.

I really, really, really want to make something in this, but I'm at a loss as to how to get started here. If anybody here has any experience with the program, I'd really appreciate any pointers you have on getting this amazingly over-looked little program to behave.

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