Decided to upload some old screenshots of other projects ive had laying about. I have two, the first is called "Steve Reich presents...Table For Two". I don't actually have this project anymore and sadly these are the only two screenshots I still have of it, but I remember being super proud of what was there. Losing the project kinda kicked me back into this non game making lull again, sadly.
The second one is called "The curious adventure of Zippity Treason". I don't remember where the name came from but for some reason I had this idea of making something that was completely non interactive. As in you pressed a couple buttons at the start and then the game just, did its own thing for the rest of the journey while you watched it.
If it weren't obvious enough, this never really got past these three screenshots, namely because I had no idea what to do to begin with and how itd even work. Making what is essentially a self contained tv show in tgf is quite a daunting task, and I only realized it after i got past the initial screens that actually have interaction on them. Thus, nothing ever actually came out of this, but hey, its a neat thing to look at anyway.
Ends with a nice throwback to HOLIDAY RUNNER, with the owl warning Windlebee (that's you!) that there's no interactivity from this point forward. Probably because theres nothing actually there in the game files. How ironic that someone who adores the heck out of the Multimedia (aka Interactive Television) era tried to make something entirely non interactive. My best guess is my thoughts at this point were that, considering I constantly make these non interactive bits of klikart in the level editors, why not try making a game that pretty much completely consists of that?
Now that, in itself, gives me the idea for an art gallery type program in tgf. Ooh, I feel those creative juices flowing already!!
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Thank you for 14 years glorious trainwrecks, well i've only been here 6 years but it has been fun!
Marmot Quiz
Mouse - answer quiz
Arrow Keys - move marmot
music is from Bubsy I think
Enjoy!!! Please do not spoil the answers.
You are locked on a circle. Travel around it, clockwise and counterclockwise. Shoot enemies, and dodge them.
Made for pirate kart v.
TSMA is finally released here and it is mostly unknown that how the events of TSMA2 are going. The sequel will contain a new long storyline, new playable characters, and stop n swop feature!
The 2 following characters of the previous game will have changes:
Mario is now Paper Mario (not mentioned in the game and uses Ninja's Paper Mario sprites).
Flerppy has changed sprites in-game (which are custom by me).
Anyways go look the teaser poster, it's amazing!
Ideas that would appear in this game:
: Plot idea by sergioconada (http://www.glorioustrainwrecks.com/node/5630#comment-19009 )
: Another feature idea by bc_: Crouching characters, restart button on every level, new password screen and soundtest. (http://www.glorioustrainwrecks.com/node/5630#comment-19082 )
: Character idea by FlaviusMaximus: Bach (portrait only) and Bob the Kangaroo (On IRC chat, no link available)
Ideas that wouldn't appear in this game:
: Feature idea by bc_: Playing sounds through frames. (http://www.glorioustrainwrecks.com/node/5627#comment-19072 ) Declined due that the feature is hard to use.
Ideas that would be decided to do:
: Plot idea by FlaviusMaximus (a heroic sacrifice in the end) (No link, asked on IRC chat)
: Character idea by Smedis2: Jesus with Batman's Mask (http://www.glorioustrainwrecks.com/node/5630#comment-19098 )
Request more on this thread: http://www.glorioustrainwrecks.com/node/5646 !
Ideas are:
: Features that would appear in the game.
: Some plot ideas that would succed in the story.
: Characters that would appear during the story.
EDIT: I'm announcing that the idea asking will end at October 3, 2013. And development will begin at November 25, 2013.
OMG it's tipping over OMGOMG
Even if i uploaded the game after i should make this blog post about my collection:
Are you bored? Check out my early trainwreck collection here! http://www.glorioustrainwrecks.com/node/5706
It looks like there's a new week-long, Klik-themed game jam being hosted by folks from the original #K&P community! Use of Klik tools, especially Klik & Play, is highly encouraged.
The leaked(?) theme(?) is surprise endings.
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Name | Created | By | Screenshot | Comments |
---|---|---|---|---|
Cookie Castle | 03/15/2014 - 22:58 | everythingstaken | 4 | |
Durarik: Legend of the choice that isn't quite mattery | 11/28/2013 - 13:59 | x | 2 | |
Mooremonster | 03/09/2014 - 10:21 | CanisLupus | 4 | |
Prehistoric Dungeon Family | 09/29/2012 - 18:51 | x | 6 | |
Procedural Butt Generator | 03/16/2014 - 22:58 | sergiocornaga | 6 |
I have found a way to share games created with Klik & Play and that are playable on 64-bit PCs!!!!
CONTROLS:
arrows to move
Z to jump
X to shoot axes
OBJECTIVE:
Take the axes from the ends of the stage and shoot them at the enemy.
History repeats itself and time is cyclic, we are accountable for our actions in this life and you may regret your choices.
How long until your past catches up with you?
So I need to know some JavaScript for Project Jamberry. Klik of the Month was coming up, and I decided to get some JavaScript practice in. I also recently became intrigued with falling sand games and wanted to make something similarly grid-based with simple rules. This is kind of like those eco sims with the wolves, sheep, and grass, except here it's dragons, Yoshies, and melons.
The really nice thing about JavaScript is that distribution is literally "upload an HTML document."
Requires ES5 and HTML5 canvas.