Use the popcorn bowl's built-in microwave to pop the popcorn kernels raining from the corn cloud, then collect the popped kernels in the bowl. Avoid the unpopped kernels!
Made for 1HGJ #266: Bullet hell
Sources:
https://pixabay.com/photos/corn-corn-on-the-cob-vegetables-1624495/
https://pixabay.com/photos/sky-stars-constellations-astronomy-828648/
sound effects from The Games Factory
Game That Apologizes To You If You Didn't Enjoy The Previous Two Games
by Nikki Bee and Corvin Marie of the Spiral System, 2020
this game is meant for anybody who played Corvin Marie's previous two games and found themselves not enjoying them. you must surely be seeking an apology from the author responsible, and so the two of us are here to deliver such to you.
hold the up or down arrow keys to skip ahead and backwards through the speech. hold the left or right arrow keys to modify the playing speed of the speech. click on one of the buttons in the box on the right to keep yourself entertained.
text: written by Nikki Bee and agreed upon by Corvin Marie
voice: provided by http://www.fromtexttospeech.com/
music: Pete Namlook - Permutation IV from Permutations
graphics: Clickteam, Text Blitter extension
font: Liberation Mono by Steve Matteson
18 MB? holy fucking crap. i am terribly sorry for this big ass file size. if i knew how to code flash games this would definitely be smaller but oh well. it isnt worth it at all but feel free downloading it if you dont have anything better to do anyways.
oh yeh about the game: glasses are attacking the city. the mayor has asked you to get rid of them. thats the whole story. exciting i know.
Attachment | Size |
---|---|
monster ball.rar | 14.7 MB |
Make a Knytt Stories level. That's the theme of Knytt of the Month Klub, in case you were wondering.
You can use the classic Knytt Stories, Knytt Stories +, Knytt Stories Extended, Knytt Underground and its editor (in which case you should strip the level down to its bare essentials and make sure there are no unused assets from the main game), or do something else entirely!
Your level could also get a chance to appear at the Babycastles show, where citizens of all ages and sobriety can have a chance to mess with it!
Name | Created | By | Screenshot | Comments |
---|---|---|---|---|
garden | 03/02/2018 - 19:24 | wibi | 5 | |
Me stash Mead | 04/06/2018 - 01:38 | TheCakeFlavor | 2 |
i completed most of what i originally planned, now i am moving forward to throwing in the stuff that would really make it feel right to me
Dear Diary,
Today I uploaded a quick update for 'These Automatic Arms': some small bug-fixes, a couple new levels, a new gameplay mechanic. It's still a 5-15 minute game, and I still don't know if it's worth fleshing out much further.
Had you the eyes with which to see it (and, of course, the arms with which to play) I think you'd enjoy the new crumbling walls. "They crumble like paper," you'd say. "Yes," I'd whisper back. "Like a real diary's paper?" "Yes, like a real book's paper, they crumble in the face of your obvious charms." "For I am the future, bright and cold?" "Yes, you are the future, my diary, my electronic diary. But show some humility. No one likes a braggart."
Yours,
nobody.
The exciting sequel to Press X to Not Die, bringing you to exciting new locations!
Dragon in the Road
This is a game about being the monster. This is a game about being in the way. This is a game about being fat. This is a game about needing to rest.
Controls :
Left Mouse Button - Click on things.
Arrow Keys - Move
Spacebar - Click on things
R - Reset (only on some screens)
Esc - Quit game
Credits :
a game by Mariken Drawinge
Character name suggested by Neen Lancaster
Music composed by Fotocopiadora
https://fotocopiadora.bandcamp.com/track/epilogue
https://fotocopiadora.bandcamp.com/track/save-station-0001
https://fotocopiadora.bandcamp.com/track/torre-del-oro
Programming assistance by Everythingstaken
Special thanks to Wyvy
FreeSerif
https://www.fontsquirrel.com/fonts/gnu-free-font
0xA000
http://pippin.gimp.org/0xA000/index.html
Closing :
I'm sure this game may draw comparasions to Undertale, but I think that game is old hat by now. I suggest that Moon Remix RPG Adventure informed this work more.
Supplemental Reading :
https://theoutline.com/post/3032/fat-people-in-video-games
Glorious Trainwrecks Bonus :
PNG files of the demon dragon that you can print out
I finally tried out Ray Game Designer 2 from the "tools" page, here on Glorious Trainwrecks.
Oh my gosh it was something I've been looking for for a long long time. Cheap tile-based 3D with triggers, switches, scriptable events, and it plays AVIs and any sound or music files. The map editor even has a "randomly fill" and "randomly deform" macro built in. How could I have missed this before?
My problems are, firstly, that any 3D tiles I try to place from my tile bank don't show up in the editor. It says I put that tile there, and if I leave and return to the space, it says that tile is there, and the textured cube shows up correctly in the little preview window in the very same editor, but it simply is invisible to the main window.
Secondly, all the documentation online about the software is in French, and not particularly google-translatable.
I really, really, really want to make something in this, but I'm at a loss as to how to get started here. If anybody here has any experience with the program, I'd really appreciate any pointers you have on getting this amazingly over-looked little program to behave.