various peformance enhancements and bug fixes and feature additions and stuff
Just another version with a setup program for people that can't run a .gam file.
Frolicking Furballs Safari Resort -9999-
=> http://furballz.net/
by Sos (2012)
=> http://sos.gd/
Original version made for LD19!
=> http://www.ludumdare.com/
1. Requirements
Required (1fps):
GeForce FX 5200 or Radeon 9500
Pentium 4 HT 2.8 CPU or Athlon 64 2.8
Windows 5.x
512MB RAM
Recommended (30fps):
Radeon X1950 or Geforce 6800 GT
Core 2 Quad 2.6 or Phenom || X4 2.6
Windows 5.x and 2GB RAM
Windows 6.x and 3GB RAM
2. Instructions
This game weighs only 9999 bytes and is really simple.
I will try to teach you how it works without words.
1. Double-click furballs_9999.exe or furballs_noav.exe
2. F12 saves a screenshit*
3. Contact
Sorry for any inconvenience.
If it crashes or bugs out, please let me know!
See tech forums!
=> http://forums.sos.gd/
See them anyways!
4. Fun
Have it!
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*~shot
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PS. I'm totally cheating
There are buttons. Secret buttons.
The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!
Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action.
Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. We've also got a Mumble voice chat server -- just connect to glorioustrainwrecks.com using Mumble and you can talk to us like real human beings! Join the mayhem!
After you've made your game, you should upload it here!
For more information, check out the KotM N00B FAQ.
Sign up below if you want to get reminded by email the day before the klikkening begins!
Control the fate of one man in a story so epic, so amazing, that it can only be implemented in GameMaker and drawn in MSPaint!
WIELD the power of the revolver!
SLAUGHTER the Dumb Apples Who Hop!
TREMBLE before the might of the Milwaukee Beast!
WEEP from any number of orifices at the magificent storyline!
Seriously, this series is rhinocerous beyond rhinocerous. Download it here. (local mirror, 50mb)
Combat Worms is a 1-player vs. CPU worm game. You try to collect more points than the CPU while avoiding collision with quite much everything. Even though the CPU AI is silly, it's quite funny.
For no particular reason other than a bit of annoyance at the difficulty of this game
(actually I got through, because I think for some reason my home computer was playing it a bit below speed) and because I actually like "flap" mechanics (see: Joust, and Balloon Flight), I made a parody mashup of Flywrench and my own Atari 2600 JoustPong in the thrill-a-minute world of: flywrenchpong
(You can also play it online).
It also features a homemade electronic soundtrack! (Made by slowing down and "wa-wa'ing" an Atari 2600 Supercharger .wav)
I think if I died tomorrow, the # of people who "get" the joke because of familiarity with both indy game flywrench and atari homebrew joustpong would go down by about 33%.
And yes, I made this exact same post nearly on TGQ and indygamer.blogspot.com.
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A game made for porpentine' s twinyjam.
it' s kinda weird and lazy and dumb.
uses sound
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