Random posts

Leo's picture

Epic battle simulator pro

EBSP.png
Game File: 

Just enjoy this spectacle of seeing little pixelated soldiers killing each other in an epic battle !!!

optionally you can bet which army will win the battle.

CONTROLS:
F2 to restart the battle.

Author: 
Leo
Made For: 
An event

Kierkegaard's afraid of love

screen.png
Game File: 

uh, I learnt klik n play as I made this

Event Created For: 
Made For: 
An event

Steamed VVVVVVams

ico.png
Game File: 

Viridian's Luncheon doesn't go as planned.

Made For: 
An event
hugs's picture

don't give up

dga1sm.png
Game File: 

2015 flickgame visits its rightful birthplace. images are based on photos i took with a small area of the world in the couple of years prior.

Made For: 
An event
Kate B's picture

TOPHEAVY

topheavy3.gif
Game File: 

A short game where you have to strategically blow up buildings.

I made this cause I built a pretty slick physics system in Go! Collect Some Stars! and realised I could have a ton of crates on screen at one time, so made a game designed around that.

Made For: 
An event

ZX-82 - The Maze of the Dead

maze001.png
Game File: 

Find the keys to escape from the Maze of the Dead.

A tribute to Sinclair ZX Spectrum games

Author: 
JF Roco
Made For: 
An event
Danni's picture

Tips and Kliks #03: Important Conditions

In order to make sense of how and when conditions are true and to use them to create the behaviors you want, it's good to know some of the most important ones. You'll find these under either the "Special" or "Storyboard Controls" categories when you go to create a new condition.

Always and Never

The simplest conditions are the ones that are either simply true or false: Always is always true, and Never is always false.

Always is extremely important as you need it for actions which should happen continuously. For example, you might always want the screen to scroll with your player character, or you might have a turret that should always point at its target. If you have your own custom movement system you might also want to keep objects moving. These are just a few examples of things which you would want to "always" happen, and for which using the "Always" condition is basically a requirement.

Note that Always only makes sense if you aren't placing it in an event with other conditions. In such cases, Always is unnecessary, because actions will repeat for as long as the conditions are true anyway.

Never is essentially the opposite of Always. Since Never is always false, and an event requires all its conditions to be true before it runs the actions, you might be wondering how the heck Never would ever be useful. Its use is not in running actions, but not running actions. More specifically, you can use Never to disable events for debugging purposes.

Start of frame/Start of level

"Start of frame" is only ever true once: at the very beginning of your level. Therefore, you can use it to perform any kind of setup you need. Common uses include playing music, making certain objects invisible (if you're on something older than MMF2), creating and/or positioning objects according to a set of rules, etc.

Only one action when event loops

An event's actions will keep happening every step of your game as long as the conditions are true, but what if you don't want that to happen? You add "Only one action when event loops" to the event. This condition is only true if the event's conditions were not true in the previous step.

Let's say you are making an arcade game where the player gets an extra life after reaching 50,000 points. Your first attempt at the conditions might look like this:

However, doing this will cause the game to flood the player with a constant stream of extra lives! Not what you want. Now let's add "Only one action when event loops":

This rewards the player with an extra life just once after obtaining enough points.

I should note that if the player's score somehow falls below 50,000 again, the player will become eligible for another extra life. If this isn't what you want, use "Run this event once" instead of "Only one action when event loops".

Johny L.'s picture

Open teh KnP files in MMF2

I found out how you can play a KnP game in Windows 7 (this also works for older OS), you have KnP game files while you have MMF2. You know that MMF2 is backwards compatibility and can import/open Klik n Play files, The Games Factory and Multimedia Fusion 1. Just drag and drop the .gam file on the program and then the program will import it.
It's easy.
I use it everytime because i like viewing game sources.

Kate B's picture

5 Fantasy Kingdoms

5FK2.png

(NOTE: REQUIRES MY GAME KATELABS TO RUN: https://thewaether.itch.io/katelabs)

I made a few fantasy kingdoms in katelabs to scratch an itch. sometimes you've just gotta make a bunch of cool stuff with names like "HAMMERFORGE" sometimes. you know what I mean? You know what I mean?

There are FIVE fantasy kingdoms all fit into neat squares, inspired heavily by second life's "FANTASY FAIRE" (https://fantasyfairesl.wordpress.com/) of which I was an atendee.

I don't want to spoil what's in here cause I think it's all about discovery. You will recieve a folder with 5 world files. Each one has a name... Some contain information and lore about those worlds. Others don't, and leave it up to your imagination.
When done, take in a gig by MY BAND: POISONED KNIVES OF THE SATYRS, to wrap your journey up

Event Created For: 
Made For: 
An event
KlikBot's picture

Klik of the Month Klub #79

Sat, Jan 18 2014 05:00 PM
01/18/2014 - 16:00
01/18/2014 - 18:00
Etc/GMT-8

The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!

Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action.

Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. We've also got a Mumble voice chat server -- just connect to glorioustrainwrecks.com using Mumble and you can talk to us like real human beings! Join the mayhem!

After you've made your game, you should upload it here!

For more information, check out the KotM N00B FAQ.

Sign up using the "Sign Up" tab above if you want to get reminded by email the day before the klikkening begins!


Games made for Klik of the Month Klub #79

Syndicate content